Fair enough. In my opinion, +2 range is great on a 2 range move, but not so good on an 8 range move. Since at that point, you're basically out-distancing everything already. And I did suggest Levitate instead of Sky to balance things, which would solve the kiting problem somewhat.Arch Lich Burns wrote:I would put extra range as higher. Espessially as with a flying pokemon. They already get a giant boost for being able to attack in the air. And 5 damage is not really that much. And mort basically traded a unique ability for a different unique ability.
And a permanent +5 damage is actually pretty strong. It's equivalent to about +2DB for moves under DB10. And you can stack it, too - things like Type Boosters, Life Orb, Musician Songs, Last Chance Abilities, etc. Zeke is a great example; he gets +5 from Mach Speed, Vanguard, and Flying Booster. Throw in a Song of Might, and he's +20 ATK for Flying Moves, and +10 for everything else. That's basically +100%/+50% ATK at the moment, which is hardly insignificant.