The Sundered Way
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Zephyr will continue onward seeking out a blight or needler to kill.
(won't be able to post another action until 12-13 hours from now)
Plans: zephyr will continue forward steadily, if she shows the enemy she'll wait behind the nearest wall until others catch up to her before attacking.
(won't be able to post another action until 12-13 hours from now)
Plans: zephyr will continue forward steadily, if she shows the enemy she'll wait behind the nearest wall until others catch up to her before attacking.
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy will keep a torch if necessary for light. If Rudy's orb is enough, he'll douse it and give it back to Maj.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Rudy: Peeking around the corner, you see [an empty hallway.] ((You'd have more movement if you want to take it before it comes back around to you.))
Holger: You dash to follow Zephyr, your torch lighting up the dark.
Coljin: You move slightly to the right, but things get pretty backed up pretty quick. Crossbow is at the ready.
Ulmwin: You head to the left, taking position behind Tess, who quickly moves down the hall.
Tess: You catch up to Holger.
Maji: ((Coljin couldn't get past you, so your held dash couldn't trigger. I'm assuming you're sticking to that and holding until he does.))
Zephyr: You continue down the hallway. It is clear of everything except dead blights.
.
.Rudolph ((You still have your movement from last turn if you want to use it, otherwise you're up for this round.))
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.Maji (hold dash to follow right)
.Zephyr
.
.[/glow]
Down Even More Stairs: MAP!
Doing things a bit different with dim light, etc.
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Holger: You dash to follow Zephyr, your torch lighting up the dark.
Coljin: You move slightly to the right, but things get pretty backed up pretty quick. Crossbow is at the ready.
Ulmwin: You head to the left, taking position behind Tess, who quickly moves down the hall.
Tess: You catch up to Holger.
Maji: ((Coljin couldn't get past you, so your held dash couldn't trigger. I'm assuming you're sticking to that and holding until he does.))
Zephyr: You continue down the hallway. It is clear of everything except dead blights.
.
.Rudolph ((You still have your movement from last turn if you want to use it, otherwise you're up for this round.))
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.Maji (hold dash to follow right)
.Zephyr
.
.[/glow]
Down Even More Stairs: MAP!
Doing things a bit different with dim light, etc.
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: The Sundered Way
I'll advance to the next corner.
► Show Spoiler
- Karn, Silver golem
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Illuminated by your light, a twig blight scurries back into the darkness.
((You still have movement if you'd like to pursue...))
((You still have movement if you'd like to pursue...))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: The Sundered Way
If I can do one more corner I will but no further and act defensively.
► Show Spoiler
- Karn, Silver golem
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Rudy: You move up around another corner... clear ahead.
((Randy, I'll say you've kept the torch, else Rudy's light will be out of view around the bend.))
.
.
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.Maji (hold dash to follow right)
.Zephyr
.Rudolph
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
((Randy, I'll say you've kept the torch, else Rudy's light will be out of view around the bend.))
.
.
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.Maji (hold dash to follow right)
.Zephyr
.Rudolph
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
In case I run out of time later, Nem will just follow the group (staying behind Holger). If she finds her bow lying around, she'll pick it back up.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy will move up about 10 foot behind Rudy.
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger follows Zephyr ready to shoot a blight taking a glance at them
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
Barring sudden blight attacks, or something similar requiring attention, Ulmwin will try to follow silently.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Randy: You move up to behind Rudy.
((Maji, you're plunged into darkness.))
Holger: You and your readied firebolt move up behind Zephyr.
Ulmwin: You move up behind Tess, crossbow ready.
.
.Coljin
.
.Nemeia
.Maji (hold dash to follow right)
.Zephyr
.Rudolph
.Randerwaith
.Holger
.
.Ulmwin
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
((Maji, you're plunged into darkness.))
Holger: You and your readied firebolt move up behind Zephyr.
Ulmwin: You move up behind Tess, crossbow ready.
.
.Coljin
.
.Nemeia
.Maji (hold dash to follow right)
.Zephyr
.Rudolph
.Randerwaith
.Holger
.
.Ulmwin
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((This is where turns get a little weird... Can we assume that Nem is moving alongside Holger while we travel? She'd be wanting to stay in the torchlight.
If not, I guess she'd have lit a candle as soon as Holger moved out of sight with the torch)).
If not, I guess she'd have lit a candle as soon as Holger moved out of sight with the torch)).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((You can have held action to dash to move when he moves.))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((Right, but he still moves first and I'll still be left in the dark at some point no? It doesn't really matter, but she'll light a candle. Two if Ulmwin needs one as well, but I don't think he does))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Sundered Way
Maji also had an action held to dash as well.
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Coljin will continue on, stopping up on the dead needle blight, letting Maji get closer to the lighting if he wishes.
He will cast resistance on himself.
He will cast resistance on himself.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Coljin: You move down the hallway, pausing to pray a bit.
((Not able to make it to the dead blight this turn.))
Maji: As the small gnome cleric heads down the hallway, you follow the sounds of his movement, moving through the darkness.
((You held a dash to follow, but Coljin has only just now moved past you, so you've been hanging out.))
Tess: You light a candle for appearances, and move to follow Holger Ulmwin (just saw the thing in OOC, Ulmwin dashed past last turn and is in front of you now).
Zephyr: You move forward down the hallway... nothing...
.
.Maji
.
.Rudolph
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.
.Zephyr
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
((Not able to make it to the dead blight this turn.))
Maji: As the small gnome cleric heads down the hallway, you follow the sounds of his movement, moving through the darkness.
((You held a dash to follow, but Coljin has only just now moved past you, so you've been hanging out.))
Tess: You light a candle for appearances, and move to follow Holger Ulmwin (just saw the thing in OOC, Ulmwin dashed past last turn and is in front of you now).
Zephyr: You move forward down the hallway... nothing...
.
.Maji
.
.Rudolph
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.
.Zephyr
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Last edited by spiderwrangler on Wed Aug 16, 2017 7:06 pm, edited 1 time in total.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Sundered Way
Maji will sigh and holds a dash. (Maybe holding onto Coljin's shoulder so he doesn't bump into walls)
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: The Sundered Way
So that the others can catch up Rudolph moves 20ft slowly and cautiously(defensively) to the next u turn with sight saying "SHUSH!" Perhaps overly loudly himself to Randy behind him.
► Show Spoiler
- Karn, Silver golem
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Maji: You clamp a hand on Coljin's shoulder so he can help guide you in the dark.
Rudolph: You creep forward, and hear the jingle of chainmail. You shush Randy, not realizing it is your own mail that is jangling.
.
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.Maji
.Zephyr
.Rudolph
.
.
.
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Rudolph: You creep forward, and hear the jingle of chainmail. You shush Randy, not realizing it is your own mail that is jangling.
.
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia
.Maji
.Zephyr
.Rudolph
.
.
.
.[/glow]
Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger will keep going ready to blast blights
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy, realizing that they've left Coljin and Maj behind, drops his torch, re-equips his lantern, and then catches up with Rudy.
Stealth (disadv): 2D20.LOW(1)+4 = [13, 18]+4 = 17
He hisses at Rudy to get his attention and then whispers "We've left the other two behind. We need to wait or they're going to be fumbling around in the dark making all kinds of noise."
Stealth (disadv): 2D20.LOW(1)+4 = [13, 18]+4 = 17
He hisses at Rudy to get his attention and then whispers "We've left the other two behind. We need to wait or they're going to be fumbling around in the dark making all kinds of noise."