Foray Carnage Turn 50

For all games that are now over.
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NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 44

Post by NotStickFigures » Thu Apr 28, 2016 8:43 am

Splinters will do a flanking attack on the bear, again using both weapons.

Vote that misses continues to try for a special shot to a vulnerable area.

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 44

Post by Nerre » Sat Apr 30, 2016 1:52 pm

I forgot my tablet loading power cable and the battery died before i had the update dine. Sorry. Will try to post a proper one tomorrow or a low budget one soon.
:zzz:

Nerre
Game Master
Posts: 4876

Foray Carnage Turn 45

Post by Nerre » Sat Apr 30, 2016 2:00 pm

FORAY CARNAGE
Turn 45:

Events:
Defiles acted more agressive, and stoped his defensive stance (timer up).
The bear attacked him with a brutal hit and braught him down on his knees, still raging. Just like Splinters, who stabed the bear into its flank, dealing a deep wound with both weapons. Defiles cut the injured leg, which made the bear try to avoid stepping on it. Then Blindgly set the bear's skin and furr on fire again, just when Missis hit. This time, he was lucky and hit an eye. The bear couldn't see the side on which Splinters was one without turning its head anymore. The animal looked pretty beaten up now. Splinters looked a lot better already, thanks to Kills healing him again. After healing his friend, he also let an arrow fly and scored a regular hit.

Info:
-Don't forget about voting for Misses (D34dlock) until he fixed his PC.
-Result proof: Misses hits critical spot (5 success): 1D5 = [3] = 3

Characters:
.[tabs: Kills the Pain]

Player: Dlover
Attributes:
9/9 HP (6+3)
4.5 DEF (4+0.5)
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 3 hp and stop bleeding (1/turn)]
Spell Combat [Allows you to cast one (1/turn) spell along with an regular attack]
Spells:
Regrowth [heal over time: 2 hp in round 1 after casting, 2 hp in round 2 (1/turn)]
Inventory:
mark [OATH OF SALUBRITY II +2 HP; grants spell "Regrowth II"; grants "Spell Combat"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
8 silver coins
1 book [How to properly clean and seal wounds]
2 dagger (+0 ATK)
2 hatchet (+1 ATK)
1 necklace (human family pictures)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous

Attributes:
8/8 HP
4 DEF (2+2)
3 ATK (1+2)
3 RATK (1+2)
5 MATK (3+2)
Abilities:
Sneak Attack [Deal x2 damage against 1 opponent while sneaking. Works only once per opponent per battle (1/3 turns)]
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
mark [ARTFUL ASSASIN II +2 ATK +2 RATK +2 MATK; grants "Sneak Attack"] PERMANENT
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
11 silver coins
1 leather bracers (+0.5 DEF)
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
9/9 HP (8+1)
4 DEF (1+3)
2 ATK (1+1)
9 RATK (4+5)
Multishot cooldown (3 turns left)
Abilities:
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
Inventory:
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 longbow (+2 RATK) EQUIPPED
1 dagger (+0 ATK)
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
5 silver coins
1 hatchet (+1 ATK)
6 sets of leather rags
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
4/10 HP (8+2)
8 DEF (3+5)
9 ATK (5+4)
2 RATK (1+1)
Abilities:
Defensive Fighting [Allows you to lower your ATK to increase DEF to a maximum of 2 points. Lasts 2 turns. (1/6 turns)]
Inventory:
mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT II +2 HP +3 DEF +1 ATK; grants "Defensive Fighting"] PERMANENT
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF)
1 leather hood (+0.5 DEF)
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
9 silver coins
1 two-handed sword (+3 ATK)
2 large axe (+3 ATK; too large to use, human size)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
1 large axe (+3 ATK; too large to use, human size)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
rage: 5/11 (7+4) // 7/7 HP (6+1)
rage: 4 // 6 DEF (4+2)
rage: 10+10 (2+8/2+8) // 6+6 ATK (2+4/2+4)
rage: 2 (1+1) // 3 RATK (1+2)
Rage II (5 turns left)
Abilities:
Rage II [grants 4 temporary hp that are lost first, +4 ATK -2 DEF -1 RATK. Lasts 8 turns. Afterwards you have -2 ATK for 4 turns.] (1/fight)
Two-Weapon Fighting [allows you to fight with a weapon in each hand. 40% chance to miss for each. If Offhand weapon is light, 20% to miss for each.]
Inventory:
mark [A CRIMSON HARBINGER +1 HP +3 ATK +1 RATK; grants Rage II; grants "Two-Weapon Fighting"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 hatchet (+1 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 silver coins
1 hatchet (+1 ATK)
1 shield (+1 DEF)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Last edited by Nerre on Mon May 16, 2016 3:10 pm, edited 2 times in total.
:zzz:

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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 44

Post by Dlover » Sat Apr 30, 2016 3:35 pm

Kills casts Regrowth on Defiles, loosing another arrow at the bear.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 44

Post by spiderwrangler » Sat Apr 30, 2016 3:48 pm

Defiles shouts defiantly and charges the bear, plunging his blade into the beast.


Misses shoots the bear of course.
Games I GM:
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NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 44

Post by NotStickFigures » Mon May 02, 2016 5:10 am

Splinters will continue the same attack, keeping the bear off balance by having attackers on different sides.

Misses continues to shoot.

Runsaround
Converses Frequently
Posts: 629

Re: Foray Carnage Turn 44

Post by Runsaround » Tue May 03, 2016 5:48 am

Blindingly circles the bear and tries to missile it from behind.
I have no idea what I'm doing, and IT IS GLORIOUS!

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 44

Post by Nerre » Thu May 05, 2016 1:32 pm

will try to update tomorrow, sorry
:zzz:

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 44

Post by Nerre » Sun May 15, 2016 1:33 pm

A biiiiig sorry from me! During our stay the wifi suddenly stopped working after the first few days, so I couldn't check the forum for days. Now that I am back, I am too tired to post it now, but I will try to do it tomorrow! :oops:
:zzz:

Nerre
Game Master
Posts: 4876

Foray Carnage Turn 46

Post by Nerre » Mon May 16, 2016 3:16 pm

FORAY CARNAGE
Turn 46:

Events:
Defiles was on his last legs, after the bear hit him again for 4 damage. Splintes and Blindingly were on flanking positions and attacked, but Splinters fumbled and hit one of his weapons with the other. Therefore, he fully missed the bear. Blindingly and Misses hit again, and so did Kills after he cast Regrowth on Defiles.
The bear looked very battered and beaten up, limping, half blind and bleeding from several wounds.

Info:
-Don't forget about voting for Misses (D34dlock) until he fixed his PC.
-I will make a picture of the bear fight, promise!

Characters:
.[tabs: Kills the Pain]

Player: Dlover
Attributes:
9/9 HP (6+3)
4.5 DEF (4+0.5)
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 3 hp and stop bleeding (1/turn)]
Spell Combat [Allows you to cast one (1/turn) spell along with an regular attack]
Spells:
Regrowth [heal over time: 2 hp in round 1 after casting, 2 hp in round 2 (1/turn)]
Inventory:
mark [OATH OF SALUBRITY II +2 HP; grants spell "Regrowth II"; grants "Spell Combat"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
8 silver coins
1 book [How to properly clean and seal wounds]
2 dagger (+0 ATK)
2 hatchet (+1 ATK)
1 necklace (human family pictures)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous

Attributes:
8/8 HP
4 DEF (2+2)
3 ATK (1+2)
3 RATK (1+2)
5 MATK (3+2)
Abilities:
Sneak Attack [Deal x2 damage against 1 opponent while sneaking. Works only once per opponent per battle (1/3 turns)]
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
mark [ARTFUL ASSASIN II +2 ATK +2 RATK +2 MATK; grants "Sneak Attack"] PERMANENT
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
11 silver coins
1 leather bracers (+0.5 DEF)
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
9/9 HP (8+1)
4 DEF (1+3)
2 ATK (1+1)
9 RATK (4+5)
Multishot cooldown (1 turn left)
Abilities:
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
Inventory:
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 longbow (+2 RATK) EQUIPPED
1 dagger (+0 ATK)
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
5 silver coins
1 hatchet (+1 ATK)
6 sets of leather rags
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
2/10 HP (8+2)
8 DEF (3+5)
9 ATK (5+4)
2 RATK (1+1)
Regrowth (1 tick left)
Defensive cooldown (5 turn left)
Abilities:
Defensive Fighting [Allows you to lower your ATK to increase DEF to a maximum of 2 points. Lasts 2 turns. (1/6 turns)]
Inventory:
mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT II +2 HP +3 DEF +1 ATK; grants "Defensive Fighting"] PERMANENT
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF)
1 leather hood (+0.5 DEF)
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
9 silver coins
1 two-handed sword (+3 ATK)
2 large axe (+3 ATK; too large to use, human size)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
1 large axe (+3 ATK; too large to use, human size)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
rage: 5/11 (7+4) // 7/7 HP (6+1)
rage: 4 // 6 DEF (4+2)
rage: 10+10 (2+8/2+8) // 6+6 ATK (2+4/2+4)
rage: 2 (1+1) // 3 RATK (1+2)
Rage II (3 turns left)
Abilities:
Rage II [grants 4 temporary hp that are lost first, +4 ATK -2 DEF -1 RATK. Lasts 8 turns. Afterwards you have -2 ATK for 4 turns.] (1/fight)
Two-Weapon Fighting [allows you to fight with a weapon in each hand. 40% chance to miss for each. If Offhand weapon is light, 20% to miss for each.]
Inventory:
mark [A CRIMSON HARBINGER +1 HP +3 ATK +1 RATK; grants Rage II; grants "Two-Weapon Fighting"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 hatchet (+1 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 silver coins
1 hatchet (+1 ATK)
1 shield (+1 DEF)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
:zzz:

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 46

Post by spiderwrangler » Mon May 16, 2016 4:36 pm

If Defiles can back away from the bear without triggering the equivalent of an Attack of Opportunity, he'll do so, and then shoot with his bow. If he's gonna take the hit, he'll stand fast and swing with his sword.

Invigorated by Kills' healing aid, Defiles spits in the bear's other eye and runs his sword into the beast.
Last edited by spiderwrangler on Mon May 16, 2016 7:34 pm, edited 1 time in total.
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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 46

Post by Dlover » Mon May 16, 2016 7:06 pm

Kills uses Medic on Defiles and shoots again.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 46

Post by NotStickFigures » Tue May 17, 2016 9:35 am

Splinters, undeterred by his two handed fighting mis-steps (he figures he'll need to keep trying to get good at it), once again attacks with the bear from its side.

Misses vote, shoot at head with an arrow.

Runsaround
Converses Frequently
Posts: 629

Re: Foray Carnage Turn 46

Post by Runsaround » Wed May 18, 2016 7:17 am

Blindingly continues volleying missiles.
I have no idea what I'm doing, and IT IS GLORIOUS!

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 46

Post by D34dlock » Sun May 22, 2016 8:01 pm

Old PC not fixed But I have a new comp now. Sorry it Took forever.

Misses Attacks the Bear.
I'm still reading shifters.

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 46

Post by Nerre » Mon May 23, 2016 4:11 am

Great to have you back, D34dlock! :)

Your char survived and did fine based on the suggestions of your team. Recently there was a level up. Please check if the values I picked for you are okay, if not I will change them retroactively. Most upgrades were fix, but you received a few points you could distribute yourselves.
After having healed himself, Blindingly and Splinters, he stepped up to heal Defiles. Just when he was finished, all their marks started to itch and glow. They changed a bit. Having shifted a line of symbol here, added or removed one there. A feeling of increased power came along with it.

Each of you can spend 2 stat points to buy attribute upgrades on top of the upgrades the marks provide. Each point can buy:
1 ATK or RATK or MATK or DEF
2 HP

Misses Wildly:
mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
became
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
:zzz:

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 46

Post by D34dlock » Tue May 24, 2016 1:09 am

Ranged Attack & Def are fine for stat placement.
I'm still reading shifters.

Nerre
Game Master
Posts: 4876

Foray Carnage Turn 47

Post by Nerre » Wed Jun 01, 2016 10:29 am

FORAY CARNAGE
Turn 47:

Events:
The bear looked very battered and beaten up, limping, half blind and bleeding from several wounds.

Kills quickly patched up Defiles' worst wound, before the bear could attack again. Then, in a last upsurge of power, the bear charged forward quickly. Kills jumped back and fell on his back, while Defiles spit out a quick prayer and stepped forward, his sword pointed at the beast with both hands, his head ducked underneath the approaching teeth. The bear impaled itself on the sword, then crashed onto Defiles, crushing him into the ground. The strong scent of the bear and its thick furr all over him almost suffocated him. The hard ground and the overwhelming weight on his chest caused him excruciating pain.
His friends shot and hit the already dying bear until it stopped moving. Then, slowly, they pushed it aside and free the trapped Defiles.
Kills took good care of his heavily injured friend, and slowly the pain waned.
Then, Kills healed all of them back to full health.

This took about a half hour. The group felt refreshed again, not only from the sleep, but also from the healing. The goblins were ready to proceed with their mission.

Info:
-Nice to have you back, D34dlock!

Characters:
.[tabs: Kills the Pain]

Player: Dlover
Attributes:
9/9 HP (6+3)
4.5 DEF (4+0.5)
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 3 hp and stop bleeding (1/turn)]
Spell Combat [Allows you to cast one (1/turn) spell along with an regular attack]
Spells:
Regrowth [heal over time: 2 hp in round 1 after casting, 2 hp in round 2 (1/turn)]
Inventory:
mark [OATH OF SALUBRITY II +2 HP; grants spell "Regrowth II"; grants "Spell Combat"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
8 silver coins
1 book [How to properly clean and seal wounds]
2 dagger (+0 ATK)
2 hatchet (+1 ATK)
1 necklace (human family pictures)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous

Attributes:
8/8 HP
4 DEF (2+2)
3 ATK (1+2)
3 RATK (1+2)
5 MATK (3+2)
Abilities:
Sneak Attack [Deal x2 damage against 1 opponent while sneaking. Works only once per opponent per battle (1/3 turns)]
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
mark [ARTFUL ASSASIN II +2 ATK +2 RATK +2 MATK; grants "Sneak Attack"] PERMANENT
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
11 silver coins
1 leather bracers (+0.5 DEF)
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
9/9 HP (8+1)
4 DEF (1+3)
2 ATK (1+1)
9 RATK (4+5)
Abilities:
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
Inventory:
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 longbow (+2 RATK) EQUIPPED
1 dagger (+0 ATK)
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
5 silver coins
1 hatchet (+1 ATK)
6 sets of leather rags
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
10/10 HP (8+2)
8 DEF (3+5)
9 ATK (5+4)
2 RATK (1+1)
Abilities:
Defensive Fighting [Allows you to lower your ATK to increase DEF to a maximum of 2 points. Lasts 2 turns. (1/6 turns)]
Inventory:
mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT II +2 HP +3 DEF +1 ATK; grants "Defensive Fighting"] PERMANENT
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF)
1 leather hood (+0.5 DEF)
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
9 silver coins
1 two-handed sword (+3 ATK)
2 large axe (+3 ATK; too large to use, human size)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
1 large axe (+3 ATK; too large to use, human size)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
7/7 HP (6+1)
6 DEF (4+2)
6+6 ATK (2+4/2+4)
3 RATK (1+2)
Abilities:
Rage II [grants 4 temporary hp that are lost first, +4 ATK -2 DEF -1 RATK. Lasts 8 turns. Afterwards you have -2 ATK for 4 turns.] (1/fight)
Two-Weapon Fighting [allows you to fight with a weapon in each hand. 40% chance to miss for each. If Offhand weapon is light, 20% to miss for each.]
Inventory:
mark [A CRIMSON HARBINGER +1 HP +3 ATK +1 RATK; grants Rage II; grants "Two-Weapon Fighting"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 hatchet (+1 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 silver coins
1 hatchet (+1 ATK)
1 shield (+1 DEF)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
:zzz:

User avatar
Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 47

Post by Dlover » Wed Jun 01, 2016 5:24 pm

So, what was the plan? Cross the river, circle around the human settlement?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 47

Post by Nerre » Thu Jun 02, 2016 3:58 pm

As far as I remember you did create false tracks to misdirect the humans. You created it from the north-south path towards the river, then you returned on your own track and went east, a bit uphill towards the mountains in the far east. Think you wanted to circle the town.
But you were too tired and had to rest, so you decided to rest a bit behind the street, so you could still hear things going on there, but without getting spotted. Then the bear surprised you, except for the last one keeping watch. :)

So far, you could not hear any movement on the road before or after the bear fight.
:zzz:

Runsaround
Converses Frequently
Posts: 629

Re: Foray Carnage Turn 47

Post by Runsaround » Sat Jun 04, 2016 10:03 am

So circling around to the settlement is the plan?
I have no idea what I'm doing, and IT IS GLORIOUS!

User avatar
Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 47

Post by Dlover » Sat Jun 04, 2016 4:04 pm

Yeah, let's carry on with that.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 47

Post by Nerre » Sun Jun 05, 2016 5:02 am

okay, waiting for the other players' posts.
:zzz:

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 47

Post by spiderwrangler » Sun Jun 05, 2016 7:08 am

Defiles is grateful to the others for saving his life after the beast fell on him.


(Any bear loot?)
Games I GM:
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User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 47

Post by NotStickFigures » Mon Jun 06, 2016 5:51 am

Splinters is ready to follow on with the plan.

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