The Sundered Way

Home to all current Forum Games.
User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Mon Feb 19, 2018 6:44 am

((Oh I should probably also mention Ulmwin is ready to dodge should it target him. :P ))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Feb 19, 2018 7:11 am

((I think we can safely assume that for those of you within range that aren't trying to do anything else.))

Tess tries the bone on the altar gem, and while poking it with the bone is about as easy as turning a doorknob with a stick, pressing the bone between the palm and the gem allows her mage hand to grip the stone. It seems able to turn readily.

((Would you like to dial it clockwise, or counter clockwise?))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Mon Feb 19, 2018 7:58 am

Lefty-loosey, righty-tighty :D

She'll try turning it anti-clockwise.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Feb 19, 2018 8:44 am

The gem in the left statue stops firing and its glow slowly fades.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Mon Feb 19, 2018 9:42 am

"Yaaaaaaaaaaaay!"

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Feb 19, 2018 9:52 am

The room is still, quiet other than the heavy breathing or sounds of pain various members are making and the soft hiss of the lit braziers.

((For now, you are fully off any turn structure and can do whatever you'd like.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Mon Feb 19, 2018 9:58 am

"Ok, it should be safe now. Let me try removing it with this skeleton bone..."

Nemeia continues using the mage hand and palmed skeleton bone, and tries to remove the gem from the snake's mouth in case there's more magic at work there.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Feb 19, 2018 10:02 am

It seems the anti-tamper safeguards don't care about marked bones, as the gem and eyes begin glowing again...

((Where is everyone standing?))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Mon Feb 19, 2018 10:08 am

"OH MY GODDESS. Leave it alone!" cries Coljin in exasperation. "Try turning it off again and then you can try stealing it when we are done in here an ready to leave."

Yes, Coljin is still in range of it and dodging again.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Mon Feb 19, 2018 10:19 am

"Eep!"

((I guess skeletons aren't allowed to steal the gems either...))

Nemeia is standing about 30 feet from the altar gem and 30 feet from the snake statue to make full use of her mage hand's range.

Assuming she's not dead (I don't think she can be one-shotted due to her fire resistance), she'll try turning the gem off again (anti-clockwise).

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Mon Feb 19, 2018 10:34 am

((It might take 2 turns for you to move hand all the way to the altar.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Mon Feb 19, 2018 10:50 am

"God darn it... It's like some god up there is taunting us with treasure we can't get!"


Ulmwin would still be in shooting range, although far enough back that he could run out in one turn if need be.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way

Post by Theis2 » Tue Feb 20, 2018 9:13 am

Holger would be near the statue watching the effect of the skeleton bone getting in contact with it. He'll be ready to dodge it though

"I think we need some tools to destroy the rock surrounding the gems.

Holger dex save: 2D20.HIGH(1)+3 = [8, 20]+3 = 23

Sorry about the absences, I'm in the process of moving to a new apartment and the internet and I haven't been on the best terms during the process
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Tue Feb 20, 2018 9:18 am

"Before anyone does anything else with it- Turn it off again, first, and let me look at it... They don't call my kind tinker gnomes for no reason."

((Yeah I only recently remembered that might actually be useful here. :roll: ))

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Tue Feb 20, 2018 9:35 am

Zephyr shakes her head and sits down against a wall.

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Tue Feb 20, 2018 10:37 am

Coljin also isn't going to be much more help here, so he goes out of the zone of fire. He will instead go over to the open alcove on the east, the one furthest from the snake gems, and explore and search it, taking his time.

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7630
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Tue Feb 20, 2018 11:06 am

Randy is just going to just stay out the way and work on trying to caring for his burns.

Medicine: 1d20+3 = [5] = 8

Apparently, it's hard to do a proper job of bandaging yourself when you've been microwaved. :P

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Feb 21, 2018 10:17 am

Tess begins moving the mage hand back, to turn off the gem, when she gets shot by the statue. ((DEX save))

Holger:1;Tess:2;Maji:3;Ulmwin:4;Coljin:5: 1D5 = [2] = 2
Statue Beam: fire, necrotic, radiant: Tess: 1D4 = [1] = 1
1D4 = [2] = 2
1D4 = [3] = 3


As she grips the bone against the gem and turns it, the gem deactivates again.

Randy tends to his burns, but they are painful to even touch.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Feb 21, 2018 10:37 am

"oooooooOOOW!"
DEX save: 1D20+4 = [8]+4 = 12

"Well at least the exit is open and we worked out how the mechanisms in this room work. Let's heal up a bit and then see what happens when we raise that podium."

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Wed Feb 21, 2018 10:42 am

With the gem deactivated again, Ulmwin moves closer... Investigating from a cautious distance to see if he can figure anything out...

"Keep ready to deactivate it, will ya..? I'd rather not get blasted in the face if just being too near triggers it..."

History - magic items; arcana: 2D20.HIGH(1)+1 = [4, 12]+1 = 13
1D20+4 = [6]+4 = 10


(Made two rolls of things I'd figure fitting... Let me know if you'd want anything else.)

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Feb 21, 2018 11:02 am

Nemeia waits, ready to deactivate the statue as soon as she sees the eyes begin to glow.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Feb 21, 2018 11:20 am

((Tess took 2 total damage.))

((Does Ulmwin have something that gives him advantage on magic item history? Your Artificer's Lore racial feature lets you add twice your proficiency bonus to certain checks, but not advantage. So that would be a History check of 8?))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Wed Feb 21, 2018 11:25 am

((OOps, yeah, forgot the specifics... It'd just be an 8 then, yeah.))

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Feb 21, 2018 11:56 am

You're pretty certain it's magical, but aren't sure how it had been enchanted or how it is activated. At least it isn't proximity based...
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Wed Feb 21, 2018 12:59 pm

"...Okay, I tried nothing, and I'm all out of ideas. Can't even tell how it's attached..."

"Maybe just... Leave it alone for now, although I'd like to try and disable it if we can... We got something we could prop into that mouth to block it?"

Post Reply