The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jul 17, 2017 2:58 pm

Arch Lich Burns wrote: Same check?
((I'd probably ask for an attack and damage roll. Low AC, but higher rolls would get you closer to the precision you're looking for.))
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jul 17, 2017 4:25 pm

(( Doesn't Tess have a set of lock picks now? ))

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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Tue Jul 18, 2017 6:14 am

The next time someone tries to unlock or pry the box, if Coljin can see it about to happen, he will cast guidance for the person so they get a bit of a boost from the Goddess.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 7:38 am

((So.... short resting? If so, here or elsewhere? ))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Tue Jul 18, 2017 7:41 am

I'm fine with that. Tess doesn't need the break, but she will accept Coljin (and anyone else's) assistance in dismantling the lockbox as best she can without tools. Shell spend the hour doing that (or until she succeeds / decides it's pointless and gets bored).

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 7:45 am

((By without tools, you falling back to teeth and fingernails, or how you want to go about this?))
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Tue Jul 18, 2017 7:46 am

Ulmwin plays a brief inspiring chord for Tess, to help her try to open it (bardic inspiration)

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Tue Jul 18, 2017 8:09 am

spiderwrangler wrote:((By without tools, you falling back to teeth and fingernails, or how you want to go about this?))
Well, I've got my ordinary dagger I suppose, and if there's maybe any bits of metal lying around that might do as mundane tools (e.g. a screwdriver to take the hinges off, or a chisel (plus something heavy as a hammer) to simply break my way in as carefully as I can). She intends to be more careful than Maji was intending to be, but isn't going to use her thieves gear.

I think she checked the lock already for traps, so as far as she's concerned it's just a locked box at this point.

Since we can't just take 10 or 20 any more, do you want rolls for all this?

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 8:14 am

((Go ahead and give me a straight INT roll, you've got inspiration and guidance as well, but the DC will be adjusted to reflect your approach to opening it.))
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Tue Jul 18, 2017 8:18 am

Maji votes to rest in the booze room.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Tue Jul 18, 2017 8:43 am

There you go. One entirely average roll:
Int check: 1D20 + 2 = [10]+2 = 12

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 8:45 am

((Do you want to use guidance and/or bardic inspiration?))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Tue Jul 18, 2017 8:49 am

Oh, yes please.

Bardic Inspiration; Guidance: 1D6 = [6] = 6
1D4 = [1] = 1


So that makes it up to a 19. Not amazing overall, but better than a 12 :)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 9:09 am

Tess: You search around in the debris, not for valuables this time, but for items you can use as improvised tools. You find a broken dagger you don't have to worry about damaging further, and a bent scrap of armor. You work away at the wood on the back of the box, the hinges are recessed internally, but you are able to pick and chip away at the wood. After about 15 minutes of doing this, you look up and everyone is just watching you. A few had talked about wanting to rest, and the possibility of doing it in the room with the barrels so you had a door you could close off against blights, but no one has moved. It's going to take a while, but you are confident that given another 30 minutes to an hour, you could manage to break your way into the box with minimal structural damage.
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Theis2
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Re: The Sundered Way

Post by Theis2 » Tue Jul 18, 2017 9:29 am

Holger Agrees to resting in the booze room. He'll spend his time there trying to become attuned to the ring he found
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Tue Jul 18, 2017 9:46 am

Randy is agreeable with moving to the booze room to rest. If everyone else is for it, he'll offer to carry the box for Tess down to the room.

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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 10:03 am

A few of you voice agreement with resting in the 'booze room', but everyone still stands about, watching Tess fiddle with a box.

((If you're actually heading out, what's your marching order, you doing it quietly, etc?))
Last edited by spiderwrangler on Tue Jul 18, 2017 10:07 am, edited 1 time in total.
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Re: The Sundered Way

Post by M0rtimer » Tue Jul 18, 2017 10:07 am

Ulmwin would be the only leading the charge, but is rather pre-occupied by the fact that he doesn't need a rest himself- So he couldn't care less. :roll:

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Re: The Sundered Way

Post by BadgeAddict » Tue Jul 18, 2017 10:12 am

Zephyr leads (herself) to the booze room.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 10:16 am

Zephyr leaves the room alone. As she gets to the start of the long hallway, she sees movement at the far end. A twig blight looks up from where it was poking at the dead vine blight, and scurries out of view towards the stairs going down.

Down Even More Stairs: MAP!
Last edited by spiderwrangler on Tue Jul 18, 2017 10:20 am, edited 1 time in total.
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Tue Jul 18, 2017 10:18 am

If Tess is agreeable, Randy will pick up the box and follow Zephyr. He's not trying to be noisy, but he's not sneaking either. He's pretty sure they cleared the floor.

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Theis2
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Re: The Sundered Way

Post by Theis2 » Tue Jul 18, 2017 10:20 am

Holger will urge everybody to go now as he goes there himself.

Ready to shoot blights coming from behind
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Re: The Sundered Way

Post by BadgeAddict » Tue Jul 18, 2017 10:25 am

Zephyr pulls her sword out and advances slowly toward the end of the hallway.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jul 18, 2017 10:35 am

Zephyr moves to the end of the hallway, followed by Randy and Holger. Silence.
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Re: The Sundered Way

Post by BadgeAddict » Tue Jul 18, 2017 10:41 am

After looking both ways to check for incoming traffic, Zephyr puts on her blinker light like a good citizen and takes a cautious right turn, heading toward the booze room.

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