The Sundered Way
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((it wouldn't even come out. I think I just activated it early. Smashing is worth a shot, but deactivation is better cos they're probably super valuable, which will help us replace the mules that have probably trundled away and died in a berry bush by now)).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Agreed that a big gem in one piece is worth more than a smashed one. But unless it turns to powder [or explodes, which I wouldn't put past Spider now that I think about it.] a smash gem is basically still gems, just smaller. We may get forced into doing something though if they keep sniping people. The big central gem on the dias may be the power source. Might be worth seeing if that one can be yanked.))
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
(Oh yes....let's go and touch all the things, or you could figure out what the range of them are and back up to the other side of the room to fight off the rest of this horde and then..touch stuff. by the way, what are the yellow triangles that are facing each other, maybe that's how you deactivate the lazer snakes)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Those are the gongs.))
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- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
((It's possible you do just have to pull them out- Mage hand might just not have been powerful enough to do it...))
- spiderwrangler
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- Posts: 21091
Re: The Sundered Way
((You are welcome to try!))
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- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Coljin does a quick spell and heals Ulmwin. (1st level, cure wounds)
Heal ulmwin: 1D8+6 = [6]+6 = 12
"How injured are you, Z?"
Actually, by seeing the battle, can Coljin see anyone who is most hurt in the group?
Heal ulmwin: 1D8+6 = [6]+6 = 12
"How injured are you, Z?"
Actually, by seeing the battle, can Coljin see anyone who is most hurt in the group?
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Do the gongs move and would they block the 'view' of the shooting gems?
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
(I actually have no idea how much damage I've taken, the donkey did do a number on me though.)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Coljin: You move over to and heal up your fellow gnome.
((You're the most injured of those you have a good visual assessment on, that giant lizard chomped your arm pretty good. Zephyr got kicked in the gut, but she's only taken 6 damage by my count.))
One of the giant lizards keeps heading towards exit, while the other scrabbles across the dead camel between Holger and Maji.
A zombiefied guard scrabbles over the dead mule into the depression below the altar.
The zombie mule heads towards the blocked exit as well.
Ulmwin <-------------------
Randerwaith
Zombie Bandit
Maji WS:?
Holger MI:?
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
((You're the most injured of those you have a good visual assessment on, that giant lizard chomped your arm pretty good. Zephyr got kicked in the gut, but she's only taken 6 damage by my count.))
One of the giant lizards keeps heading towards exit, while the other scrabbles across the dead camel between Holger and Maji.
A zombiefied guard scrabbles over the dead mule into the depression below the altar.
The zombie mule heads towards the blocked exit as well.
Ulmwin <-------------------
Randerwaith
Zombie Bandit
Maji WS:?
Holger MI:?
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
"Thanks, I'll be fine now- Especially now they stopped swamping us all..." Ulmwin states, briefly considering keeping the kitty as a pet, but eventually decides to just stab it again.
Rapier attack: 1D20+4 = [7]+4 = 11
1D8+2 = [5]+2 = 7
But probably misses.
Rapier attack: 1D20+4 = [7]+4 = 11
1D8+2 = [5]+2 = 7
But probably misses.
- Arch Lich Burns
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Re: The Sundered Way
Maji will attack the giant lizard first and kitty second if Giant lizard is down (if not then attack giant lizard again)
Rage bite, rage claw: 1D20+5 = [17]+5 = 22
1D8+6 = [5]+6 = 11
1D20+5 = [7]+5 = 12
2D6+6 = [5, 2]+6 = 13
(Huh? Why is there letters and a questionmark by maji's name? Also how much hp does this form have left?)
Rage bite, rage claw: 1D20+5 = [17]+5 = 22
1D8+6 = [5]+6 = 11
1D20+5 = [7]+5 = 12
2D6+6 = [5, 2]+6 = 13
(Huh? Why is there letters and a questionmark by maji's name? Also how much hp does this form have left?)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Ulmwin: You just barely catch the zombie cat with your rapier, and as you withdraw the blade, it finally stays down.
The left snake statue doesn't fire, but the one on the right does, seemingly honed in on Randy, but Holger and a zombified giant lizard are partially between him and the statue.
((Randy and Holger, I'd like DEX saves from you, Holger, you have advantage on yours since the beam is only incidentally passing through your space.))
The giant zombie lizard gets clipped by the beam on its way towards Randy, and it shakes its head in confusion...
DEX save: ZGL: 1D20-1 = [2]-1 = 1
DEX save: ZGL: Advantage: 1D20-1 = [11]-1 = 10
((Holger and Maji, don't suppose you guys have been keeping tabs on the duration of your Mirror Image and Wild Shape? That's what the MI:? and WS:? are for... Though you started this as a lizard right? You've plenty of time as a bear, so never mind. Rage though... how long you been ragin? Maji's sitting pretty on 22 HP.))
Ulmwin
Randerwaith <-------------------
Zombie Bandit
Maji R:?
Holger MI:?
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
The left snake statue doesn't fire, but the one on the right does, seemingly honed in on Randy, but Holger and a zombified giant lizard are partially between him and the statue.
((Randy and Holger, I'd like DEX saves from you, Holger, you have advantage on yours since the beam is only incidentally passing through your space.))
The giant zombie lizard gets clipped by the beam on its way towards Randy, and it shakes its head in confusion...
DEX save: ZGL: 1D20-1 = [2]-1 = 1
DEX save: ZGL: Advantage: 1D20-1 = [11]-1 = 10
((Holger and Maji, don't suppose you guys have been keeping tabs on the duration of your Mirror Image and Wild Shape? That's what the MI:? and WS:? are for... Though you started this as a lizard right? You've plenty of time as a bear, so never mind. Rage though... how long you been ragin? Maji's sitting pretty on 22 HP.))
Ulmwin
Randerwaith <-------------------
Zombie Bandit
Maji R:?
Holger MI:?
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Last edited by spiderwrangler on Fri Jan 19, 2018 9:00 am, edited 1 time in total.
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- M0rtimer
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Re: The Sundered Way
((Don't forget about my temp HP, however minor it might be. ))
- Arch Lich Burns
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Re: The Sundered Way
(Duration of wildshape is 1hr. Rage is 1 min...and no I have not been )
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Ah, yes, you now have 1 Temp HP. Keep reminding me when you drop things with the rapier, I'm certain to forget.))
((Maji, I forgot that bear was assumed during the fight, so you've got maybe 59 min + left on that.))
((Maji, I forgot that bear was assumed during the fight, so you've got maybe 59 min + left on that.))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Dex Save: 1d20+4 = [17] = 21
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Randy: You avoid the worst of it, but take a bit of fire and necrotic damage from the beam.
Statue Beam: fire, necrotic, radiant: 1D4 = [3] = 3 --> 1
1D4 = [3] = 3 --> 1
1D4 = [1] = 1 --> 0
((Holger has advantage on his DEX save.))
Ulmwin
Randerwaith <-------------------
Zombie Bandit
Maji R:?
Holger MI:?
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Statue Beam: fire, necrotic, radiant: 1D4 = [3] = 3 --> 1
1D4 = [3] = 3 --> 1
1D4 = [1] = 1 --> 0
((Holger has advantage on his DEX save.))
Ulmwin
Randerwaith <-------------------
Zombie Bandit
Maji R:?
Holger MI:?
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy takes another swing at the guard, but the gem blast causes him to flinch at the last minute.
R short sword: 1d20+4 = [4] = 8
R short sword: 1d20+4 = [4] = 8
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Randy: You miss, your sword clattering against mail.
The zombies in leather continue to flee from Coljin.
Maji: You tear into the zombie giant lizard, but it's still up, though you're sure it shouldn't be.
((Holger has advantage on his DEX save.))
Ulmwin
Randerwaith
Zombie Bandit
Maji R:?
Holger MI:? <-------------------
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
The zombies in leather continue to flee from Coljin.
Maji: You tear into the zombie giant lizard, but it's still up, though you're sure it shouldn't be.
((Holger has advantage on his DEX save.))
Ulmwin
Randerwaith
Zombie Bandit
Maji R:?
Holger MI:? <-------------------
Tess
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger is surprised by the blast and takes it all. He circles around the zombie, hoping to get some distance between him and the laser.
Holger daggers: 1D20+5 = [1]+5 = 6
Off hand: 1D20+5 = [8]+5 = 13
Off hand damage: 1D4 = [2] = 2
Holger dex save: 2D20.HIGH(1)+3 = [4, 5]+3 = 8
Oh for spoons sake
And I think this is the 11th round so mirror image vanishes now
Holger daggers: 1D20+5 = [1]+5 = 6
Off hand: 1D20+5 = [8]+5 = 13
Off hand damage: 1D4 = [2] = 2
Holger dex save: 2D20.HIGH(1)+3 = [4, 5]+3 = 8
Oh for spoons sake
And I think this is the 11th round so mirror image vanishes now
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Nem tries to move the gong around so it shields her from subsequent blasts. Ideally, shell angle it just so, so that it reflects its beam at a bad guy (or back on itself if there's no one around).
((PS I wanted to be on the left side of the gong, not the right. I'm not sure if I just wrote the wrong thing...))
((PS I wanted to be on the left side of the gong, not the right. I'm not sure if I just wrote the wrong thing...))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Holger: You circle around the chain wearing zombie, stabbing through a gap in the ragged armor, but it still stays on its feet.
Tess: You start trying to move the gong stand. ((I'll take and Athletics check please.))
Ulmwin
Randerwaith
Zombie Bandit
Maji R:?
Holger
Tess <-------------------
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
Tess: You start trying to move the gong stand. ((I'll take and Athletics check please.))
Ulmwin
Randerwaith
Zombie Bandit
Maji R:?
Holger
Tess <-------------------
Zombie Cats
Zephyr
Coljin TU: 9
Zombie Giant Lizard
Ily
Zombie Guards
Zombie Mules
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Oh nice! I'm super good at strength checks
Athletics: 1D20-1 = [6]-1 = 5
Can she still use it as cover?
Athletics: 1D20-1 = [6]-1 = 5
Can she still use it as cover?
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((You can cower behind it, it'd at least give you advantage on your DEX if you are being fired on.))
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