The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 12:05 pm

((Randy, it's disadvantage to shoot with the skeleton all up on you...))
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isnÔÇÖt incapacitated.

Maji heads downward (dashing?).


((Should I assume everyone up top is going to be dashing down each turn?))



Snake-arm skeleton
Ulmwin: 50
Zihuassal
Maji: 45
Randy <-------------
Snake-head skeleton
Zephyr
Holger: 20 <-------------
Coljin
Tess: 20
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Re: The Sundered Way

Post by Arch Lich Burns » Wed Mar 14, 2018 12:18 pm

(Yes dashing)

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Mar 14, 2018 12:53 pm

spiderwrangler wrote:((Randy, it's disadvantage to shoot with the skeleton all up on you...))
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isnÔÇÖt incapacitated.
Okay. Here's the second roll.

Longbow (disadvantage) Roll 2: 1d20+4 = [10] = 14 ((Maybe?))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 1:07 pm

Despite having a skeleton right up on his business, Randy still manages to pull down and fire on the mummified lord, just barely hitting him.

((I suppose that the skeleton should have been giving cover, but since I didn't mention that when I mentioned disadvantage, I won't enforce it.))

The skeleton snaps at the ranger as he retreats, but the jaws close on air.

Snake Head Skeleton: Bite Randy: 1D20+5 = [10]+5 = 15

It chases after him (opening itself to an opportunity attack from Zephyr), and slashes him with its scimitar, opening up a wound across Randy's arm before biting him, its fangs crunching into the ranger's shoulder. A flush of necrotic energy flows through the ranger as he drops to the ground.


Snake Head Skeleton: Slash/Bite Randy: 1D20+5 = [17]+5 = 22
1D20+5 = [14]+5 = 19

Snake Head Skeleton: Scimitar: Slash Randy: 1D6+3 = [4]+3 = 7
Snake Head Skeleton: Bite: Piercing Randy: 1D4+3 = [4]+3 = 7
Snake Head Skeleton: Bite: Necrotic Randy: 2D6 = [5, 2] = 7

Image



Snake-arm skeleton
Ulmwin: 50
Zihuassal
Maji: 45
Randy (dying)
Snake-head skeleton
Zephyr <-------------
Holger: 20 <-------------
Coljin
Tess: 20
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Re: The Sundered Way

Post by BadgeAddict » Wed Mar 14, 2018 1:14 pm

Zephyr strikes out at the fleeing skeleton, but his swiftness has allowed him to escape. Opp Attack: 1D20+5 = [1]+5 = 6

Turning towards the new skeleton that had entered the fray, she tries once again to connect with her sword.
Attack: 1D20+5 = [10]+5 = 15
Damage: 1D8+3 = [5]+3 = 8
Last edited by BadgeAddict on Wed Mar 14, 2018 1:16 pm, edited 1 time in total.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 1:16 pm

Zephyr's focus on the foes in front of her, she doesn't get around in time to take a good swing at the skeleton as it goes after Randy.

She turns and continues her swing at the skeleton in front of her, taking a chip out of some ribs.

Image



Snake-arm skeleton <-------------
Ulmwin: 50
Zihuassal
Maji: 45
Randy (dying)
Snake-head skeleton
Zephyr
Holger: 20 <-------------
Coljin
Tess: 20
Last edited by spiderwrangler on Wed Mar 14, 2018 1:18 pm, edited 1 time in total.
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Wed Mar 14, 2018 1:18 pm

((Dashing is good for Nem. Shell stay at the back though and prioritise stealth))

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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 1:34 pm

The swarm of snakes slithers up and nips at Zephyr's ankles, but she manages to avoid any fangs finding flesh.

Swarm of Snakes: Zephyr: 1D20+6 = [4]+6 = 10

The snake armed skeleton snaps at her with both heads, the first arm biting into her upper arm and she feels a pulse of awful surge through her.

Snake Arms: Bites on Zephyr: 1D20+5 = [15]+5 = 20
1D20+5 = [11]+5 = 16

Snake Arms: Bites on Zephyr: Piercing, Necrotic: 1D4+3+2D6 = [4]+3+[2, 6] = 15

Zihuassal looks at Zephyr, and clutching a pendant around his neck, extends a hand casually before him in her direction, before clenching it into a fist.

((WIS Save from Zephyr please!))
((Death Save from Randy, please!))

Image


((I assumed everyone is moving down at dash speed, let me know if otherwise.))

Snake-arm skeleton
Ulmwin: 100
Zihuassal
Maji: 105
Randy (dying) <-------------
Snake-head skeleton
Zephyr
Holger: 140
Swarm of Snakes
Coljin: 100
Tess: 100 <-------------
Last edited by spiderwrangler on Wed Mar 14, 2018 2:00 pm, edited 1 time in total.
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Re: The Sundered Way

Post by BadgeAddict » Wed Mar 14, 2018 1:56 pm


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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 1:59 pm

He hisses in frustration.
"You are ssstrong willed, a pity you would not ssserve."
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Re: The Sundered Way

Post by Theis2 » Wed Mar 14, 2018 2:53 pm

Yeah, dashing is good. How many feet do we have to run before we get there?
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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 3:08 pm

((240 ft, so you have another 100 to go.))
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Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Mar 14, 2018 4:24 pm


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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 4:33 pm

The threat of death recedes slightly from Randy, and his shallow breaths come a bit easier as the knot of necrotic energy that felled him loosens a bit.

The serpentine arms of the skeleton facing off against Zephyr rear back before darting in to strike. ((Anything you'd like to do before damage is rolled?))

Snake Arms: Bites on Zephyr: 1D20+5 = [7]+5 = 12
1D20+5 = [15]+5 = 20




Image




Snake-arm skeleton
Ulmwin: 100
Zihuassal
Maji: 105
Randy (dying)
Snake-head skeleton <-------------
Zephyr
Holger: 140
Swarm of Snakes
Coljin: 100
Tess: 100 <-------------
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Re: The Sundered Way

Post by thinkslogically » Wed Mar 14, 2018 4:45 pm

((Nem will move only as far as she absolutely has to to see what's happening. If there's a god downstairs (or even something that thinks it's a god) she's not about to go rushing in.))

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Re: The Sundered Way

Post by spiderwrangler » Wed Mar 14, 2018 5:06 pm

((You said you were keeping to the back, so I'm matching your movement to the tail end of the group, which will end up being the gnomes with their shorter move speeds.))
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Re: The Sundered Way

Post by thinkslogically » Wed Mar 14, 2018 5:07 pm

((perfect thanks!))

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Re: The Sundered Way

Post by BadgeAddict » Thu Mar 15, 2018 3:55 am

After getting hit so hard by this skeleton only moments earlier, Zephyr conjures up a magical shield of pure energy to defend her.

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Re: The Sundered Way

Post by spiderwrangler » Thu Mar 15, 2018 5:22 am

The shimmer of a shield pops up around Zephyr, and the fangs are turned away before they can punch through.


Image




Snake-arm skeleton
Ulmwin: 100
Zihuassal
Maji: 105
Randy (dying)
Snake-head skeleton
Zephyr <-------------
Holger: 140
Swarm of Snakes
Coljin: 100
Tess: 100 <-------------
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Re: The Sundered Way

Post by BadgeAddict » Thu Mar 15, 2018 6:29 am

Seeing the metaphorical walls closing in on her, Zephyr makes a split decision. "Here, catch" she says, and tosses her sword toward the skeleton in front of her. Without even waiting to see if her distraction worked, zephyr turns and runs, dashing NW, N, N, NE (25), grabbing Randy by the back of his jacket and then dragging him as far north as she can go before running out of breathe from the struggle.

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Re: The Sundered Way

Post by spiderwrangler » Thu Mar 15, 2018 6:46 am

As Zephyr turns and runs, the swarm of snakes at her feet snap at her heels, but she's too quick for them.

Opp Att: Swarm: 1D20+6 = [9]+6 = 15

The skeleton is surprised by being given a sword, having no hands to use it, and likewise misses on his bite attempt.

Opp Att: Skeleton: 2D20.LOW(1)+5 = [4, 14]+5 = 9

The tiefling fighter grabs the ranger by the scruff and drags him away from the fight, getting just to the other side of the braziers.

The swarm of snakes follows, twining in around her ankles and trying to slither up to where they can get their fangs into her.

The snake armed skeleton recovers from his surprise and runs after her, but isn't able to get another bite in.

Zihuassal slowly slithers forward, anger plain across his face as he again clutches his pendant and extends a hand towards Zephyr, chanting in the same sibilant tongue, clenching his fist more forcefully this time.

((Yet another WIS save from Zephyr, please!))
((Another Death Save from Randy, please!))

Image

((Everyone else has dashed, Holger will reach the room with a full dash next turn, or be at the bottom of the ramp and able to see into the room with an action left to do something. Room is at 240 ft, regular move puts him at 230 ft, so would be 10 ft up the ramp with view of some of the room.))


Snake-arm skeleton
Ulmwin: 150
Zihuassal
Maji: 165
Randy (dying) <-------------
Snake-head skeleton
Zephyr
Holger: 200
Swarm of Snakes
Coljin: 150
Tess: 150 <-------------
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Re: The Sundered Way

Post by BadgeAddict » Thu Mar 15, 2018 7:20 am

As long as I didn't use my bonus action last turn, can I still use it?

Thinking quickly on her feet, Zephyr pulls out the grayish gem and tosses it to the ground in front of her and randy. (Wondrous Item, rarity unknown - When thrown, this gem shatters and summons a creature of rock and stone under the control of the thrower. It can be given simple commands as a bonus action, and crumbles back into stone after 2d6 rounds.)
Last edited by BadgeAddict on Thu Mar 15, 2018 7:25 am, edited 2 times in total.

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Re: The Sundered Way

Post by spiderwrangler » Thu Mar 15, 2018 7:21 am

((I'll say you can have used it, but depending on what you're wanting to have done, the baddies would have not moved to you yet. After that I'll take your WIS save.))
Last edited by spiderwrangler on Thu Mar 15, 2018 7:27 am, edited 1 time in total.
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Re: The Sundered Way

Post by thinkslogically » Thu Mar 15, 2018 7:23 am

Onwards! Nem will stop dashing at this point and start paying attention to what's coming up ahead and focussing on her stealth.
Perception: 1D20+4 = [15]+4 = 19

((I know I could bonus dash, but she's actively hanging back now)).

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Re: The Sundered Way

Post by BadgeAddict » Thu Mar 15, 2018 7:26 am


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