The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jul 20, 2017 1:00 pm

((Aren't you with the others? You've not arrived yet.))
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Thu Jul 20, 2017 1:02 pm

arcana: 1D20 = [3] = 3

Needless to say, he probably has no clue what the ring does.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Jul 20, 2017 1:04 pm

((sorry been in a meeting. Let me catch up and I'll make a post in a few))

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Thu Jul 20, 2017 1:05 pm

^Well...whenever I arrive...I'll wake the floor.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jul 20, 2017 1:07 pm

BadgeAddict wrote:^Well...whenever I arrive...I'll wake the floor.
((I'm tracking it, I'll let the main party know when they've arrived, don't worry! ))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Jul 20, 2017 1:42 pm

Ok, Nemeia will listen at the junction, trying to hear where that blight went, and if there's any weird smells or anything that might indicate somewhere that a lot of meat has been dumped.

Perception: 1D20 + 2 = [13]+4= 17 (used the wrong modifier again, but 17 is right).


Then, she'll follow Maji quietly down the passageway, keeping Holger and the light behind her. She'll mark the wall with and arrow (using a stone or piece of charcoal or chalk or something).

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jul 20, 2017 1:51 pm

You don't hear any blights, and the scent and apparent travel through these tunnels seems about the same.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Jul 20, 2017 2:15 pm

Nem will keep on sneaking...

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Theis2
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Re: The Sundered Way

Post by Theis2 » Thu Jul 20, 2017 2:39 pm

Not sure when Holger got pushed behind but I guess somewhere during my limited internet time :lol:
Holger will continue down the same path as the others while still sneaking and ready to deal with blights
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Jul 20, 2017 2:45 pm

((I figured Holger wouldn't be letting Tess wander off into the dark with just Maji... :) ))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Jul 20, 2017 2:51 pm

Well, Nem's not moving too far ahead of the light either :)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jul 21, 2017 6:27 am

As Maji rounds another bend, there are a pair of skeletal blights ahead!

((Only need initiative for Tess, as the boys have pre-rolled for me.))

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The rest of the party continues traipsing down the stairs, some of you being much better at staying quiet than others.
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Jul 21, 2017 7:03 am

Nemeia is not having a good afternoon. .

Initiative: 1D20 + 2 = [4]+2 = 6

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jul 21, 2017 8:01 am

The skeletal blights have definitely taken notice of you...

Maji
Holger
Tess
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Re: The Sundered Way

Post by Lurks_In_Shadows » Fri Jul 21, 2017 8:16 am

((You guys remembered to mark your passage so Randy doesn't have to waste time trying to track you down, right?))

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Theis2
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Re: The Sundered Way

Post by Theis2 » Fri Jul 21, 2017 8:18 am

Holger would have been able to make a mark with prestidigation on his way, but I must admit I had a bit limited time yesterday when we went down so I'm not sure if there were multiple paths yet
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Re: The Sundered Way

Post by Arch Lich Burns » Fri Jul 21, 2017 8:25 am

Maji crawls on the wall to let allies in his space, reading an attack on a skeleblight when it gets close to him.. He motions his legs twoards the blights.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Jul 21, 2017 8:27 am

Nem already scratched a mark:
thinkslogically wrote:She'll mark the wall with and arrow (using a stone or piece of charcoal or chalk or something).

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jul 21, 2017 4:35 pm

((Maji is holding action, Holger's up.))
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Theis2
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Re: The Sundered Way

Post by Theis2 » Fri Jul 21, 2017 5:32 pm

If maji is indicating to stay, then holger sill do so and ready a fire bolt, otherwise go forward and shoot before moving backwards againg
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jul 21, 2017 5:35 pm

((He's waving his legs at the blights... Depends on how you take that.))
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Theis2
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Re: The Sundered Way

Post by Theis2 » Fri Jul 21, 2017 5:50 pm

I guess that would look like a come here, can't roll at the moment
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jul 21, 2017 8:21 pm

Holger: You step up at Maji's beckoning, and take aim... as you do so, some of Maji's legs brush up against your neck, and you flinch involuntarily, the firebolt careening off the ceiling. You manage to step back to just in front of Tess, out of sight of the blights.
Tess, you're up!
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Jul 21, 2017 9:15 pm

Nem draws her bow, then steps around the corner to shoot an arrow at the blight. I'm assuming I don't currently have advantage from being hidden since you said they knew we were here...

Attack: 1D20 + 4 = [10]+4 = 14

On the off chance that hits:

Damage: 1D6+2 = [2]+2 = 4

Shell duck back around behind Holger with her leftover move and then cunning action Hide if possible:

Stealth: 1D20+4 = [7]+4 = 11

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Jul 21, 2017 9:35 pm

Tess: You push past Holger and unleash an arrow at the blight, striking the not of vines in the middle of the misshapen torso. You duck back around the corner.

The blight that was shot backs up a bit, and the sound of uneven clattering patter of bony appendages sounds down the hallway, growing fainter.

Maji
Holger
Tess


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The rest of you continue traipsing down the stairs, keeping an eye out for any sign of your scouting companions.
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