I think normal type is best suited for dual type pokemon though because of how it can alter weaknesses.
For example
Not unless they're part of PTU 2.0 they won't. The devs have said they've stopped working on 1.5 entirely - the last thing they officially released were the new moves/abilities.Dlover wrote:Well, this is still partially homebrew, so I guess they're details that will come out later. If I had to guess, Provocation is probably the opposite of Infatuation. Instead of being unable to attack the source of the affliction, they'll be forced to.
There are a couple of good mechanical options, yeah. I was mainly joking about them being crap. Thematically though, how would you even describe a Rock/Normal Onix? Like...slightly rockier? But not as rocky as a pure Rock-type....?Natrivv wrote:So a bit late, but another good type to pair with normal in type syncing is psychic. That way psychic becomes immune to ghost type attacks in exchange for only losing 1 resistance.
I think normal type is best suited for dual type pokemon though because of how it can alter weaknesses.
For exampleanother thing about type synch, though it applies more to the type ace class, is stab hyper beam/giga impact is nothing to look down on, especially with you combine it with trainer feature plainly perfect which states it will automatically do maximun damage if it hits.► Show Spoiler
To give an example of how different 2.0 will be, here's some of the stuff they've already confirmed to be changing;castfromhp (a dev) wrote:PTU 2.0 (there won't be a release like what someone would normally imagine if we said "1.06") most certainly will NOT be compatible with current builds and campaigns. [...] We definitely don't expect anyone to switch to 2.0 mid-campaign when it's out.
Eh, getting your core classes horrifically nerfed is something you can get past with a helpful GM. Take it from someone who's gone from having a really powerful early game class to a pure support one in a single update.Dusk9 wrote:I doubt it - the one we us currently is based around levels and injuries, both of which are getting changed/removed. It's probably gonna be an "all or nothing" situation.
Honestly, I think we could probably managed updating to the new mechanics without too much issue. It's the class changes I'm worried about. If anyone's core classes get gutted or removed entirely, then transferring across might be completely impossible.
Some of the stuff they're talking about actually sounds super interesting. Particularly the new skill rank system and Move changes. Obviously I'll need to wait and see how it all looks together, but I'd be happy with making the switch if we all like it. Plus, we've always got to plan ahead for the next Pokemon game instalment tooM0rtimer wrote:I wonder what happens if you hit these "puzzle boxes" really, really hard...
But honestly, we'll figure out what we want to do once it gets here, if that is even to make the switch. We already have the things needed to import the new pokemon, which is the big bit- We don't necessarily need to switch besides that.