Goblins Minesweepers - Hammertime!

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Theis2
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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 » Wed Apr 15, 2015 12:11 am

Shiny flags F4
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Jibjib
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib » Wed Apr 15, 2015 1:17 am

Blitz Craig attacks again!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Nerre
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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Wed Apr 15, 2015 5:49 am

PS: Rescue on Craig, just in case something goes wrong with the guardian!
:zzz:

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Zigit
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Re: Goblins Minesweepers - Hammertime!

Post by Zigit » Wed Apr 15, 2015 6:46 am

No-Legs shoots the guardian.

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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats » Wed Apr 15, 2015 6:49 am

Nerre wrote:PS: Rescue on Craig, just in case something goes wrong with the guardian!
You can't Rescue someone from battle. Only mines and traps.
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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Wed Apr 15, 2015 8:31 am

Somebody shout "IT'S A TRAP!" and try to look froglike while doing so. It's worth a try! The guardians clearly ambushed us...which is about the same as a trap, only with fighters, not pointy sticks or poison. ;)
:zzz:

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LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Wed Apr 15, 2015 9:34 am

WearsHats wrote:
Nerre wrote:PS: Rescue on Craig, just in case something goes wrong with the guardian!
You can't Rescue someone from battle. Only mines and traps.
That is nevertheless true (except that I removed traps from rescue lvl 1 a while ago). But I think Nerre counts on something disasterous if the last guardian falls too (as it is likely with so many attackers), so it's certainly worth a try.
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Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 » Wed Apr 15, 2015 12:25 pm

Goska punches the guardian again while playing her harmonica.

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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Wed Apr 15, 2015 1:52 pm

BONESPLOSION!
:zzz:

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GathersIngredients
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients » Sat Apr 18, 2015 2:44 am

Seeing how the enemy apparently can't hurt most people, anyways, Stumbles punches the guardian.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Sat Apr 18, 2015 12:51 pm

Turn 24

Flags Fuses steps over to E2.
Oh See That Shiny flags F4.
Flags Mines watches the show, munching popcorn.

The others brutally overkill the poor guardian. Goska tries to play the harmonica but it doesn't seem to do anything.

The guardian drops an arrow (which stuck in thanks to No-Legs), a jacket, and a Power Surge token, and 5 coins.

The circle below the hammer fades out.

Stumbles around gains 2 XP.
Blitz Craig gains 3 XP.
Goska Bluey gains 1XP.
No-Legs gains 1XP.
Tries-and-Dies respawns on I5, ready to fight... Except there is nothing left to fight. He gains 5XP for the mine pulling, though.

Image

Character Sheets

.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 3, XP: 3. Deaths: 3

Agile Warrior
HP: 4/6
Weapon Focus:Swords

Active Skill Tokens (3/4): Stone Skin, Weapon Mastery, Run, Battle Ready

Item Bonuses
+1 DEF against melee damage (jacket)
+2 ATT in melee fight (long sword)

Abilities
Slice (available)

Worn Items
flags: 7 / 10 (placed on: L9, I9, I7)
main hand, off hand: long sword
torso: jacket
shoulder slot: sword

Stash: 10 coins
Warning (on cooldown until Turn 28), [Run]
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 13. Deaths: 2

Divine Caster
HP: 5/5

Active Skill Tokens (3/3): Rescue, Warning, Return

Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)

Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 12. Deaths: 4

Heroic Spelunker
HP: 5/5

Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions

Item Bonuses
+1 to continous movement based tokens (Boots of Speed)

Worn Items
flags: 4 / 9 (placed on: L3, J1, L6, L7, F1)
main hand, off hand: detector(5)
feet: Boots of Speed

Stash: 2 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 20. Deaths: 2

Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5

Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist

Item Bonuses
movement bounce on mines (boots)

Abilities
Healing (Sign of Goodwill*)

Worn Items
flags: 9 / 9
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots

Stash: 2 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 15. Deaths: 2

Survivalist Warrior
HP: 6/6
Weapon Focus: Bows

Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call

Item Bonuses
+1 piercing damage up to 3 movement range (bow)

Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 6 arrows

Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 13. Deaths: 3

True Neutral Warrior
HP: 6/6
Weapon Focus: Shields

Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement

Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)

Abilities
Stand Ground (available)

Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket

Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 8. Deaths: 3

Heroic Caster
HP: 5/5

Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile, Dodge

Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+2 DEF against melee damage (jacket, helmet)
+1 DEF against ranged physical (helmet)

Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2

Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],

!
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 3 XP: 20. Deaths: 4

Agile Spelunker
HP: 5/5

Active Skill Tokens (4/4): Call, Jump (4), Dodge, Weaponize,

Item Bonuses
Run (2) (bracelet)

+10% success chance in persuading NPCs (battlepaint)
+1 coin at treasure finds (battlepaint)
+2 level to leaping related skills in the active slots. (battlepaint)
+1 DEF against melee damage (jacket)
50% save chance on mines (trousers)
movement bounce on mines (boots)

Worn Items
flags: 13 / 13
main hand: whip
face: Intricately Designed Battle Paint of Airily Movements +1
shoulder bag: 10ft pole
torso: jacket
lower body: trousers
jewelry: Ankle Bracelets of Speed +1
feet: boots

Stash: 1 coin
Visions (on cooldown until turn 29), [Treasure!][/tabs]
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Jibjib
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib » Sat Apr 18, 2015 1:07 pm

Craig will take the power surge token and then run H5-> G5
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

Nerre
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Posts: 4876

Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Sat Apr 18, 2015 1:25 pm

Move to E1, uncover the last tile! With the guardian dead, I think this means we are done! :D
If nobody of the fighters needs/wants the jacket, I would like to wear it. Got not def-items yet.
:zzz:

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gamecreator
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Re: Goblins Minesweepers - Hammertime!

Post by gamecreator » Sat Apr 18, 2015 2:10 pm

20 XP! Where is that level up already! >_<
So if the map is finished, does that mean we automatically carry the hammer out? If not, Tries runs to I4 to H4 to G4 so he can assist.

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GathersIngredients
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients » Sat Apr 18, 2015 2:32 pm

Stumbles grabs the coins and helps lift the hammer.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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WearsHats
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats » Sat Apr 18, 2015 3:00 pm

G3 G4 G5. I'll help with the hammer next turn.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
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Theis2
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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 » Sat Apr 18, 2015 4:19 pm

Shiny follows along careting the hammer
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Davecom3
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Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 » Sun Apr 19, 2015 12:35 am

If available, Goska will take and wear the jacket. The arrows aren't of any interest to her, and the Power Surge and gold coins have already been taken.

It looks like we're just about ready to start carrying the hammer out of the map now, so if enough people want to help carry the hammer, she'll prepare to help move it.

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LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Sun Apr 19, 2015 12:07 pm

Turn 25

Blitz Craig picks up the [Power Surge] token.
Flags Fuses explores the last tile, a 3. +1XP
Stumbles around grabs the 5 coins.
No-Legs recollects her arrows lying around all over the map.
Goska Bluey dons the jacket.

Oh See That Shiny, Tries-and-Dies and Flags Mines joins the hammer bringing procession.

Image
And thus, the goblins bring the hammer back to the giant. He promptly takes it away, and smashes some old crypts just for practice.

- Ah, glad to have this back. Also, I don't know what have you been doing, but I'm no longer bound to this place. I guess I owe you a favor.

What shall it be?
VICTORY!

EVERY PLAYER can choose 1 of the following bonuses:
  • 10XP.
  • a random skill token, matching either class or PT.
  • a random +1 item for an empty slot.
  • a small enhancement for an already worn item.
  • 10 coins.
Character Sheets

.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 3, XP: 3. Deaths: 3

Agile Warrior
HP: 4/6
Weapon Focus:Swords

Active Skill Tokens (3/4): Stone Skin, Weapon Mastery, Run, Battle Ready

Item Bonuses
+1 DEF against melee damage (jacket)
+2 ATT in melee fight (long sword)

Abilities
Slice (available)

Worn Items
flags: 7 / 10 (placed on: L9, I9, I7)
main hand, off hand: long sword
torso: jacket
shoulder slot: sword

Stash: 10 coins
Warning (on cooldown until Turn 28), [Run], [Power Surge]
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 14. Deaths: 2

Divine Caster
HP: 5/5

Active Skill Tokens (3/3): Rescue, Warning, Return

Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)

Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 12. Deaths: 4

Heroic Spelunker
HP: 5/5

Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions

Item Bonuses
+1 to continous movement based tokens (Boots of Speed)

Worn Items
flags: 4 / 9 (placed on: L3, J1, L6, L7, F1)
main hand, off hand: detector(5)
feet: Boots of Speed

Stash: 2 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 20. Deaths: 2

Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5

Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist

Item Bonuses
movement bounce on mines (boots)
+1 DEF against melee physical (jacket)

Abilities
Healing (Sign of Goodwill*)

Worn Items
flags: 9 / 9
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
torso: jacket
main hand: whip
off hand: harmonica
feet: boots

Stash: 2 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 15. Deaths: 2

Survivalist Warrior
HP: 6/6
Weapon Focus: Bows

Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call

Item Bonuses
+1 piercing damage up to 3 movement range (bow)

Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 6 arrows

Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 13. Deaths: 3

True Neutral Warrior
HP: 6/6
Weapon Focus: Shields

Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement

Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)

Abilities
Stand Ground (available)

Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket

Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 8. Deaths: 3

Heroic Caster
HP: 5/5

Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile, Dodge

Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+2 DEF against melee damage (jacket, helmet)
+1 DEF against ranged physical (helmet)

Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2

Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],

!
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 3 XP: 20. Deaths: 4

Agile Spelunker
HP: 5/5

Active Skill Tokens (4/4): Call, Jump (4), Dodge, Weaponize,

Item Bonuses
Run (2) (bracelet)

+10% success chance in persuading NPCs (battlepaint)
+1 coin at treasure finds (battlepaint)
+2 level to leaping related skills in the active slots. (battlepaint)
+1 DEF against melee damage (jacket)
50% save chance on mines (trousers)
movement bounce on mines (boots)

Worn Items
flags: 13 / 13
main hand: whip
face: Intricately Designed Battle Paint of Airily Movements +1
shoulder bag: 10ft pole
torso: jacket
lower body: trousers
jewelry: Ankle Bracelets of Speed +1
feet: boots

Stash: 1 coin
Visions (on cooldown until turn 29), [Treasure!][/tabs]
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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WearsHats
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats » Sun Apr 19, 2015 12:24 pm

Ooo, neat! I'll take the +1 item, please.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

Nerre
Game Master
Posts: 4876

Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Sun Apr 19, 2015 1:21 pm

Cool! :)
As Flags Fuses is a bit behind the others in level, I think I will take the 10 xp. I hope I can by some items with my gold, but I cannot by xp. So the xp it is. :)

Next update = shopping before next mission? :D
:zzz:

Davecom3
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Posts: 1522
Location: Gainesville, Florida

Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 » Sun Apr 19, 2015 3:02 pm

Hmm, maybe if I choose an enhancement to an object, my whip might be able to be used as a weapon. I guess I'll hope so, since I don't really want to drop any of my skills from their socket.

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Jibjib
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib » Sun Apr 19, 2015 3:05 pm

Craig will take the enhancement to his Jacket please :)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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LooksAndSmiles
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Posts: 1364

Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Sun Apr 19, 2015 4:19 pm

Davecom3 wrote:Hmm, maybe if I choose an enhancement to an object, my whip might be able to be used as a weapon. I guess I'll hope so, since I don't really want to drop any of my skills from their socket.
Whip can be only used as a damaging weapon if you have a [Weaponize] token. Or if you get an enchantment with the same effect, but it has a low chance. I'd like to keep the warriors as the main source of damage against monsters, the other classes should rely more on utility and tricks than straight up battle.

Next post will be evaluation (paying out flags) and the possibility to shop, once everyone has decied what to pick as a reward.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 » Sun Apr 19, 2015 5:07 pm

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