The Wandering Archipelago (OOC)

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Mon Jan 22, 2018 8:40 am

Ah, that'd be good. I'll wait until level 3 and treat it as though I'm using the on-level swap, I just feel like that's more appropriate.

Also, Mehr is especially shiny. Because scales. :P
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Theis2
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Re: The Wandering Archipelago (OOC)

Post by Theis2 » Mon Jan 22, 2018 9:03 am

Damn you and your shiny chest.. Merric will just have a wicked scar to brag about instead.. :P
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Nioca
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Re: The Wandering Archipelago (OOC)

Post by Nioca » Mon Jan 22, 2018 9:59 am

I can't really say much that hasn't already been said regarding this last fight. I don't think I made a secret of thinking that this was potentially going to end in a TPK (albeit of a more KO variety than an actual kill), but that had more to do with the dice than anything.

I was also feeling pretty strongly how limited Syli was, albeit that's half my fault, a quarter the fault of the dice, and a quarter just unavoidable happenstance. Between a weapon that only hit at spitting distance (and Syli is NOT a melee fighter), three spell slots, and no combat forms for wildshape, I'm actually surprised Syli made as much of an impact on the fight as she did. This is actually going to be one of my first times playing a character who has a primary role of battlefield control in combat, and it was interesting watching how that Entangle partially fouled up the flanking attack on Mehriv and myself, even with the lizards easily beating the save against it.

Mostly, though, the lesson I took from this is that I need to go find a dire wolf/tiger/other CR1, so that the NEXT time our casters get exposed and flanked, the attacker winds up being the one getting mauled.

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WearsHats
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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Mon Jan 22, 2018 10:08 am

As I mentioned elsewhere, I'm pretty much broken from lack of sleep right now. So... talk amongst yourselves. Sorry.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jan 22, 2018 10:14 am

Yes, I am going to be working on getting you guys a bit more up to speed with the various bits and pieces you need to perform as intended :) is anyone else missing anything from their level 2 gear / spell components and such?

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jan 22, 2018 10:22 am

PS wears, no problem and feel better soon!

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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Mon Jan 22, 2018 10:33 am

Vast amount of health potuons? o:)

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Mon Jan 22, 2018 1:42 pm

If Varsk has found the lady, hope she isn't racist against half orcs...
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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Mon Jan 22, 2018 2:41 pm

Well if she is he will just club her and bring her back. That was the original plan before the sneaking failed. :D

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Mon Jan 22, 2018 5:51 pm

I'm not missing anything other than the diamond.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Mon Jan 22, 2018 5:55 pm

Hopefully it doesn't get used each time you cast it.
Last edited by Arch Lich Burns on Mon Jan 22, 2018 6:02 pm, edited 1 time in total.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jan 22, 2018 6:00 pm

Nah, he just needs to have one and it can be used multiple times I think.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Mon Jan 22, 2018 6:05 pm

Indefinitely. Spells will say if they consume material components.
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jan 22, 2018 6:13 pm

Aye, that's what I thought. I was just being lazy about looking it up :)

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Mon Jan 22, 2018 6:40 pm

It'd have to be a pretty damn powerful spell to warrant consuming a 50gp object every time.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Mon Jan 22, 2018 11:48 pm

Came across this today...

I'm fine with it taking however long we rolled, just thought it was interesting and possibly relevant?
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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Tue Jan 23, 2018 2:31 am

Seems like a time saver and appears to be relevant, especially now since we are in the proverbial "danger zone".

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 23, 2018 6:13 am

Ok, cool :) that's an obscure rule I would never have considered but if JC says it's good, then go ahead and roll your hit dice (if you still have any) and you can be back to consciousness after the 1 hour instead of 4.

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Tue Jan 23, 2018 6:40 am

I should probably roll one too, even though I'm waking up at the same time, just so I come back with more than one hp.

1d6+2 = [4]+2 = 6

Hrm... Since if I rolled maximum healing on a second die it would only just bring me to full health, I don't think it's a waste to use the second die.

1d6+2 = [5]+2 = 7

So Mehr heals to 13 hp at the cost of both his hit dice.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Tue Jan 23, 2018 1:18 pm

And Varsk had been doing so well. Damn.

At least he may have gotten some support for the group before getting lost forever in the jungle.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 23, 2018 1:20 pm

:lol: you know what they say about splitting parties :D

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Tue Jan 23, 2018 1:21 pm

I actually don't, but I assume it ends badly. :'(

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 23, 2018 1:22 pm

They say: "Don't"

:P it's all good. If anyone has the stats to try a solo adventure it's you and/or Kal :)

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Tue Jan 23, 2018 1:47 pm

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Rodgeir
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Re: The Wandering Archipelago (OOC)

Post by Rodgeir » Tue Jan 23, 2018 2:13 pm

Very rousing reminder. I will carry it to Varsk's grave :)

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