The Wandering Archipelago (OOC)

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Tue Jul 25, 2017 12:06 am

Mid-back until we confirm whether the hunters are outlaws.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Wed Jul 26, 2017 1:33 pm

Hey folks, are here any more actions incoming? FWIW, if you don't want to act, it's useful to say so explicitly in the game thread cos otherwise I just assume you haven't had time to post and keep waiting :)

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Dlover
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Re: The Wandering Archipelago (OOC)

Post by Dlover » Wed Jul 26, 2017 6:22 pm

Mehr's just gonna be holding back until he gets more information.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Wed Jul 26, 2017 6:27 pm

Hmm....I think I'll stick around and keep an eye on the gnome.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Wed Jul 26, 2017 6:32 pm

All right, if you can put your IC actions in the main thread that'd be awesome :)

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Fri Jul 28, 2017 11:07 am

I need to check the phb later, but i believe an unarmed attack of opportunity for a non monk pc is a normal attack roll with proficiency (assuming you have proficiency with simple weapons), that will do 1+STR mod damage on a hit.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Fri Jul 28, 2017 11:20 am

The PHB errata removed unarmed strike from the weapons table, and everyone is considered proficient with it. So the roll would be 1d20+STR+PB, and you are correct with the 1 + STR for damage.

"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes."
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Nioca
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Re: The Wandering Archipelago (OOC)

Post by Nioca » Fri Jul 28, 2017 11:21 am

Actually, got a question. Opportunity Attacks state that you can make a single attack before the opponent leaves your reach. Grapple and Shove both state that they're special melee attacks. Could I potentially use my AoO to attempt a shove (specifically, to knock the gnome as she leaves reach)?

I ask, because I have a -1 STR, so my unarmed attack does 0 damage. This wouldn't have much higher chances of success (I don't think Unarmed attacks are Finesse by default, and combat maneuvers use STR-based Athletics), but if it works, at least it'd do something useful.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Fri Jul 28, 2017 11:33 am

Technically no, since they are special uses of the Attack action, while an opportunity attack uses your reaction.
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Fri Jul 28, 2017 11:54 am

I believe that under the raw rules, you can't use an AOO to grapple or shove (which is also trip) because the AOO doesn't give you a full attack action, just a melee attack. The distinction seems pedantic, but I think the essence of the rules is to prevent multiple attack actions in the middle of a round when it's supposed to be simply taking advantage of a momentary break in their defence.

In this case, since you were already attempting to prevent the gnome leaving I'll let you try to shove her (but not grapple) as she runs past. Your choice as to whether it knocks her prone or just moves her 5 feet away :)

Edit: ninja'd :)

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Nioca
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Re: The Wandering Archipelago (OOC)

Post by Nioca » Fri Jul 28, 2017 1:04 pm

Well, it was worth a shot at least, thanks for letting me try!

As regards to this one... unfortunately, my bag of tricks is pretty much empty in regards to this one. If I was at the top of the initiative ladder, Faerie Fire could be a good answer here, but as-is, by the time anyone gets to take advantage of it, she's going to be long-gone. And it'd pretty much be a longshot anyway, because it assumes the gnome fails a Dex save (cover + cat = not very likely). I might be able to get in range for a Thunderwave, but if anyone goes charging after her, it means they're going to get hit too. And I don't think Druidcraft can start a fire fast enough to cut off her escape.

Depending on how far out of the way the trails go, Syli with her enhanced movement speed might be able to catch her on foot by taking the trails. But that means going full Dash, and based on how far out it is, that means the rest of the party could be a couple minutes behind. I could probably tick the gnome off something fierce, but actually trying to take her down 1v1 is unlikely barring extreme luck or something tilting the odds in Syli's favor.

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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Fri Jul 28, 2017 1:25 pm

I have an idea to at least have her pause. The gnome is not the only one that can rely on trickery and lies >:3

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Jul 29, 2017 10:44 am

FYI burns: Spider has just helpfully pointed out to me that Minor Illusion isn't actually supposed to allow you to create creatures. You're supposed to use L1 Silent Image for that.

Saying that, I think it's more fun to keep letting you use minor illusion for this kind of thing (as long as it doesn't get abused too hard), but be aware that complex illusions like creatures or whatever will have a penalised DC making it (much) easier for people to see through them as fakes. Obviously, the penalty doesn't apply to "legal" uses of the spell or if you pick up Silent Image as an L1 spell and use that to create creatures instead.

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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sat Jul 29, 2017 11:25 am

Oh. Uhhh. I forgot about that. Well hopefully the hex (int) will help with that! Or do you want me to change it?

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Jul 29, 2017 11:36 am

Aaah, right so you can't do both. Sorry, I thought the demon language was just for flavour since you didn't mention what stat you were using the hex on.

You can't cast minor illusion AND hex on the same turn because they both require an action to cast. So you'll need to pick one or the other I'm afraid :)

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sat Jul 29, 2017 11:51 am

Hex is a bonus action. :D
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Jul 29, 2017 11:56 am

Oh ffs! :lol: this is what I get for trying to skim read the rules while I'm doing three other things at the same time :)

Burns, your actions are totes fine :D

EDIT: quick question: did you want to affect her INT abilities, or her WIS? perception is a WIS check, INT would be knowledge and stuff.

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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sat Jul 29, 2017 12:28 pm

Int because that is what minor illusion is based on. The demonic/allien speach was to sell the 'golem' is far more of a threat.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sat Jul 29, 2017 12:31 pm

Ok that's fine.

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Arch Lich Burns
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Mon Jul 31, 2017 3:55 am

Gah! Sorry guys. I should have just conjured up a 'wall' instead. Now she's some tiny animal, prob spider or cat. But! It's okay. We know where she is going.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Mon Jul 31, 2017 7:26 am

thinkslogically wrote:Edit: Please note the update to the chase rules above. I didn't see the part about using con saves, but that makes a lot more sense.
Ah, yeah ok. Levels of exhaustion are a pain to get rid of, stacking up 5 for running 30 seconds past your limit seemed pretty quick. Con saves as a measure of endurance and avoiding exhaustion does make a lot of sense ((which means that unlike Gimli, my new RL character, a 367 year old dwarf wizard with a 19 CON is made for long distances)).
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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jul 31, 2017 7:32 am

Yup, I read a bad source this morning so it didn't make as much sense as it should have! This way also makes the 3 rounds for free seem more sensible - my main concern was that it was too low to allow anything fun to happen, but DC10 saves should get round that limit in a reasonable way.

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thinkslogically
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jul 31, 2017 7:44 am

Oh, also while I remember: I'm still trying to find a balance between writing too much descriptive stuff (boring) and too little (confusing). I'm not going to be making combat maps as a matter of course for this game, mostly because I'll run out of time to make the assets and keep them up to date and we'll never get anywhere.

I'll try and keep you right about who can do / see / reach what in combat, but if you're ever unsure what you can do just ask :)
Last edited by thinkslogically on Mon Jul 31, 2017 8:58 am, edited 1 time in total.

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Nioca
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Re: The Wandering Archipelago (OOC)

Post by Nioca » Mon Jul 31, 2017 8:20 am

While we're on the subject of shapeshifting druids, I've actually got a few questions about wildshape, and what happens once Syli has access to it.

1) Will I have access to animals I've seen before getting wildshape (e.g. Rats, Flying Snakes)?

2) Will I have automatic access to common animals she'd likely see more or less every day (e.g. cats, dogs, rats, horses [warhorse might be a stretch here])?

3) Does seeing a druid transform into an animal count as seeing that animal for the purposes of wild shape?

4) When I get wild shape, will I get a form for free, or am I strictly limited to what I've seen?

Wild shape tends to be one of those things that tends to be up to the DM regarding which forms you get, so I kinda want to know ahead of time, rather than just assuming. (And not having access to the PHB doesn't help, in my case).

EDIT: On an entirely different note, anyone heard anything from LAYF? He's been gone since early April (saying he was departing for a couple weeks), and we're now effectively into August.

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spiderwrangler
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Mon Jul 31, 2017 8:47 am

Are you planning on Circle of Land or Moon?
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