Fallout: Settlers (Year: 2277) - Open to Most

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The_Colonel
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by The_Colonel » Tue Oct 11, 2016 3:48 am

Feytala wrote:I decided to stay like that for another bit.^^ But thanks for reasking.

U/hm... Did I overread it, or is the finished 4th-flour-cleaning missing ? I hoped we finally got to know what that floor was good for. :D
I recall that we dried the place out but were left with several sealed compartments that would need further work. Not clear if there's still decontamination that needs doing before we can use it for anything and/or if we've thoroughly searched the place. IIRC this was the hydroponics deck - the initial search managed to destroy some seed stock. Presumably this would need one of the project recces Badge mentioned.

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spiderwrangler
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by spiderwrangler » Tue Oct 11, 2016 4:26 am

Feytala wrote:I decided to stay like that for another bit.^^ But thanks for reasking.

U/hm... Did I overread it, or is the finished 4th-flour-cleaning missing ? I hoped we finally got to know what that floor was good for. :D

Ok, fair enough.

Yeah, I think the 4th floor would be open for exploration now... We'll get that entered into the options.
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BadgeAddict
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by BadgeAddict » Tue Oct 11, 2016 4:37 am

So, "explore 4th level" was added.

There are several "sealed" rooms that have been left unopened.

"what to do with preggos" was added, though in nicer words. :lol:

Also, Spider and I are working on a method to streamline scavenging which will eventually give you more information to work with as well. We haven't been overly graphics heavy, but this new inclusion will be a graphic of sorts. We think that it will allow a much faster approach to rolling up information on that front which we hope means we can also make seasons turn around quicker, which I'm sure would make all of you happy.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Arch Lich Burns » Tue Oct 11, 2016 6:45 am

Carlton looks through the books to try to find a way to reduce the amount of power needed for computers/systems.

The_Colonel
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by The_Colonel » Tue Oct 11, 2016 6:48 am

BadgeAddict wrote:So, "explore 4th level" was added.

There are several "sealed" rooms that have been left unopened.

"what to do with preggos" was added, though in nicer words.
Excellent - personally I'd support keeping indoor work for the winter but others may differ.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by NotStickFigures » Tue Oct 11, 2016 8:14 am

Cecil, giving up on researching more about the vaults until cold weather, will instead begin working on the walls. Which he believes is a much neglected, yet important job.
He will try to rally as much support as he can to getting some work done on wall construction and finding the needed material to build the walls.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by twistedstraka » Tue Oct 11, 2016 9:03 am

M.2. Assign sick, damaged, or irradiated dwellers to recuperation in Health ServicesÔÇ»ÔÇ»ÔÇ»ÔÇ»
M.3. Assign a group of dwellers to guard dutyÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
L.1. Manually reclaim and recycle building scrap into building materialsÔÇ»ÔÇ»
L.7. Outfit firehouse as forward base

Power 1 same

Pregnant 2 less strenuous

*Sits back and waits*

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GathersIngredients
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by GathersIngredients » Thu Oct 13, 2016 10:52 pm

Jaimie continues to research First Aid, with help, if she can get some.

Pregnants: 2. Assign them to less strenuous jobs
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Patdragon
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Patdragon » Fri Oct 14, 2016 11:11 pm

(Any of the pre-discovered power systems can be built: A quick "inspection" of a project will allow us to come up with a "cost" for you, you can ask in-game)


So what did we discover that could work...
From memory without searching through all the posts we had.

The power grid - Underground and sounds like a lot of effort if its not working, but overall seems an option.
Temporary fusion core - 4 seasons worth of power - not a long term solution
Dams - Not viable as no mountains
Wind - ???
Fixing our own main generator? -
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Feytala
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Feytala » Sun Oct 16, 2016 12:02 am

Voting Options :


E.1 Explore the 4th Level - We don't know what/if/how long it will take to get Hydroponics running again and I'd rather have an independent Food Source
sooner, than later. Also, if I remember right, there were possible... Things down there. Don't want them to bite our ass, because we waitet for winter.^^
And mainly... I am just curious.

R.2 I really want that to go faster.

S.1 Can never have enough of that.

X - Biomass-powered generator.


Power :

Research

Pregnant Dwellers :

3. Kill, dissect and cremate them (What are they good for anyway... Lazy bunch... :P )
Yeah, yeah, Option 2 ist better.^^
Last edited by Feytala on Tue Nov 08, 2016 7:08 am, edited 3 times in total.

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BadgeAddict
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by BadgeAddict » Sun Oct 16, 2016 6:57 am

Okay.... Power options.
Solar - (probably one of the more expensive options)
Hydro - (this could be mechanical power... Such as a waterwheel...)
Wind - (this could also be mechanical power (windmill), also an expensive option... But doable.)
Oil, gas, coal.. aka fuel - burning fuel of nearly any kind could be user to create power... This is one of the cheapest options when it comes to the generator... But expensive when it comes to fuel.)
Fusion cores - (these are in limited supply.. But can create power as mentioned by Pat, one year non-concurrent, but is used up after being used for a total of 4 seasons.)

The power grid - (this was mentioned because it means that your generator of whatever kind doesn't need to be built next to the vault... If you can find exposed access to this grid, you can build a generator on the other side of the island.)

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Arch Lich Burns » Sun Oct 16, 2016 7:24 am

what about geothermal and nuclear?

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Patdragon
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Patdragon » Sun Oct 16, 2016 7:40 am

Molly tells everyone who goes out and searches for things to keep an eye out for these exposed grid access points, but after all the research most of the other options seem like they most be as powerful as a reactor to get all the rooms back online.
Wind power would most likely indicate where we are a little to much because of how tall they will be and draw unwanted attention until we have better defenses up.

Knowing she will most likely stay inside for the next few month being pregnant she decides she should be outside for this summer season. She will join Cecil in recruiting people to help build the wall.
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twistedstraka
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by twistedstraka » Sun Oct 16, 2016 7:44 am

Um id prefer not to nuclear ... remember our dwellers would only be able to gleam that sorta knowledge from books and In can see it blowing up litterally in our faces..... also did we learn nothing from the event that sent us into the vault in the first place :p

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by spiderwrangler » Sun Oct 16, 2016 8:26 am

Arch Lich Burns wrote:what about geothermal and nuclear?
Geothermal is usually mostly used for heating, rather than power generation, and building nuclear from scratch would be a bit beyond your dweller's capabilities, though you can co-opt existing nuclear systems via fusion cores.
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Feytala
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Feytala » Sun Oct 16, 2016 10:22 am

Well, yes, geothermal ist for heating, but what is wrong about using the geothermal for heating and then the excess energy from our standard core (which wouldn't have to power heating anymore) for another system or two ?


Other than that... I tend towards water power, but... We already had problems with mirelurks. If we build such a system, we better make sure it can't be easily approached or damaged from the water. I agree, that wind would either expose us to much or be to far away to be easily defendable with our little current manpower. Solar could be a better option. Easier to hide nad as long as the sun runs, it works. The issues are, that it can only power itsself during the day, we would need batteries... And wind and solar would both probably need much space on our little island. Fuel-powered is a bad idea. We are already struggling to get enough BM, Food and other stuff. I don't want to start having to search for coal on top of that. At least until we have other solutions first...


No, really. I would opt to go for hydro, geothermal or both.

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spiderwrangler
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by spiderwrangler » Sun Oct 16, 2016 1:45 pm

The vault being underground, it benefits from inherent geothermal heating, wouldn't be able to boost the main vault more, but could aid outbuildings potentially.
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Feytala
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Feytala » Sun Oct 16, 2016 2:29 pm

Understood... So I am for Hydro. My Votes were edited accordingly.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Arch Lich Burns » Sun Oct 16, 2016 2:52 pm

Why not try something less convntional and instead wind turvines we have fabric. That way it is not out in the open as much, potentially gather more energy., and takes lesswnd to move the fabric.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by BadgeAddict » Sun Oct 16, 2016 4:56 pm

You're referencing vertical turbines yes?

Could be possible... Basically I... Er . We... Are allowing you to do what you can imagine doing... Without limiting you too much.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by spiderwrangler » Sun Oct 16, 2016 5:26 pm

Like Badge said, we're trying to leave things fairly open for you to explore what is possible, but in the interests of giving you some general lines, here are some of my thoughts on hydro.

Hydro-wise, Vault 50 is located below an island in a shallow lake, so you do have some amount of water flow, but not talking huge hydro-dam potential here. There may also be the possibility for hydro to mechanically power something directly, rather than for electricity generation, though you'd have to talk that over and there would probably be some limitations on what could reasonably be mechanically powered outside the vault like that.

Hydro may not be reliable in the winter and summer, due to freezing and low water levels... but more power is always a good thing!
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Feytala
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Feytala » Sun Oct 16, 2016 8:06 pm

Hrrrm... My thoughts on that would be to increase the potential by constructing an artificial stream... And using batteries to save energy up for the "bad" seasons. After all, winter is the time when we usually need energy the most.

Mechanically... Well we COULD let water flow into a system and lead it out again, later... Hrrrm...

Well basically the only systems I can imagine that with are 7, 8 and 11... But I have to say, I am no specialist on water power. I didn't even know a lake HAS natural flow. Open to your input here...


Looking at Burns photo... Sorry, I don't even have the slightest idea what that is. :D
EDIT : Wikifu enlightened me. If we use horizontal inverted turbines we could make quite some energy, it wouldn't be seen immediately and would probably need less repair... We should just clean it time and again, because, well, air pollution.



What about biomass power though ? These plants mainly generate energy through the use of organic matter... Including stuff as old plants, unprocessable wood - Which goes from what you find in the forrest over old processed wood (chairs, tables, etc...), as well as drift wood, to even car armatures or chairs. In a word - A lot of stuff just lying around our homes which we have no use for. We might use the occasional scrap piece, but it wouzld help. The bad side is, that it likely isn't as renewable as it used to be and we need people to run around, collecting it, which will become increasingly harder.

The only other thing I can think about is mechanical power. Basically something which was used even in the middle ages to run mills. We bind a few brahmin or people to a wheel and let them move it by muscle power.

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by The_Colonel » Mon Oct 17, 2016 4:12 am

As I understand it, our best hope for power may be to drain, dry, repair and re-start the Vault main reactor - which presumably was down on the bottom deck. Since it only flooded a few years ago someone should know ... unless everyone who ever set foot below level 3 died there when the water came in.
Presumably, even once dried we'll need to scavenge tech materials and probably fuel from somewhere, but the appropriate Vault Tech manuals should be somewhere around.
Aside from that, solar power doesn't really seem like something our ancestors would have been interested in with all that "too cheap to meter" nuclear power, so without panels we're probably limited to fuelled generators, hydro and wind. Of these, unless we build towers - which would probably attract "pilgrims" from afar - wind is unlikely to be practicable and hydro likewise as discussed above. Biomass fired steam may help - short term we could probably burn a lot of the overgrowing scrub, longer term something like rhododendron or kudzu might help unless we find a forest nearby...

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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by BadgeAddict » Mon Oct 17, 2016 4:54 am

gases, natural, methane, otherwise, could also be a method of fuel. but you would need a large source of crap, manure or dead bodies to pull that off.

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Feytala
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Re: Fallout: Settlers (Year: 2277) - Open to Most

Post by Feytala » Mon Oct 17, 2016 7:53 am

At least according to wikipedia, wind generators don't have to be towers. You can build them horizontal, too.^^

But in the ende, we can build more than one generator. Role-play-wise, colonel is right. The main reacor would be the best bet. But remember how long we only took to dry and clean the fourth floor... Also we can't be sure, that said manuals aren't destroyed - or there at all. It is entirely possible, that General atomics proposed their reactor as "eternal" and we didn't work with it. Also, the engineers could really be dead. Remember how our people don't know the simplest things.

In the end... Hydro, wind or biomass are currently probablay the easiest to build.

All have their flaws :

-Wind takes space. And if our inhabitants don't get how to build them horizontal, they are... Very seeable.
-Hydro probably has the lowest output, working relyable only on spring and autumn - The other seasons depend on the weather. We would either need more than one plant and batteries or would basically get energy only half the time.
-Biomass needs fuel, which has to be collected. It still might be the best "first" plant to build. Also, it most likely will be easy and cheap to buy "wooden scrap" from travellers - Most likely nobody else needs that stuff much and we'd pay for it.

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