The Sundered Way

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Jan 19, 2018 8:30 pm

I'll do that then. This temple has apparently thrown off all Nem's mojo. I blame the unexpected charred corpse and hellfire.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jan 19, 2018 8:41 pm

Tess: You try to shift the metal frame the gong is suspended from, but it's too heavy or well affixed to the floor for you to be able to shift it. Instead you duck around the far side of the gong, hiding from the statue.

The last zombie kitty moves away from Maji (who may make an opportunity attack... suppose that should have been offered on the zombies that initially fled Coljin, but too late now).


Ulmwin
Randerwaith
Zombie Bandit
Maji R:1
Holger
Tess
Zombie Cats
Zephyr <-------------------
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Last edited by spiderwrangler on Sat Jan 20, 2018 6:35 am, edited 1 time in total.
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Fri Jan 19, 2018 9:14 pm

rage claw: 1D20+5 = [7]+5 = 12
2D6+6 = [2, 6]+6 = 14


EDIT: Okay I checked the rage and it's been 9 rounds since I activated it so next round is last round.
Last edited by Arch Lich Burns on Fri Jan 19, 2018 9:20 pm, edited 1 time in total.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jan 19, 2018 9:20 pm

Maji flattens the kitty.
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sat Jan 20, 2018 5:05 pm

((I'll take an action for Coljin as well as Zephyr.))
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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Sun Jan 21, 2018 5:04 am

Zephyr runs north, shield at the ready.
Can I get close enough to attack the giant lizard?

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 21, 2018 7:38 am

((Not this turn, even with dash, you'd be 15 ft below Maji.))
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 21, 2018 8:29 am

Zephyr: With the two gnomes seemingly safe with the zombies retreating from Coljin's divine power, you turn and sprint towards the group at the far end of the room, who seem to be dealing with one of the feeling giant lizards that has reverted to attacking.

Image


Ulmwin
Randerwaith
Zombie Bandit
Maji R:1
Holger
Tess
Zombie Cats
Zephyr
Coljin TU: 8 <-------------------
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Sun Jan 21, 2018 11:01 am

Coljin will quickly heal himself and then get his crossbow out. He'll ask Ulmwin, "Which zombie should we attack by range. We'll focus attacks on it, once we hurt it, it won't be turned anymore."


Healing himself: 1D8+6 = [3]+6 = 9

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sun Jan 21, 2018 11:03 am

"Let's shoot the bandit first..." Ulmwin says, switching his rapier back for his crossbow.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 21, 2018 4:44 pm

Coljin: You heal yourself and switch to your crossbow, coordinating your next strike with Ulmwin.

The zombified giant lizard turns on Maji, chomping its teeth into the bear druid.

Zombie Giant Lizard: Attack Maji: 1D20+5 = [8]+5 = 13
Zombie Giant Lizard: Attack Maji: 1D8+3 = [4]+3 = 7

The zombie guard swings at Holger, but misses wide.

Zombie Guard: Attack Holger: 1D20+4 = [11]+4 = 15

The other continues fleeing, as does the mule.

The statue fires a beam at Tess! ((You have advantage on the DEX save.))

Tess:1;Maji:2;Randy:3;Ily:4;Holger:5;Zephyr:6: 1D6 = [1] = 1


((Ulmwin, you can sheathe rapier and draw crossbow this turn, or drop rapier, draw crossbow and shoot.))

Ulmwin <-------------------
Randerwaith
Zombie Bandit
Maji R:1
Holger
Tess
Zombie Cats
Zephyr
Coljin TU: 8
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sun Jan 21, 2018 5:04 pm

((Eeeh... I was thinking just switching out again, but in retrospect I'll probably won't be entering melee again, so let's drop the rapier for now so he can still shoot.))

crossbow attack: 1D20+4 = [3]+4 = 7
1D8+2 = [4]+2 = 6


((Not that it mattered. :roll:))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 21, 2018 5:09 pm

Ulmwin: You fire off a bolt that goes wide, but at least it doesn't shake it out of being turned.

((Tess, DEX save with advantage, when you get a chance.))

Ulmwin
Randerwaith <-------------------
Zombie Bandit
Maji R:1
Holger
Tess
Zombie Cats
Zephyr
Coljin TU: 8
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Sun Jan 21, 2018 9:42 pm


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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jan 22, 2018 8:06 am

Randerwaith: You thrust your blade into the guard, and the planar energy you release liquefies his innards and he slumps off your blade.

The three zombies in leather armor continue fleeing from Coljin, all reaching a stone wall on the far side of the room and running out of places to go.

Image

((Maji, is your rage gone at the end of this turn then? If so, make it good!))

((Tess, DEX save with advantage, when you get a chance.))

Ulmwin
Randerwaith
Zombie Bandit
Maji R:1 <-------------------
Holger
Tess
Zombie Cats
Zephyr
Coljin TU: 8
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Last edited by spiderwrangler on Mon Jan 22, 2018 8:37 am, edited 1 time in total.
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Theis2
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Re: The Sundered Way

Post by Theis2 » Mon Jan 22, 2018 8:20 am

Holger is not feeling like taking another beam head on and moves 30 ft closer to Ulmwin and Coljin. He'll target the same Zombie as Ulmwin shot at with a fire bolt. If he can't reach it, then just shoot the giant lizard instead.

Holger fire bolt: 1D20+6 = [16]+6 = 22
Fire bolt damage: 1D10 = [10] = 10
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 22, 2018 8:34 am

DEX save: 2D20.HIGH(1)+4 = [5, 11]+4 = 15

Nem will sneak across to the far side of the altar when she can to get out the range of the active statue (dashing). She'll stop between the left gong and the altar.

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Re: The Sundered Way

Post by Arch Lich Burns » Mon Jan 22, 2018 8:38 am

Maji will claw the giant lizard and moves away from the snake pillar of death if it is dead dead.

Rage bite, rage claw: 1D20+5 = [3]+5 = 8
1D8+6 = [8]+6 = 14
1D20+5 = [20]+5 = 25
2D6+6 = [5, 4]+6 = 15

Crit dmg: 2D6 = [2, 1] = 3

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jan 22, 2018 8:55 am

Tess: You manage to avoid taking a hit from the statue, ducking behind the gong and letting the metal take the hit... though it doesn't seem to be very damaged by it. Perhaps it's time to move away from this statue...

Maji: As you feel your rage ebbing away, you snap at the giant lizard but miss. You rear up, raising a massive paw that you bring slamming down against it, ribs and spine cracking as you nearly bisect it into front and back halves. Turning, you trundle past Zephyr, getting away from that statue.

Holger: You head towards the gnomes, looking for a suitable target in need of a firebolt. The only zombie in range is the one in chain that is stumbling its way across the far side of the basin. You light him up, and he's looking pretty rough with a smoldering hole in his chest as you duck behind the brazier next to Maji.

Tess: You get ready to run across the altar to the other side of the room...

((Since you mentioned one statue being 'active', just to make sure you're aware, both statues' rubies are still glowing.))

Image

((Randy, did you want to have used your movement?))

Ulmwin
Randerwaith
Zombie Bandit
Maji
Holger
Tess <-------------------
Zephyr
Coljin TU: 8
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 22, 2018 9:49 am

((oh I thought it had dimmed... Crap.))

Ummmmm... Ok, scratch the running then, Nem will instead hop out to see if she can tell how to deactivate the gem with her amazing rogue skills before hiding behind the gong again.

Where is the off button: 1D20+2 = [11]+2 = 13

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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 22, 2018 11:52 am

((When danger reared it's ugly head, he bravely turned his tail and fled! )) :chuckle:

Randy is going to exercise the better part of discretion and join Hagar further south.

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Theis2
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Re: The Sundered Way

Post by Theis2 » Mon Jan 22, 2018 12:08 pm

That's a bit harsh since there are no more zombies up there and the laser statue likely won't stop :lol:
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 22, 2018 12:13 pm

((Actually, I was talking about Randy.... :P ))

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Re: The Sundered Way

Post by BadgeAddict » Mon Jan 22, 2018 12:16 pm

Can we get a closeup of what the statue looks like?

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Mon Jan 22, 2018 12:40 pm

Theis2 wrote:That's a bit harsh since there are no more zombies up there and the laser statue likely won't stop :lol:
(maji is smarter than your average bear :p)

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