The rolling mountains twenty treasures (ooc)

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The rolling mountains twenty treasures (ooc)

Postby LAYF » Sat Jan 14, 2017 1:23 pm

The rolling mountains twenty treasures.
Roll20.net DnD game
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So far, there are three Players:
Thinks, Spider and Asks.

Room for one or two more

Now with 5 players:
Asks, Spider, Theis, Thinks and Quarg
characters
Asks: Mtn Dwarf, barbarian named Bob.
Spider: High elf, Cleric named Imarial.
Theis: Human, fighter not named yet?
Thinks: Half elf, Bard named Elara.
Quarg: Half elf, Paladin, Thedor


Here is how I was thinking we would do things:

For now, and until we start the game we will talk about the world and your characters here on the forum.

When the game starts we will use the forum between the two sessions to keep a log and to talk about the game if we feel like it.
For characters wrote:You may choose to either make your own with the standard stats:
8-10-12-14-14-16
The 6 times 4d6 drop lowest
or 7 times 4d6, drop lowest, keep order*
Add race modifiers after.
Anything from the PHB is allowed.

Or you may choose from the DnD starter campaign premade characters:
http://media.wizards.com/downloads/dnd/StarterSet_Characters.pdf
please ignore the premade characters motivation for the adventure

*For the 7 times 4d6. Say you roll 8, 14, 12, 6, 16, 18, 13
In that case your stats will be STR 8, DEX 14, CON 12, INT 16, WIS 18, CHA 13 (so you cannot change the order, they fall as you roll them. That’s the price for above avg stats)


The world and misson wrote:The world is much your typical DnD fearun world, with the following exceptions:
Humans and “wild” races are by far the most numerous, and humans uphold the law of birthplace (you are not allowed to move away from your birth region without written permission from your local lord or higher authority)
As such, many people are ignorant of the outside world and believe in wild tales made by merchants and travelers. People react to this with various versions of fear, suspicion and curiosity.
Some smaller communities event thing magic and elves are just fairytales and nothing more…

The mission, you have all been hired as an escort for a local lord, this lord is not rich, as he believes that the people’s money and earnings are theirs to keep, as such he only taxes what he must to pay the local militia and the king his part, even going without a personal guard, only hiring when he needs to.
This is one of the times he needs to, and you believe he should have done so sooner. When the game starts the lord will be late for the appointed meetup place.

You were supposed to meet him in Eelsbridge, a small fishing town only a few hours from his minor keep, and escort him to a extraordinary summon by the king.
That was supposed to be at first light, and it is now high noon.
The area between his keep and Eelsbridge is known to be calm, peaceful and trouble free, hence why he wanted to meet you guys here.

Aside from your starting gear you’ll also have the following, pre paid by the lord:
Spoiler: show
A small Wagon/make shift chariot.
A draft horse
Two riding horses
Thirty days’ worth of food (The trip is supposed to take 5 days, but there are food for a total of 6 people)
A special chest with a magic lock, supposed to hold the taxes the lord should bring to the king.
10 Torches
2 lanterns
Oil for 96 hours use in lanterns (48 each)
10 javelins



*EDIT:
So, i'm not at my drawing pc, so here is a hand drawn local map:
http://i.imgur.com/EZPW6H6.png

The Lord comes from Rakals keep, should meet with you at Eelsbridge.
Then the plan was to get to Lakeseye, sleep there.
Move to Willowshill, rest under the way and when you got there.
On to Coinsgate, Hallfarm and lastly arrive at the kings city, the City of wind on the evening of the fifth day, leaving four days before returning to Rakels keep by the same route.
Of course.. that was the plan...

World information:

Local map
Image
Sixtagons: Nations seat of power
Triangle: Regions seat of power
Circle: Towns/cities of importance (always connected to the main roads)
Square: Major fortified defense positions (always connected to the main roads)
Black Dotted lines: main roads
Colored border lines: National borders
Colored dotted lines: Regional borders
Full map
Image
Sixtagons: Nations seat of power
Triangle: Regions seat of power
Circle: Towns/cities of importance (always connected to the main roads)
Square: Major fortified defense positions (always connected to the main roads)
Black Dotted lines: main roads
Colored border lines: National borders
Colored dotted lines: Regional borders
Full map blank
Image


kingdoms and territoriers
The game takes place in Hibruun. Rulled from The City of Wind. (Red)
Other Kingdoms include:
Eastersun: The most north-east nation, rulled from Aragat (Orange)
Talant: The West most kingdom, rulled from Brindiru (Blue)
Woll’syr: The south most kingdom, rulled from Woll’sura (Yellow)
All four kingdoms are ruled by human royalties, only Hibruun and Estersun also recognize highborn families of other races.

Aside from the four kingdoms, there are two wild territories ruled mainly by tribes of various more or less civilized races. Fai’tal (Green) and Issu (turquoise)
regions of Hibruun
The adventure starts in Hilla, rulled from Rakals keep.
The other six regions are Amalu, Northforrest, Kliffsidu, Marmoore, Prakti, Valleyland (Rulled from the City of Wind)
Northforrest houses a highelven noble family and Vallyland houses nobility from both elven, dwarf decent, and even a full caln of dragonborn has gained high status in the city of wind itself
Cities, towns and locations of Hilla
Rakals keep: The seat of power in Hilla, Rakals keep is a small fortification with only few houses dotted around its landscape, this is known as the most loved and least wealthy Keep in all of Hibruun.
Eelsbridge: is the closest town to Rakals keep, as the name suggests this is a eel fishing community, roughly 1.100 citizens lives here.
Lakeseye: the main farming city, and the largest community in Hilla, housing a full 4500 citizen.
Willowshill: a lightly fortified town, mainly a hunting and foresting community of about 2300 inhabitants, know for its relatively high gnome population.
The last 3 towns are:
Cliffsgate (most northern), a small town and fortification partly build into the cliffs and mountains, 800 citizens, mainly a militia training place.
Stonesquarry: as the name suggest, this second most northern city is a mining and stone quarry community, second largest city with roughly 3200 citizens, also a great deal of dwarfs, gnomes and Halflings live here.
Hamel: A small trading post grown into a town of roughly 1800 citizens.



More will come over time.
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)

Postby spiderwrangler » Sat Jan 14, 2017 2:03 pm

Ooo, I like the roll down the line for making quick characters. That's how I ran the one shot I GM'd for our RL group a month or two back.

Spiders: 4D6.HIGH(3) = [2, 5, 3, 3] = 11
4D6.HIGH(3) = [3, 1, 6, 4] = 13
4D6.HIGH(3) = [5, 5, 4, 3] = 14
4D6.HIGH(3) = [1, 6, 3, 4] = 13
4D6.HIGH(3) = [1, 4, 1, 2] = 7
4D6.HIGH(3) = [6, 6, 4, 3] = 16
4D6.HIGH(3) = [1, 2, 1, 4] = 7


Sooo... I have the option of which 7 to drop?

Either
STR 11
DEX 13
CON 14
INT 13
WIS 7
CHA 16

or

STR 11
DEX 13
CON 14
INT 13
WIS 16
CHA 7
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The rolling mountains twenty treasures (ooc)

Postby LAYF » Sat Jan 14, 2017 2:17 pm

spiderwrangler wrote:-SNIP-

Sooo... I have the option of which 7 to drop?

-SNIP-


Yes in this case you may choose, as there are two lowest its up to you.
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)

Postby LAYF » Sat Jan 14, 2017 2:33 pm

He, indeed a jack of all trades.
Seems like stable stats, nothing out of the way and close to the 72 points dnd 5e standard stats :)
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)

Postby spiderwrangler » Sat Jan 14, 2017 4:35 pm

Imarial Liasphol, High Elf, Cleric: Knowledge, Sage

STR 11
DEX 13 +2 = 15
CON 14
INT 13 +1 = 14
WIS 16
CHA 7

Skill Proficiencies: History, Investigation, Insight, Medicine, Perception. Double Proficiency on Arcana and Religion.

Cantrips: Prestidigitation, Sacred Flame, Guidance, Mending

Languages Known: Common, Elvish, Draconic, Dwarvish, Gnomish, Celestial, Sylvan

Equipment: May I use the class gold variant? I'm not going to be a mace and shield type cleric... If so, I rolled like rubbish. Or if I stay with the starting kit, a chance to sell off stuff I'm not going to use?

Sage: Librarian

-Personality traits: I've read every book in the world's greatest libraries, or like to boast that I have. I'm convinced that people are always trying to steal my secrets.
-Ideals: Nothing should fetter the infinite possibility inherent in all existence.
-Bonds: I've been searching my whole life for the answer to a certain question.
-Flaws: Unlocking an ancient mystery is worth the price of a civilization.
Last edited by spiderwrangler on Sat Jan 14, 2017 4:43 pm, edited 1 time in total.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The rolling mountains twenty treasures (ooc)

Postby LAYF » Sat Jan 14, 2017 4:42 pm

spiderwrangler wrote:-SNIP-

Equipment: May I use the class gold variant? -SNIP-


Gold variant? not sure what you mean, but if its a standard from the PHB, feel free to do so.
Or as you said, sell your starting equipment one for one


Also, I added a hand drawn map to the intro post... it will be made better when I'm at my drawing computer...
Feel free to pick and choose among the unnamed cities, towns and so on, name it and say thats where you are from. or ask questions, i have lots of filler info :)
quick explanation of markers:
circle = town/village of importance
triangle = regional lords seat of power
square = strong fortification
star = national seat of power
red lines = nation border
red dotted line = regional borders.
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)

Postby thinkslogically » Sat Jan 14, 2017 4:56 pm

Can we just be anyone at all? Free choice from the PHB?
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Re: The rolling mountains twenty treasures (ooc)

Postby LAYF » Sat Jan 14, 2017 5:01 pm

Well, yes ish...
No evil characters, and you must be cooperative to each other, and to the mission, the original one at least...
So no Dylan like characters...
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)

Postby thinkslogically » Sat Jan 14, 2017 6:52 pm

...oooorrrr I'll do it now. I'm thinking dragonborn valor bard, with guild artisan background (probably a shipwright).
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Re: The rolling mountains twenty treasures (ooc)

Postby spiderwrangler » Sat Jan 14, 2017 7:01 pm

LAYF wrote:Gold variant? not sure what you mean, but if its a standard from the PHB, feel free to do so.
Or as you said, sell your starting equipment one for one.


It's an option where instead of taking all of the starting equipment, you can roll the dice and get a starting gold value and essentially 'purchase' your starting gear.

If you're ok with it, I'd like to swap out:

Mace 5gp
Scale 50gp
Xbow 25gp
bolts 1gp
Total 81gp

for

Hide 10gp
S. Sword 10gp
L. bow 50gp
Arrows 1 gp
Total 71gp

Such a swap isn't in the rules per say... so I'm fine if you decline it.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: The rolling mountains twenty treasures (ooc)

Postby thinkslogically » Sat Jan 14, 2017 8:14 pm

so will this go ahead if it ends up just being the 2 of us playing?

ps. not going to lie, I'm struggling with this stats array. hmmm... might ditch the bard idea and go for a melee class and max out dex? what is your character plan spider? Are you going to be a tank or take a more ranged approach?

LAYF: Are you allowing variant humans or just the standard type?
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Re: The rolling mountains twenty treasures (ooc)

Postby LAYF » Sun Jan 15, 2017 12:58 am

@Spider, yep, that is fine, as long as it's the standard prices. I'd also like to mention that the switch also leaves you with 10 gp extra starting gold.

@Thinks, as for human variant, yes as long as it's only the option from the PHB and not an expansion it's fine :)
-As for stats, you are welcome to try the other states options (same for you spider) and see if they fit better.
-Lastly, about playing, yes I expect to run this game even with two players if you guys want to... That said, I know Ask is also with us, just preoccupied by the time zones and another project yesterday. (spoke to him by Messenger)
Also, I'll still alow one to two more players, if anyone is up for it.
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)(2 spots ope

Postby thinkslogically » Sun Jan 15, 2017 6:07 am

OK cool, I'll have a play around some more later today
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Re: The rolling mountains twenty treasures (ooc)(2 spots ope

Postby Theis2 » Sun Jan 15, 2017 6:14 am

So I'm jumping in at the last minute not sure what I'm going to play but a tanky fighter type seems to be the most optimal with these stats. Do we know what Asks will play?

Ability scores:4D6.HIGH(3) = [5, 3, 2, 5] = 13
4D6.HIGH(3) = [4, 3, 3, 6] = 13
4D6.HIGH(3) = [5, 3, 6, 5] = 16
4D6.HIGH(3) = [4, 3, 1, 6] = 13
4D6.HIGH(3) = [1, 3, 4, 2] = 9
4D6.HIGH(3) = [3, 3, 3, 4] = 10


str 13
dex 13
con 16
int 13
wis 9
charisma 10
Games I'm in
The island as Shackled by many
The goblin adventure league as Steals the tequilla (Free for all to join and wait for a quest/game)
PTU trinity isle as Drake the researcher of pokemon and the occult
Lair of the mountain king as Wakes in mountains

I'm a GM for Shipwrecked
And the Shipwrecked OOC thread
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Re: The rolling mountains twenty treasures (ooc)(2 spots ope

Postby thinkslogically » Sun Jan 15, 2017 6:41 am

Nope, not from asks here yet.

I think I'll stick with bard anyway so you guys can plan for that :) Don't have to decide the type of bard until L3 anyway so I'll worry about that / multiclassing some other time.
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Re: The rolling mountains twenty treasures (ooc)(2 spots ope

Postby askstoomuch » Sun Jan 15, 2017 7:46 am

oh no worries

I take all the stats from the dwarven cleric, but spider took the cleric class so ill just be a generic warrior... to bad I do not do generic

bob humanman
bob is a human, and not a dwarf ! , then why is he so short, because your mom is fat thats why ! but he walks on badly hidden stilts.... now listen up you little bitch bob is a human he does human things , like eat cheese an feed ducks

(I dont know stats ill nag looks about that)
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Re: The rolling mountains twenty treasures (ooc)(2 spots ope

Postby LAYF » Sun Jan 15, 2017 8:07 am

thinkslogically wrote:Nope, not from asks here yet.

I think I'll stick with bard anyway so you guys can plan for that :) Don't have to decide the type of bard until L3 anyway so I'll worry about that / multiclassing some other time.
thinkslogically wrote:OK cool, I'll have a play around some more later today

Cool, I look forward to see what you make of it :)

Theis2 wrote:So I'm jumping in at the last minute not sure what I'm going to play but a tanky fighter type seems to be the most optimal with these stats. Do we know what Asks will play?

-SNIP-

Cool, that brings us up to four players.

And not 100% sure, but I think Ask was also considering a fighter type... not sure

Edit:
Thats what i get for opening a reply window and just letting it hang there :lol:

askstoomuch wrote:oh no worries

I take all the stats from the dwarven cleric, but spider took the cleric class so ill just be a generic warrior... to bad I do not do generic

bob humanman
bob is a human, and not a dwarf ! , then why is he so short, because your mom is fat thats why ! but he walks on badly hidden stilts.... now listen up you little bitch bob is a human he does human things , like eat cheese an feed ducks

(I dont know stats ill nag looks about that)

There is also the option of Ranger if you wish something not as "generic" as the fighter. or barbarian... or if you feel a bit more adventurous, here is the Class list and race list. Feel free to ask any questions you need to:

Classes
Barbarian A fierce warrior of a primitive background who can enter a battle rage, d12, Strength and Constitution, light and medium armor, shields, simple and martial weapons

Bard An inspiring magician whose power echoes the music of creation, d8, Dexterity & Charisma, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords

Cleric A priestly champion who wields divine magic in service of a higher power, d8, Wisdom & Charisma, light and medium armor, shields, simple weapons

Druid A priest of the Old Faith, wielding the powers of nature— moonlight and plant growth, fire and lightning—and adopting animal forms, d8, Intelligence & Wisdom, light and medium armor(non-metal), shields(non-metal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Fighter A master of martial combat, skilled with a variety of weapons and armored, d10, Strength & Constitution, all armor, shields, simple and martial weapons

Monk A master of martial arts, skilled with fighting hands and martial monk weapons, d8, Dexterity & Strength (At lvl 14 monk proficiency in all) simple weapons, shortswords

Paladin A holy warrior bound to a sacred oath, d10, Strength, Wisdom & Charisma, all armor, shields, simple and martial weapons

Ranger A master of ranged combat, one with nature, d10, Dexterity & Strength, light and medium armor, shield, simple weapons, martial weapons

Rogue A scoundrel who uses stealth and trickery to overcome obstacles and enemies, d8, Dexterity & Intelligence, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords

Sorcerer A spellcaster who draws on inherent magic from a gift or bloodline, d6, Constitution & Charisma, daggers, darts, slings, quarterstaffs, light crossbows

Warlock A wielder of magic that is derived from a bargain with an extraplanar entity, d8, Wisdom & Charisma, light armor, simple weapons

Wizard A scholarly magic-user capable of manipulating the structures of reality, d6, Intelligence & Wisdom, daggers, darts, slings, quarterstaffs, light crossbows


Races
Taken from this website
Dwarves are what it says on the tin. Female dwarves do not have beards (I bet the newbies wonder why I’m saying some of these seemingly totally random things… Suffice to say that any weird statement I make like this is because there’s some major historical debate among gamers on it.) They get +2 to Con, darkvision (low-light and darkvision have been merged), poison resistance plus advantage on poison saves, and some proficiencies. Hill dwarves get +1 Wis and more hit points; shield dwarves get +2 to Str and armor proficiency.

Elves are the slightly-shorter type, not the slightly-taller Pathfinder type. They get a +2 to Dex, darkvision , proficiency in Perception, and charm/sleep resistance. I like that they state these abilities directly but without having to resort to too much gamespeak. “You have advantage on saving throws against being charmed, and magic can’t put you to sleep.” High elves get +1 Int, proficiencies, and a cantrip, wood elves get +1 Wis, proficiencies, +5′ move, and can hide in the wild. Drow get +1 Cha, longer darkvision, some magical abilities, and are sensitive to sunlight (plus they dress super sexy). I’m happy that the made-up-sounding “eladrin” has been demoted to a froofy name for a high elf.

Halflings are the Hobbit type not the murder-thief adrenaline junkie type. They get a +2 Dex, -5′ move, are small (which isn’t as big a deal in 5e), are lucky (reroll 1’s!), brave (advantage against being frightened), and nimble (can move through spaces of larger opponents). Lightfoots get +1 Cha and can stealth behind someone and Stouts get +1 Con and advantage/resistance against poison.

Humans are, you know, us. They can even be black now, which wasn’t OK pre-3e. (OK, I’m kidding… Mostly…) Humans get +1 on all their ability scores, an interesting interpretation of the “they’re the polymaths of the races” vibe they have. In a sidebar they basically say “or you could play third edition!” and take +2 to two stats, a skill, and a feat. Humans don’t have subraces in the same sense of the other races, but they do list a bunch of Forgotten Realms ethnicities as examples (no abilities or stat changes are tied to them).

Everyone knows these are the “big 4” – in fact, the PHB goes on to say that the other races are “Uncommon” and may not appear in all worlds and even when they do, they are rarer – they even describe what commoners might think of them if they haven’t encountered them before.

Dragonborn are dragon guys of a vaguely Klingon ilk. They get a +2 Str and +1 Cha, resistance to a given damage type linked to their color, and a breath weapon – at will, 2d6 +1d6 every 5 levels after 1! a 30′ line or a 15′ cone. That’s nothing to sneeze at. (Get it?!?) But you have to rest to recharge it. They don’t have subraces per se, just color bloodlines. (The [rather silly] issue of whether female dragonborn have breasts is not addressed.)

Gnomes are tinkers and adrenaline junkies. And into nature, and illusions. For most of the races it didn’t hurt too much that they decided to combine up every other edition’s concepts of them into one, but since gnomes have varied so much, it makes this description a little schizophrenic. They get +1 Int, are small, -5′ move, darkvision, and advantage on all Int/Wis/Cha magic saves. Forest gnomes get +1 Dex and illusions and speak with critters; rock gnomes get +1 Con, knowledge, and tinker (make a couple doodads – not very interesting out of the box but I assume the list of possible devices will grow without bound in splatbooks).

Half-elves are diplomatic outcasts (squint real hard and it makes sense) and get +2 Cha, +1 to 2 scores of your choice, darkvision, charm/sleep resist, and a couple skills.

Half-orcs are, you know, half orcy. +2 Str, +1 Con, darkvision, proficiency with Intimidate, one free “pop up to 1 hp when reduced to 0 hp” reimplementation of ferocity, and an extra damage die on crits.

Tieflings are devil people. Well, anywhere less than half devil. Horns, tails, the whole deal. They get +1 Int, +2 Cha (what is this, a Lords of Acid album cover?), darkvision, fire resistance, and some minor spells.


Also, i just noted Quarg signed up if he can find the time. that brings us to a total of 5 players, that's a full party and I'll close the signups here.
Looking forward to see what you choose Quarg (And final choices Theis and Ask)
Also note, if you are dissatisfied by the stats points you get by the roll, you are welcome to try one of the other methods :)
-Best regards LAYF
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Re: The rolling mountains twenty treasures (ooc)

Postby spiderwrangler » Sun Jan 15, 2017 9:11 am

thinkslogically wrote: what is your character plan spider? Are you going to be a tank or take a more ranged approach?


Not the typical heal/fight cleric, more of a surly bookish know-it-all (Knowledge Domain). I tend to build characters to one extreme or the other, in this case it's being able to speak and read 7 languages, a skill monkey at INT and WIS skills (Arcana, History, Investigation, Religion, Insight, Medicine and Perception are all ones with proficiency), and know everything about Arcana and Religion (double proficiency from domain, so +6 to both currently). Shit at interacting with people (-2 CHA).

First move in combat will be longbow, with some spell support, shield and shortsword as last resort.

As for what brings me out on a glorified escort mission? Probably something along the lines of traveling from one library to another for my research, so hiring on as protection in turn gives me protection.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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spiderwrangler
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Re: The rolling mountains twenty treasures (ooc)

Postby thinkslogically » Sun Jan 15, 2017 2:34 pm

OK, I'm going to make the bard work dammit!

My PC will be:

Elara Silvertongue: Half-Elf, Bard, Criminal (Spy).

My stats are perfectly rounded out and come to:

STR : 13
DEX: 14
CON: 14
INT : 14 (+1)
WIS: 10 (+1)
CHA: 14 (+2)

Proficiencies: Acrobatics, Stealth, Insight, Perception, Deception, Performance, Persuasion.

Cantrips: Mage Hand, Minor illusion
L1 spells: Charm person, illusory script, Faerie fire, Sleep.

Criminal Contact: She works for the spymaster in [local court X]

Trait: I am always calm, no matter the circumstances. I never raise my voice or let my emotions control me.

Ideal: People. I am loyal to my friends and everyone else can take a trip up the Styx for all I care (in this case, she's fiercely loyal to her master)

Bond: I am trying to pay off a debt (raised in Court X when she could have been turned out on the streets.)

Flaw: An innocent person is in jail for a crime I committed. I'm OK with that. (Framing enemies of the court is something she considers a normal part of her job. She is loyal to a fault).

The idea is that she's a court spy (criminal bg variant), who uses her bardic abilities as cover to bring news of the lands to courts and commoners (and pick up anything extra on the way) and to travel a little more freely than most. She isn't amazing at anything, but is decently competent at everything.
Last edited by thinkslogically on Sun Jan 15, 2017 3:17 pm, edited 1 time in total.
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Re: The rolling mountains twenty treasures (ooc)

Postby spiderwrangler » Sun Jan 15, 2017 2:38 pm

Perfectly suited for the bard's Jack of All Trades ability.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
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Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: The rolling mountains twenty treasures (ooc)

Postby thinkslogically » Sun Jan 15, 2017 2:40 pm

Exactly. Finding the right flavour of bardic job was the tricky part, but evened-out stats like those are just screaming out to build a bard! The half-elf just smooths it out even nicer :)
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thinkslogically
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Re: The rolling mountains twenty treasures (ooc)

Postby spiderwrangler » Sun Jan 15, 2017 2:56 pm

You'll be able to do all the skills that are actually useful, while I just know stuff.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
User avatar
spiderwrangler
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Posts: 12616
Joined: Tue Feb 26, 2013 9:21 pm

Re: The rolling mountains twenty treasures (ooc)

Postby thinkslogically » Sun Jan 15, 2017 2:58 pm

Well, I can attempt them with a moderate chance of success at least :)
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thinkslogically
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Re: The rolling mountains twenty treasures (ooc)

Postby Quarg » Sun Jan 15, 2017 3:59 pm

Hmm....
I'm thinking something rangery or sorcery here is needed...need to go look at 5e classes and get an idea...
Really...why are you reading this?

Eileen Ap'Fyretorr
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