The Sundered Way

Home to all current Forum Games.
User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Tue Aug 15, 2017 11:53 pm

Zephyr will continue onward seeking out a blight or needler to kill.

(won't be able to post another action until 12-13 hours from now)

Plans: zephyr will continue forward steadily, if she shows the enemy she'll wait behind the nearest wall until others catch up to her before attacking.

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Aug 16, 2017 4:58 am

Randy will keep a torch if necessary for light. If Rudy's orb is enough, he'll douse it and give it back to Maj.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Aug 16, 2017 5:46 am

Rudy: Peeking around the corner, you see [an empty hallway.] ((You'd have more movement if you want to take it before it comes back around to you.))

Holger: You dash to follow Zephyr, your torch lighting up the dark.

Coljin: You move slightly to the right, but things get pretty backed up pretty quick. Crossbow is at the ready.

Ulmwin: You head to the left, taking position behind Tess, who quickly moves down the hall.

Tess: You catch up to Holger.

Maji: ((Coljin couldn't get past you, so your held dash couldn't trigger. I'm assuming you're sticking to that and holding until he does.))

Zephyr: You continue down the hallway. It is clear of everything except dead blights.

.
.Rudolph ((You still have your movement from last turn if you want to use it, otherwise you're up for this round.))
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia


.Maji (hold dash to follow right)
.Zephyr
.
.[/glow]

Down Even More Stairs: MAP!

Doing things a bit different with dim light, etc.
White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: The Sundered Way

Post by Patdragon » Wed Aug 16, 2017 7:07 am

I'll advance to the next corner.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Aug 16, 2017 7:13 am

Illuminated by your light, a twig blight scurries back into the darkness.

((You still have movement if you'd like to pursue...))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: The Sundered Way

Post by Patdragon » Wed Aug 16, 2017 9:40 am

If I can do one more corner I will but no further and act defensively.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Aug 16, 2017 9:55 am

Rudy: You move up around another corner... clear ahead.

((Randy, I'll say you've kept the torch, else Rudy's light will be out of view around the bend.))


.
.
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia


.Maji (hold dash to follow right)
.Zephyr
.Rudolph
.[/glow]

Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!

White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Aug 16, 2017 10:36 am

In case I run out of time later, Nem will just follow the group (staying behind Holger). If she finds her bow lying around, she'll pick it back up.

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Wed Aug 16, 2017 11:49 am

Zephyr continues forward.

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Wed Aug 16, 2017 12:28 pm

Randy will move up about 10 foot behind Rudy.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way

Post by Theis2 » Wed Aug 16, 2017 3:16 pm

Holger follows Zephyr ready to shoot a blight taking a glance at them
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way

Post by M0rtimer » Wed Aug 16, 2017 3:18 pm

Barring sudden blight attacks, or something similar requiring attention, Ulmwin will try to follow silently.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Aug 16, 2017 4:16 pm

Randy: You move up to behind Rudy.
((Maji, you're plunged into darkness.))

Holger: You and your readied firebolt move up behind Zephyr.

Ulmwin: You move up behind Tess, crossbow ready.

.
.Coljin
.
.Nemeia


.Maji (hold dash to follow right)
.Zephyr
.Rudolph
.Randerwaith
.Holger
.
.Ulmwin
.[/glow]

Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!

White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Aug 16, 2017 4:31 pm

((This is where turns get a little weird... Can we assume that Nem is moving alongside Holger while we travel? She'd be wanting to stay in the torchlight.

If not, I guess she'd have lit a candle as soon as Holger moved out of sight with the torch)).

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Aug 16, 2017 4:37 pm

((You can have held action to dash to move when he moves.))
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way

Post by thinkslogically » Wed Aug 16, 2017 5:03 pm

((Right, but he still moves first and I'll still be left in the dark at some point no? It doesn't really matter, but she'll light a candle. Two if Ulmwin needs one as well, but I don't think he does))

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way

Post by Arch Lich Burns » Wed Aug 16, 2017 5:27 pm

Maji also had an action held to dash as well.

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way

Post by NotStickFigures » Wed Aug 16, 2017 6:35 pm

Coljin will continue on, stopping up on the dead needle blight, letting Maji get closer to the lighting if he wishes.
He will cast resistance on himself.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Wed Aug 16, 2017 6:58 pm

Coljin: You move down the hallway, pausing to pray a bit.

((Not able to make it to the dead blight this turn.))

Maji: As the small gnome cleric heads down the hallway, you follow the sounds of his movement, moving through the darkness.

((You held a dash to follow, but Coljin has only just now moved past you, so you've been hanging out.))

Tess: You light a candle for appearances, and move to follow Holger Ulmwin (just saw the thing in OOC, Ulmwin dashed past last turn and is in front of you now).

Zephyr: You move forward down the hallway... nothing...

.
.Maji
.
.Rudolph
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia


.
.Zephyr
.[/glow]

Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!

White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Last edited by spiderwrangler on Wed Aug 16, 2017 7:06 pm, edited 1 time in total.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way

Post by Arch Lich Burns » Wed Aug 16, 2017 7:02 pm

Maji will sigh and holds a dash. (Maybe holding onto Coljin's shoulder so he doesn't bump into walls)

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: The Sundered Way

Post by Patdragon » Thu Aug 17, 2017 12:12 am

So that the others can catch up Rudolph moves 20ft slowly and cautiously(defensively) to the next u turn with sight saying "SHUSH!" Perhaps overly loudly himself to Randy behind him.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way

Post by BadgeAddict » Thu Aug 17, 2017 12:14 am

Zephyr continues.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way

Post by spiderwrangler » Thu Aug 17, 2017 4:22 am

Maji: You clamp a hand on Coljin's shoulder so he can help guide you in the dark.

Rudolph: You creep forward, and hear the jingle of chainmail. You shush Randy, not realizing it is your own mail that is jangling.

.
.Randerwaith
.Holger
.Coljin
.Ulmwin
.Nemeia


.Maji
.Zephyr
.Rudolph
.
.
.
.[/glow]

Right: Down Even More Stairs: MAP!
Left: Down Even More Stairs: MAP!

White: bright light
Gray: bright light if you have darkvision, dim light if you do not
Blue: dim light if you have dark vision, darkness if you do not
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way

Post by Theis2 » Thu Aug 17, 2017 5:04 am

Holger will keep going ready to blast blights
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
Lurks_In_Shadows
Cures Light Wounds
Posts: 7631
Location: In the Pharoh's mud pits, making bricks without straw.

Re: The Sundered Way

Post by Lurks_In_Shadows » Thu Aug 17, 2017 5:27 am

Randy, realizing that they've left Coljin and Maj behind, drops his torch, re-equips his lantern, and then catches up with Rudy.

Stealth (disadv): 2D20.LOW(1)+4 = [13, 18]+4 = 17

He hisses at Rudy to get his attention and then whispers "We've left the other two behind. We need to wait or they're going to be fumbling around in the dark making all kinds of noise."

Post Reply