Zaks (
overly rightfully) concerned by the single wounded spider looks around the entrance for anything of interest but finds nothing outside of ordinary cave features.
Laughs Creepily hurls an axe at the spider, but the axe bounces off its carapace harmlessly. It seems heÔÇÖll need something with a little more oomph to harm it.
Tells Bad Jokes sneaks up quietly waiting for more spiders.
Forges for Food charges, dead set on vengeance. His bloodlust prevents him from noticing the webbing on the ground. The moment he steps on the web, tendrils of webbing snap upward gripping his lower body tightly. He is now entangled. As he tries to move the strands snap taught and thrum like some twisted string instrument sending out an eerie pulse of sound.
Forges for Food hears an immediate response in the form of a hiss above his head. He looks up just in time to see a spider descending down onto him. It digs its fangs into his shoulder. He takes 2 damage from the sneak attack. Luckily it fumbles its landing and its fangs are not in long enough to inject the venom.
Tells Bad Jokes realizing enemy reinforcements were closer than expected springs into action and attacks the spider that descended on Forges. His attack successfully strikes the unsuspecting spider.
Walks With The Wind seeing
Forges for Food suddenly vulnerable tries to jump in, only to fall prey to another such trap herself. Another spider drops from the ceiling to attack her. She takes 2 damage. She isnÔÇÖt as fortunate as
Forges for Food and the spider gets its fangs in deep and pumps its venom into her.
Walks With The Wind is now poisoned. However she has some luck. In her flailing to shake the spider off she touches her torch to the webbing. It ignites, burning away almost instantly. Her legs burn with pain but she gets off lucky as she didnÔÇÖt set herself on fire or do any serious damage to herself. Unfortunately in all the commotion she isnÔÇÖt able to provide any assistance to her companion.
The previously wounded spider pounces at the now vulnerable
Forges for Food he has a little trouble with his new restrictions but he barely manages to get his shield around in time.
► Show Spoiler
.[tabs: Nolandking]Name: Tells Bad Jokes
Color:#804000
Gender: Male
HP: 5/5
Def: 2 (+1 vs animals)
Atk: 2 (3 in water)
Special: Mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Face: Crystal Mask (stealth bonus in natural environments)
Body: Leather Armor (+1def)
Back: Druids Cloak (+1 def vs animals)
Rings: Ring of sanctuary (If you haven't attacked in a current combat, you have a 50% chance to avoid enemy aggression as long as other opponents are available)
Both Hands: Harpoon (2H, +1 atk, additional +1 atk if attacking something in the water)
- Backpack
- 50ft Rope
- pen and ink
- biscuits
- water flask
- dagger (+1 att)
- 2 alchemist fire bottles.(1 use only +4 Attack)
- Red Sphere Ioun Stone (+2 Dex)
- Torch
- Satchel
*Special note: BCotB (note to myself, I know what it means)
[tabs: spiderwrangler]Name: Laughs Creepily
Color:#004040
Gender: Male
HP: 5/5
Def: 3
Atk: 4
Face: Skull Mask
Head/Body/Legs/Feet: Ninja outfit (+2 def)
Neck: Preserved Human Ear Necklace
Both Hands: Lance of Terror (+3 ATT, 2H. A lance of such terrifying appearance it cannot be looked at without causing all those around to quake in fear of the bearer. This lance is intimidating and may cause weaker enemies to flee.)
- Fake Beard
- 2x Healing Salve (+2d3 Hp)
- Samurai Sword (2H, +3 Attack) (on loan)
- 1x Throwing Axe (1h, +1 atk, posion coated, lasts 2 attacks, 30% chance to poison for 2 turns, 1 damage per turn)
- 1x Throwing Axe (1h, +1 atk) (needs retrieving)
- 1x Spider venom sack
- 10x spider legs
- 8x mangled spider legs
- 1x spider front half
- 2x mangled spider front half
- 1x spider back half
- 2x mangled spider back half
[tabs: patdragon]Name: Forges for Food
Color:#FFFF00
Highlight: #000000
Gender: Male
HP: 4/6
Def: 4
Atk: 3
Status: Entangled: inhibited movement, +20% miss chance, +20% shield miss
Head: Circlet of Accuracy (improved accuracy with ranged weapons)
Body: Leather Jerkin (+1 Def)
Back: A sharp looking Man-purse (backpack)
Rings: Gold Ruby Ring (minor fire resistance)
Main Hand: Mace (1h, +2 atk)
Off Hand: Iron shield (+2 def)
- Rope
- Human bones
- Preserved Human Ear Necklace
- 1 healing potion
- 2 important looking letters
- Black Wand of Mischievous Consequences (Chance for victim to temporarily become: blind, deaf, silenced, confused, asleep, berserk, etc. Effects last 1d2 turns.
- 2 books of Evil Badness
- Damaged Trap Tool Kit
- Torch
- 3 Elixir of Brittleskin (-3 Def on a hit, -1 on a splash/save, -1 Def permanently if crit)
- Potion of Recovery,
- Human finger bone with two amethysts (Description can be found HERE)
- Elixir of Healing (recovers 1d6+3 HP)
- Bone dice
- Satchel
- Mouse ChefÔÇÖs Grand Restorative Potion of some sort that should be decent
[tabs: gathersingredients]Name: Walks With The Wind
Color:#008000
Gender: Female
HP: 4/6
Def: 4
Atk: 2 (5% ignite chance)
Status: Poisoned: 1 damage per turn for 3 turns
Back: Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
Neck: Silver Necklace (+1 Hp)
Waist: Leather Tie Cord
Rings: Ring of Deathshielding - (25% to protect wearer from Deathblow)
Main Hand: Torch: +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
Off Hand: Iron Shield (1h, +2 DEF)
- Shortbow (ranged)
- Arrows (x10, +1 ATT)
- Knock-Back Axe (+2 atk, 1h, Chance to knock an enemy prone (must spend a move to stand back up)
- Skull
- Length of Rope
- Bandage (Heals 2 - 3 HP)
- 1 Medicated Bandage (Heals 4 HP)
- Trap Tool Kit
- Cloth Sack
- Skull
- Potion from Mouse Chef (waiting on TL for specifics)
[tabs: badgeaddict]Name: Zaks (Dark Seed)
Color: #80BF00
Gender: Male
HP: 5/5
Def: 3
Atk: 4
Body: Bark Armor (+2 Def, Vulnerable to fire)
Both hands: Samurai Sword (2H, +3 Attack) (on loan from spider)
- Double tipped Spear (2h, +2atk)
- Simple axe (1h, +1atk)[/tabs]
*Nolandking I took the spiders dropping from the ceiling to fulfill your unless more come clause. Technically they were already there but you didn't know that.
*Pat I'm not picking on you, this one is your own fault for charging.