The Wandering Archipelago (D&D 5e)
- Rodgeir
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Re: The Wandering Archipelago (D&D 5e)
Varsk stands looking at Mehr, the last two by the water.
"Your group is goin' to get itself killed." Then mutters to himself, "and me in the process."
He moves to follow the rest of the group as he doubts he'd survive a day here alone.
"You comin'?"
Varsk will look at the ground for tracks that would help indicate the size and species of whatever they are following but can't make out much since the others walked here first.
Investigation: 1d20+3 = 9
"Your group is goin' to get itself killed." Then mutters to himself, "and me in the process."
He moves to follow the rest of the group as he doubts he'd survive a day here alone.
"You comin'?"
Varsk will look at the ground for tracks that would help indicate the size and species of whatever they are following but can't make out much since the others walked here first.
Investigation: 1d20+3 = 9
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
"Ok, very nice, let's leave now please."
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Varsk follows the rest of the group into the forest, startling the vultures and starting them squawking loudly and hopping around the carcass. Once he reaches the patch of bones that Syli's led them to he looks around the area a bit. Amongst the old bones, he spots a couple of other partial carcass bits that look like they were recently dragged here. Broken weapons and torn leather and hide armor lie scattered in the mud. The smell of death hangs heavily in the air. This is not a good place.
A bubble bursts, disturbing the surface of the stagnant pond.
A bubble bursts, disturbing the surface of the stagnant pond.
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dlover
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Re: The Wandering Archipelago (D&D 5e)
Mehr, seeing wisdom in not being the only person who doesn't move. goes alongside Varsk.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
Per, nature: 1D20+1 = [2]+1 = 3
1D20-1 = [5]-1 = 4
Gwen has no idea what they are looking for or what this is sbout. She hangs around Merhiv, cautious about the bones under their feet.
1D20-1 = [5]-1 = 4
Gwen has no idea what they are looking for or what this is sbout. She hangs around Merhiv, cautious about the bones under their feet.
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
I start backing up... Having almost been eaten once today, I'm not keen on making it twice...
Quietly backing away: 1D20+6 = [9]+6 = 15
Quietly backing away: 1D20+6 = [9]+6 = 15
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- thinkslogically
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- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
The pond looks stagnant and opaque. If ever there was a pond that just exuded the phrase "Not Drinking Water", it's this pond.
Gwen is not happy about the bones and isn't sure why they've even followed them here in the first place...
Korrik blends into the shadows and begins to move quietly to the back of the group.
Somewhere ahead of you in the woods (in the direction of the pool) a branch snaps loudly.
You may each react to the noise with one action (and one action only).
Gwen is not happy about the bones and isn't sure why they've even followed them here in the first place...
Korrik blends into the shadows and begins to move quietly to the back of the group.
Somewhere ahead of you in the woods (in the direction of the pool) a branch snaps loudly.
You may each react to the noise with one action (and one action only).
Last edited by thinkslogically on Sat Sep 16, 2017 6:43 pm, edited 1 time in total.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
Gwen readies an eldrich blast to attack if it's hostile!
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
Mehr faces in the direction of the noise, getting ready to cast a Ray of Frost should a threat show up.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
I take the Dash action to keep moving the hell out of here...
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- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
Syli was a bit unsettled; this wasn't quite what she expected to find. At the snap, Syli readies her sling, moving to put the pond directly between her and the source of the noise.
- Rodgeir
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- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk pulls out his borrowed crossbow and scans and listens to the jungle and the pond. He will start backing out the way they came.
Perception: 1d20+4 =10
Perception: 1d20+4 =10
- thinkslogically
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- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Korrik nopes out and bolts out of the area, heading back the way they came. Syli catches a glimpse of him leaving, but no-one else notices.
The others ready themselves and watch as a large, heavy lizard moves into view. Its long forked tongue tastes the air around it like a snake and a scrap of cloth hangs from its jaw. The creature's seems injured - deep, raw gashes from something's claws are visible down its flank and a chunk of flesh seems to be missing from its neck. It notices the party and pauses to regard them, blowing a grunting snort through its nostrils.
It looks something like this:
The others ready themselves and watch as a large, heavy lizard moves into view. Its long forked tongue tastes the air around it like a snake and a scrap of cloth hangs from its jaw. The creature's seems injured - deep, raw gashes from something's claws are visible down its flank and a chunk of flesh seems to be missing from its neck. It notices the party and pauses to regard them, blowing a grunting snort through its nostrils.
It looks something like this:
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
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- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
((So, how big is large? Horse size? Elephant? And are we rolling for initiative?))
- thinkslogically
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- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
"Large" is a DND size term that is one larger that medium, so probably closer to elephant size. That image is the right kind of scale though (if you assume it's eating a medium humanoid).
No initiative yet.
No initiative yet.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
Elephant is considered huge, but horses, bears, etc. are all considered large.
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- Rodgeir
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Re: The Wandering Archipelago (D&D 5e)
((Ah, okay. Fun pictures.))
Eyeing the lizard and it's injuries Varsk continues to edge back the way he came.
Eyeing the lizard and it's injuries Varsk continues to edge back the way he came.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((Gotcha, thanks! I guess I was thinking of smaller elephants ))spiderwrangler wrote:Elephant is considered huge, but horses, bears, etc. are all considered large.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
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- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Varsk slowly backs up, edging backwards in the direction of the river.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
Gwen continues to watch the giant lizard, ready to attack if it starts attacking.
- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Kal takes a closer look at the creature.
Nature: 1D20+3 = [8]+3 = 11
"It looks injured. But it hasn't done anything threatening yet. Syli, can you talk to it? If not, I can try Draconic. There's a chance it might respond. Meantime, whatever attacked it might still be around. Keep a sharp eye out, everyone."
Nature: 1D20+3 = [8]+3 = 11
"It looks injured. But it hasn't done anything threatening yet. Syli, can you talk to it? If not, I can try Draconic. There's a chance it might respond. Meantime, whatever attacked it might still be around. Keep a sharp eye out, everyone."
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk won't respond to Kal but will definitely keep an eye out for anything that could have done the damage to the large lizard on his slow, non-threatening way back to the river. Glancing at the mangled corpses around on the ground he strongly doubts this is a creature up for a conversation.
Perception if needed: 1d20+4= 18
Perception if needed: 1d20+4= 18
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
The lizard snorts loudly at the party again and paws at the ground. Kal thinks it looks like some kind of large, scavenging lizard but it's much bigger than anything he's seen before.
A second lizard stomps into view behind the first. This second one is slightly smaller than the first, but bears similar scars. It also snorts when it sees the group and bobs its head up and down, but neither makes any move to come closer as yet.
A second lizard stomps into view behind the first. This second one is slightly smaller than the first, but bears similar scars. It also snorts when it sees the group and bobs its head up and down, but neither makes any move to come closer as yet.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)