((I'd probably ask for an attack and damage roll. Low AC, but higher rolls would get you closer to the precision you're looking for.))Arch Lich Burns wrote: Same check?
The Sundered Way
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Doesn't Tess have a set of lock picks now? ))
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
The next time someone tries to unlock or pry the box, if Coljin can see it about to happen, he will cast guidance for the person so they get a bit of a boost from the Goddess.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((So.... short resting? If so, here or elsewhere? ))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
I'm fine with that. Tess doesn't need the break, but she will accept Coljin (and anyone else's) assistance in dismantling the lockbox as best she can without tools. Shell spend the hour doing that (or until she succeeds / decides it's pointless and gets bored).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((By without tools, you falling back to teeth and fingernails, or how you want to go about this?))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
Ulmwin plays a brief inspiring chord for Tess, to help her try to open it (bardic inspiration)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Well, I've got my ordinary dagger I suppose, and if there's maybe any bits of metal lying around that might do as mundane tools (e.g. a screwdriver to take the hinges off, or a chisel (plus something heavy as a hammer) to simply break my way in as carefully as I can). She intends to be more careful than Maji was intending to be, but isn't going to use her thieves gear.spiderwrangler wrote:((By without tools, you falling back to teeth and fingernails, or how you want to go about this?))
I think she checked the lock already for traps, so as far as she's concerned it's just a locked box at this point.
Since we can't just take 10 or 20 any more, do you want rolls for all this?
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Go ahead and give me a straight INT roll, you've got inspiration and guidance as well, but the DC will be adjusted to reflect your approach to opening it.))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Sundered Way
Maji votes to rest in the booze room.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
There you go. One entirely average roll:
Int check: 1D20 + 2 = [10]+2 = 12
Int check: 1D20 + 2 = [10]+2 = 12
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Do you want to use guidance and/or bardic inspiration?))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Oh, yes please.
Bardic Inspiration; Guidance: 1D6 = [6] = 6
1D4 = [1] = 1
So that makes it up to a 19. Not amazing overall, but better than a 12
Bardic Inspiration; Guidance: 1D6 = [6] = 6
1D4 = [1] = 1
So that makes it up to a 19. Not amazing overall, but better than a 12
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Tess: You search around in the debris, not for valuables this time, but for items you can use as improvised tools. You find a broken dagger you don't have to worry about damaging further, and a bent scrap of armor. You work away at the wood on the back of the box, the hinges are recessed internally, but you are able to pick and chip away at the wood. After about 15 minutes of doing this, you look up and everyone is just watching you. A few had talked about wanting to rest, and the possibility of doing it in the room with the barrels so you had a door you could close off against blights, but no one has moved. It's going to take a while, but you are confident that given another 30 minutes to an hour, you could manage to break your way into the box with minimal structural damage.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger Agrees to resting in the booze room. He'll spend his time there trying to become attuned to the ring he found
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy is agreeable with moving to the booze room to rest. If everyone else is for it, he'll offer to carry the box for Tess down to the room.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
A few of you voice agreement with resting in the 'booze room', but everyone still stands about, watching Tess fiddle with a box.
((If you're actually heading out, what's your marching order, you doing it quietly, etc?))
((If you're actually heading out, what's your marching order, you doing it quietly, etc?))
Last edited by spiderwrangler on Tue Jul 18, 2017 10:07 am, edited 1 time in total.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
Ulmwin would be the only leading the charge, but is rather pre-occupied by the fact that he doesn't need a rest himself- So he couldn't care less.
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Zephyr leads (herself) to the booze room.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Zephyr leaves the room alone. As she gets to the start of the long hallway, she sees movement at the far end. A twig blight looks up from where it was poking at the dead vine blight, and scurries out of view towards the stairs going down.
Down Even More Stairs: MAP!
Down Even More Stairs: MAP!
Last edited by spiderwrangler on Tue Jul 18, 2017 10:20 am, edited 1 time in total.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
If Tess is agreeable, Randy will pick up the box and follow Zephyr. He's not trying to be noisy, but he's not sneaking either. He's pretty sure they cleared the floor.
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger will urge everybody to go now as he goes there himself.
Ready to shoot blights coming from behind
Ready to shoot blights coming from behind
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Zephyr pulls her sword out and advances slowly toward the end of the hallway.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Zephyr moves to the end of the hallway, followed by Randy and Holger. Silence.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
After looking both ways to check for incoming traffic, Zephyr puts on her blinker light like a good citizen and takes a cautious right turn, heading toward the booze room.