The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Mar 22, 2018 5:47 pm

((Since Burns said elsewhere he might not be on as much in the coming days...))

Maji breathes a sigh of relief as the skeleton goes down.

The large stone golem, operating under her instructions to "... kill the snakes if they're still alive, if they're dead too, do nothing.", lumbers farther into the room, raising both fists to smash down on the swarm of snakes around Zephyr's legs.

((Let's have a DEX save from Zephyr, please. You can also roll Roxy's 2 slam attacks at +10 to hit.))

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Snake-arm skeleton
Ulmwin
Zihuassal
Maji
Roxy <-------------
Randy
Snake-head skeleton
Zephyr: 3 rounds of Roxy
Holger
Swarm of Snakes
Coljin
Tess
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 6:44 am

((I'll take a damage roll on the second one.))
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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Fri Mar 23, 2018 7:09 am


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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 8:19 am

Zephyr freezes as a fist swings down past her... *whooosh-THRACK*... against the stone floor, cracking it, but missing both her and the snakes. The snakes shift to the other side, just as a second fist swings down, flattening them into red pulp against broken stone. Roxy stands back up and does nothing.

The dead snakes turn back into bandages, then crumble to dust.

((I was considering you to provide 3/4 cover... so good thing you rolled what you did, and didn't botch your DEX! :cheer: ))
Last edited by spiderwrangler on Fri Mar 23, 2018 9:40 am, edited 1 time in total.
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Re: The Sundered Way

Post by BadgeAddict » Fri Mar 23, 2018 8:26 am

Zephyr Rubs the back of her hand against her forward and lets out a sigh of relief. (Assuming battle rounds are kind of over)
She takes a step forward and throws her arms around Roxy in a big hug. "Thank you Roxy, I'll miss you big girl. Wait here."

She then looks around the room as if for the first time, now that she is no longer fighting to survive.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 8:31 am

Roxy hugs Zephyr back, then 12-18 seconds later, slabs of stone start hitting the floor as she crumbles into rubble, raising one hand in Zephyr's direction as if pleading... :weep:

((Combat rounds are over.))
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Re: The Sundered Way

Post by BadgeAddict » Fri Mar 23, 2018 8:53 am

Zephyr pulls out her bronze whistle and gives it a good hard blow.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 9:00 am

The whistle sounds a piercing blast, then crumbles into dust.

((As long as you have Hit Dice available, you may each roll a Hit Die and gain back Hit Die + CON in HP.))
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Re: The Sundered Way

Post by BadgeAddict » Fri Mar 23, 2018 9:04 am


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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Mar 23, 2018 9:08 am


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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Fri Mar 23, 2018 9:11 am


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Re: The Sundered Way

Post by NotStickFigures » Fri Mar 23, 2018 9:16 am

Coljin moves over to the remains/dust of the snake Mummy thing. He makes sure he doesn't step into the dust or touch it.

"How did the mummy snake die? Pummeled by the elemental and then it turned to powder?" he asks.

He will then think (after a short prayer) about what he knows about mummys/undead and see if there is something he needs to do, to keep the foul thing dead this time.

Religion check with guidance: 1D20+2+1D4 = [18]+2+[2] = 22

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Mar 23, 2018 9:27 am

Nemeia moves out of the shadows towards where Coljin is standing, also taking care not to disturb the dusty remains.

"So I guess that it wasn't really a god then..."

Leaving Coljin to his thoughts, she will look around the room a bit to see what else is here (especially to the south). If she sees anything they've already recognised as dangerous (i.e. statues that maybe have lazers in), she'll keep her distance.

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Re: The Sundered Way

Post by NotStickFigures » Fri Mar 23, 2018 10:19 am

After his prayer and bit of thinking and staring quietly at the dust of the mummy, Coljin clears his throat, and with a bit of a worried face states, "It might not be dead. Not for good. Not yet. Tess, everyone, can you look for hidden doors or compartments? In the past, strong mummies have had their organs stored in other places, and by doing that, their followers have been able to re-animate the mummy again. Unless we find the organs, we may not have seen the last of this Snake-mummy."

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Mar 23, 2018 10:32 am

Nem nods and continues moving south.

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Re: The Sundered Way

Post by BadgeAddict » Fri Mar 23, 2018 10:37 am

Feeling a little better now her whistle had gotten blown. Zephyr perks up and answers Coljin's question. "Mr. Snake died with a fireball to the side by my hands." Zephyr beams happily.

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Re: The Sundered Way

Post by NotStickFigures » Fri Mar 23, 2018 10:55 am

Coljin gives Zephyr a wide smile, "Let's hope he stays dead, I hope they were unimaginative enough to put his other remains in this tomb somewhere and we find it."
Quieter, to Zephyr he states, "Your rocky friend and you saved us. We would have been overmatched otherwise, I fear. And then you healed us, too. My thanks."

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 11:06 am

There are no obvious signs that say "Organ Storage" or the like.
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Re: The Sundered Way

Post by BadgeAddict » Fri Mar 23, 2018 11:18 am

Zephyr pats Coljin on the shoulder in a friendly manner and whispers to him. "As it was the gemstones that you pried from that vault that saved us, the real thanks belongs to you my friend. Now come, let us see what wondrous things this monstrosity was hiding down here in the darkness."

Zephyr moves towards the back wall where the snake and his minions had come from and begins looking around.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Mar 23, 2018 11:21 am

((Can you describe the room please spider? The south part isn't in the map, so I'm assuming there is stuff in that direction, but if there isn't, I'll have Nem start checking the walls before we light that last brazier)).

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Fri Mar 23, 2018 11:44 am

Lurks_In_Shadows wrote:Randy will leave the remaining skeleton and snakes to the others for now (he's getting a little gun shy about getting beat up again). He'll move to the last brazier and light it and then move to investigate the sarcophagus that Zihuassal came out of. He's got a feeling this isn't over yet.
((Just in case Spider forgot what Randy was doing.))

Whistle heal:1d8+3 = [1] = 4 ((Yep. This dungeon has it in for Randy still. Well, he's still almost to full strength.))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 7:19 pm

((Maji heal: 1D8+2 = [8]+2 = 10))

A bunch of you head deeper into the room, Randy lighting the remaining braziers, which illuminate the painted walls of the room, as well as the three large stone coffins at the far end. Randy has a peek inside the central one, it is oddly configured, but perhaps the bowl like interior is suitable for one with a snake torso. It is empty.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Mar 23, 2018 7:25 pm

Nem sneaks towards the one on the bottom right (diagonally to her left) for a closer look.

Stealth: 1D20+4 = [14]+4 = 18

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Mar 23, 2018 7:51 pm

Tess successfully sneaks up on an empty stone coffin.
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