(open game) JUMP GATE 48 Round 5 Come Vote everyone

Home to all current Forum Games.
Post Reply
User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

(open game) JUMP GATE 48 Round 5 Come Vote everyone

Post by LAYF » Tue Feb 07, 2017 3:54 pm

STARGATE
JUMP-GATE 48

ABOUT:
► Show Spoiler
Image

Image

Image

Image

Image

Image

Image

VOTE OPTIONS:
Travel vote:
a) Travel Left.
b) Travel Right (above stairs)
c) Travel Right (below stairs)

Attack vote:
NONE.

Special vote:
NONE.

Optional:
Suggestions.

Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs]
-Best regards LAYF

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: JUMP GATE 48 (open game)

Post by BadgeAddict » Tue Feb 07, 2017 5:19 pm

C

User avatar
GathersIngredients
Discussion Moderator
Posts: 5146

Re: JUMP GATE 48 (open game)

Post by GathersIngredients » Wed Feb 08, 2017 7:11 am

Suggestion:
Stay at the gate and study it, try to find out what caused the malfunction. Also try to gather any remaining ... remains from the other team mates (e.g. dog tags for their relatives) and/or equip that might be around.
If the previous team lived through the jump, they might also have left indicators into which direction they were going. :idea:

IF majority votes for going into either direction, mark the way with little arrows (in the direction we are going, not in the direction we are coming from).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: JUMP GATE 48 (open game)

Post by thinkslogically » Wed Feb 08, 2017 7:18 am

C please :)

(If we can't loot the bodies)

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 (open game)

Post by LAYF » Wed Feb 08, 2017 7:39 am

Votes collected:

Travel.
A) 0
B) 0
C) 2 (badge, thinks)

Suggestions:
Gathers suggestion: Multiple suggestions
Thinks suggestion: Loot bodies
-Best regards LAYF

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 Round 2 (open game)

Post by LAYF » Wed Feb 08, 2017 11:01 am

ROUND 2

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image

Image

Image

Image

VOTE OPTIONS:
Travel vote:
aa) Stay
ab) Travel Left
ac) Travel Right (continue below stairs)

Attack vote:
NONE.

Special vote:
ba) Examine explosives from ground. (don't take)
bb) Climb pillar, examine explosives. (take if possible)
bc) Ignore/Avoid the explosives.

Optional:
Suggestions.

Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs][/quote]
-Best regards LAYF

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: JUMP GATE 48 (open game)

Post by BadgeAddict » Wed Feb 08, 2017 11:23 am

The other team probably had good reason to put these explosives here and it would suck to take them and then need to plant them in the same place later. Undisturbed as they are, if we need them later we can always come back for them.

ac & ba/bc (Examine and then move along without taking)

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 (open game)

Post by LAYF » Wed Feb 08, 2017 11:32 am

(ba will leave the explosives in place, so no need for ba/bc vote)

Votes:

Travel:
ac: 1 - Badge
ba: 1 -badge
-Best regards LAYF

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: JUMP GATE 48 (open game)

Post by Patdragon » Wed Feb 08, 2017 11:42 am

Travel:Ac
Special:ba
Optional: be cautious when approaching yellow (blue up top) blob
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: JUMP GATE 48 (open game) Round 2

Post by BadgeAddict » Wed Feb 08, 2017 11:48 am

ooo, good call pat, I missed seeing those.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: JUMP GATE 48 (open game) Round 2

Post by thinkslogically » Wed Feb 08, 2017 1:33 pm

Ac, ba (then BC if they are a threat to us; e.g. rigged to sense stuff on the right, counting down etc)

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 (open game)

Post by LAYF » Thu Feb 09, 2017 7:35 am

Votes:

Travel:
ac: 3 - Badge, Pat, Thinks.

Special:
ba: 3 -Badge, Pat, Thinks

Optional:
-Patdragon suggest: "be cautious when approaching yellow (blue up top) blob."
-Thinks adds: "if the explosives are a threat to us; e.g. rigged to sense stuff on the right, counting down etc, avoid them."
-Best regards LAYF

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 Round 3 (open game)

Post by LAYF » Fri Feb 10, 2017 11:21 am

ROUND 3

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image

VOTE OPTIONS:
Travel vote: (choose one)
aa) Stay
ab) Push on Right (ignore the critter and the serpent)
ac) Travel Left (Back to the explosives)
ad) Travel Left (Back to the gate)

Attack vote: (choose one)
ba) Let Rifleman 202 fire his rifle at the critter. (choose fire mode)
bb) Let Commander 13 fire his rifle at the critter. (choose fire mode)
bc) Have both men fire their rifle at the critter. (choose fire modes)
bd) Have one fire at the critter, the other at the serpent. (choose fire modes)
be) Have both men fire their rifle at the serpent. (choose fire modes)
bf) Let Rifleman 202 fire his rifle at the serpent. (choose fire mode)
bg) Let Commander 13 fire his rifle at the serpent. (choose fire mode)
bg) Do not attack.

Fire modes: (choose one)
► Show Spoiler
Special vote: (choose one)
ca) Have Commander 13 use Command fire.
cb) Do not use specials options.

Optional: (write suggestions)
Suggestions.

Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs]
-Best regards LAYF

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: JUMP GATE 48 (open game) Round 3

Post by BadgeAddict » Fri Feb 10, 2017 12:06 pm

aa (Shoot at critter)
bb (single shot fire)

If critter doesn't respond, continue right, investigate snake thing.
Last edited by BadgeAddict on Fri Feb 10, 2017 1:31 pm, edited 1 time in total.

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: JUMP GATE 48 (open game) Round 3

Post by Patdragon » Fri Feb 10, 2017 4:27 pm

Travel = aa
Attack = bg
Special = no
Optional = See if any of the "aliens" are friendly or intelligent by shouting a greeting.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 (open game) Round 3

Post by LAYF » Sun Feb 12, 2017 12:44 pm

Travel:
Aa) 2, badge and Patdragon.

Attack
Bb) 1, badge.
Bg) 1, Patdragon.

Special)
Cb) 1, Patdragon

Suggestions)
-If there is no reaction from the critter, go right and investigate the serpent.
-Try and interact with the critter alien by shouting a greeting.


So, hoping for another vote before I update.
-Best regards LAYF

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 Round 4 (open game)

Post by LAYF » Thu Feb 16, 2017 11:23 am

ROUND 4

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image

VOTE OPTIONS:
Travel vote: (choose one)
aa) Stay
ab) Travel Left (Back to the explosives)
ac) Travel Left (Back to the gate)

Attack vote: (choose one)
ba) Let Rifleman 202 fire his rifle at the critter. (choose fire mode*)
bb) Let Commander 13 fire his rifle at the critter. (choose fire mode*)
bc) Have both men fire their rifle at the critter. (choose fire modes*)
bd) Have one fire at the critter, the other at the serpent. (choose fire modes*)
be) Have both men fire their rifle at the serpent. (choose fire modes*)
bf) Let Rifleman 202 fire his rifle at the serpent. (choose fire mode*)
bg) Let Commander 13 fire his rifle at the serpent. (choose fire mode*)
bg) Do not attack.

Special vote: (choose one)
ca) Have Commander 13 use Command fire.
cb) Do not use specials options.

Optional: (write suggestions)
Suggestions.

*Fire modes:
► Show Spoiler
Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs]
-Best regards LAYF

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: JUMP GATE 48 (open game) Round 4

Post by thinkslogically » Thu Feb 16, 2017 11:34 am

retreat and see if it follows / attacks. It might just make weird noises.

ab
bg

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 (open game) Round 4

Post by LAYF » Mon Feb 20, 2017 1:38 am

I'll give this game another week, if no votes gets in, I'll halt it for now...
-Best regards LAYF

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: JUMP GATE 48 (open game) Round 4

Post by Patdragon » Mon Feb 20, 2017 10:07 am

travel: aa
Attack : ba - single shot.
speical : cb
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 (open game) Round 4

Post by LAYF » Sat Feb 25, 2017 10:14 am

Seems like we have a stall.... I'll give it the last two days, if the vote is still a stall, I'll roll random and update. but after that I'll only update when there are 3 or more voters. to avoid stalls.
-Best regards LAYF

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: JUMP GATE 48 Round 5 (open game)

Post by LAYF » Mon Feb 27, 2017 11:37 am

ROUND 5


NOTE:
► Show Spoiler

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image
COMMANDER took 1 Damage from the CRITTERS [acidic spit]!

VOTE OPTIONS:
Travel vote: (choose one)
aa) Stay
ab) Retreat Left (Back to the explosives)

Attack vote: (choose one)
ba) Let Rifleman 202 fire his rifle at the critter. (choose fire mode*)
bb) Let Commander 13 fire his rifle at the critter. (choose fire mode*)
bc) Have both men fire their rifle at the critter. (choose fire modes*)
bd) Have one fire at the critter, the other at the serpent. (choose fire modes*)
be) Have both men fire their rifle at the serpent. (choose fire modes*)
bf) Let Rifleman 202 fire his rifle at the serpent. (choose fire mode*)
bg) Let Commander 13 fire his rifle at the serpent. (choose fire mode*)
bg) Do not attack.

Special vote: (choose one)
ca) Have Commander 13 use Command fire.
cb) Do not use specials options.

Optional: (write suggestions)
Suggestions.

*Fire modes:
► Show Spoiler
Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 4/5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs][/quote]
-Best regards LAYF

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: (open game) JUMP GATE 48 Round 5 Come Vote everyone

Post by Patdragon » Mon Feb 27, 2017 2:47 pm

Move: aa/ab
Attack: bc - single shot
Special : cb
Optional: retreat back if critter is not killed, stay put otherwise.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: (open game) JUMP GATE 48 Round 5 Come Vote everyone

Post by thinkslogically » Mon Feb 27, 2017 3:15 pm

Pat's suggestion seems good. I vote the same.

Post Reply