The Wandering Archipelago (D&D 5e)

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Mar 14, 2018 7:43 am

I want to do a loop around the smoking pile of whatnot, and have a look for clues.

Investigation: 1D20 = [9] = 9
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Nioca
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Wed Mar 14, 2018 10:23 am

"...Izza good thing I'm usta not much sleep..." Syli mumbles as she stirs awake. Nevertheless, she snaps to awareness EXTREMELY quickly, every minute detail of her surroundings getting taken in with unerring accuracy.

--Perception (+5): 25 (CRIT!)

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Wed Mar 14, 2018 11:30 am

Gwen looks around her immedatly, searching for the danger. Per: 1D20+1 = [14]+1 = 15

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Wed Mar 14, 2018 4:07 pm

Merric will look for the biggest stick around, take a deep breath at a distance and charge in with the stick, hoping to topple the pile over and reveal whatever is inside. The true god demands action!

Merric con: 1D20+3 = [17]+3 = 20
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Mar 14, 2018 5:47 pm

Druid Group
Varsk wakes everyone up with extreme urgency just in time for a large, lumbering lizard to plod past (it looks something like an enormous iguana). It turns it's head casually towards the camp and tastes the air, before ignoring you all and plodding onwards and into the dark of the forest.

------------------------------

Lizard group

Korrik checks around the site a little bit, and finds a few scattered limbs and smears of blood and flesh, some of which seems to have been flung an impressive distance up the surrounding trees. His investigations come to an abrupt end as Merric grabs a stick and throws himself inside the smouldering hole and into what turns out to be a veritable stew of digestive juices and lumps of partially digested lizardfolk. The stew is almost immediately seasoned by Merric's own stomach additions.

Still, now he's inside this thing, as horrifying as these new surroundings are, he does get slightly better view of things as another pop draws his attention to a partially submerged, badly damaged satchel close to the hole he just climbed down from.

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Mar 14, 2018 5:48 pm

"Merric!? What the fork?"

I rush over to help my fellow halfling.
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Mar 14, 2018 5:51 pm

Korrik hears the sound of violent retching coming from inside the smoking hole.

He vaguely wonders if Darruk is feeling better yet.

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Mar 14, 2018 5:53 pm

I'll extend my staff for Merric to grab hold of.
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Mar 14, 2018 6:16 pm

Korrik pokes his staff down inside the hole for Merric to grab onto whenever he decides that he doesn't want to be there any more.

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Wed Mar 14, 2018 8:03 pm

Mehr keeps his voice low, listening for the others to react, "What's out there?"
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My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Thu Mar 15, 2018 12:44 am

Varsk will whisper back,

"A giant lizard, 'bout like the ones we saw a couple days ago but more...spiky and slow. Seems like it isn't interested though. It's movin' off."

He will sit quietly for a bit listening before whispering,

"You all can probably get back to sleep, seems like it was a false alarm."

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Thu Mar 15, 2018 4:44 am

I may have missed that all this was in a hole when I posted the last thing.. :lol:
Doesn't matter, I'm fine with it and he would likely have left his own bag next to the others rather than take it with him.

Merric pukes and gags as he grabs the satchel. Once satisfied there's nothing else down there he will puke once more and tug on Korriks stick hoping he will help him up with the satchel around his shoulder.

Merric perception: 2D20.LOW(1)+1 = [13, 3]+1 = 4
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Mar 15, 2018 5:06 am

As my staff tugs, my feet start to slip out from under me...

STR check: 1D20 = [1] = 1

...I get them planted and try hauling Merric up, calling out to Kal if I need help.

STR check: Halfling reroll: 1D20 = [14] = 14
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 15, 2018 5:07 am

Since it's a stick you're using to climb out, I'll take a strength check from Merric too.

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Thu Mar 15, 2018 5:18 am

Merric will grab on, hoping to get out quickly.

Merric str: 1D20+1 = [18]+1 = 19
Forgot it was likely with disadvantage so here's an extra roll to make sure I stay in the hole
Merric str: 1D20+1 = [7]+1 = 8
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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Thu Mar 15, 2018 6:12 am

Mehr gives a grunt of agreement, laying back down to sleep.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Nioca
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Thu Mar 15, 2018 8:53 am

Syli scrutinizes the lizard before it departs. Another druid? Or just passing oversized wildlife?

Eh, so long as it wasn't trying to eat them, it wasn't important. She plods back down onto her tamped down patch of grass and goes back to sleep before her watch.

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Thu Mar 15, 2018 8:18 pm

Druid Group

The group go back to sleep, satisfied that all Varsk saw was a big iguana. After another hour or so, Syli is shoogled awake by Varsk again and she gets up to take over the watch. Her watch passes quietly and uneventfully and after a couple of hours, she wakes Gwen to take over.

---------------------------------------------------------------

Lizard Group

Merric takes a brief look around the inside briefly, noticing, as he loses his grip on Korrik's stick for the second time, that there seems to be quite a lot of broken glass in the gooey meat stew under his boots, and now that he's starting to get used to the terrible smell of rot and mulch and maggots, there is definitely a familiar, chemical smell in the air, that wafts to him in the smoke every so often and makes his eyes water.

"Huh", he thinks, then immediately vomits.

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Thu Mar 15, 2018 8:29 pm

"Quit goofing around Merric, this place stinks!"

((You want another set of rolls from me?))
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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Thu Mar 15, 2018 9:38 pm

Gwen wakes for her shift. (I believe I gave you a per check for this already)

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Fri Mar 16, 2018 1:47 am

"I can't help it! Everything is super slippery down here! It's like they filled the hole with eels beforehand! And glass!"

Merric will try to get out once more.

So I really dropped the ball on remembering both being poisoned and the syntax on the disadvantage rolls so here's a lot of them xD
Merric str: 1D20+1 = [9]+1 = 10
Merric str: 1D20+1 = [15]+1 = 16
Merric knowledge/rememberance: 2D20+1 = [11, 7]+1 = 8
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Fri Mar 16, 2018 5:27 am

Merric finally manages to smear some of the slime and sweat off his palms long enough for Korrik to help haul him out. The smell comes back to him as one he's quite familiar with - it's alchemists fire.

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Sat Mar 17, 2018 4:57 am

Merric sneers and vacantly stares at nothing in the distance as he realise the source of the familiar smell. He then shakes his head furiously a few moments after as he squats down.

Once he gets that out of the system he'll look at what's in the satchel, staying silent and gloomy.
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sat Mar 17, 2018 6:31 pm

Druid group

Gwen's watch also passes quietly and uneventfully. A couple of hours before dawn, she wakes Mehriv to take over.

---------------------------------------

Lizard Group

Merric tries to shake off the worst of the smell and grossness, then takes a lot in the satchel. It's badly burned up and torn and barely identifiable as a bag any more. Inside, all he finds is more broken glass - specifically, the necks of a lot of broken bottles. The material is otherwise thick with bile and slime, but the smell of liquid arcanists fire is also stronger.

Artho has been looking miserable for a while, but something apparently catches his eye and he points over to a thick, woody tangle of vines at the far end of the smouldering, overgrown mound.

"You know, if you tilt your head a bit that looks an awful lot like a leg..."

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sat Mar 17, 2018 6:33 pm

"Huh, I'm not seeing it... where?"
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