Civilization 6: ENTRIES for 2nd Round CLOSED

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Aegis J Hyena
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Aegis J Hyena » Sat Jun 28, 2014 4:22 pm

Minos start as Neutral, Dave, so they'd be a 5 on the silly calculation/average thing I did.
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D34dlock
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by D34dlock » Sat Jun 28, 2014 5:10 pm

Drop Underdark Connections for Toxic & Valley. Switch H2Ovore to Mundivore.

Should look like:
Space
Mundivore
Toxic
Valley
I'm still reading shifters.

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Jibjib
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Jibjib » Sat Jun 28, 2014 5:21 pm

Could I swap Redstone for Claws and H2Ovore for mundivore?

Should now be Claws, Toxic, Valley, Mundivore
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Bahamut
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Bahamut » Sat Jun 28, 2014 5:50 pm

I'd like to drop everything but Mundivore for Pro.

Should now be Mundivore, Pro

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madmartin26
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by madmartin26 » Sat Jun 28, 2014 6:18 pm

switching h2ovore to mundivore.

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Aegis J Hyena
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Aegis J Hyena » Sat Jun 28, 2014 6:28 pm

If we reach 30 pages before the 2nd, I'll close votes then, though apparently it's starting to become obvious which tweaks you want.

Which actually makes sense, as I just got a nice idea on how to tie it all together...
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BadgeAddict
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by BadgeAddict » Sat Jun 28, 2014 6:46 pm

Let me know if i missed anything...
► Show Spoiler

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Quarg
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Quarg » Sat Jun 28, 2014 6:50 pm

Switch to Pro
and
Redstone

Thanks Badge...
Really...why are you reading this?

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Davecom3
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Davecom3 » Sat Jun 28, 2014 6:58 pm

So splitting things into approximate 1/3 sections between Lawful/Neutral/Chaotic, we wind up True Neutral with Lawful (splits between Lawful/Neutral/Chaotic= 0-557/557-1128/1128-1685, Neutral:735) and Evil (splits between Good/Neutral/Evil= 0-557/557-1128/1128-1685, Neutral:947.5) tendencies. Neutral Center: 842.5

Edit:Oops, forgot the half-breeds. Population+ may have further effects on alignment, but, calculated without Population+, this is how the alignment stands, as far as I can determine.
Last edited by Davecom3 on Sat Jun 28, 2014 8:29 pm, edited 2 times in total.

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kida
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by kida » Sat Jun 28, 2014 7:19 pm

Switch to redstone and pro.

Could we spam this thread until we reach page 30 to close the results as is?
:D

D34dlock
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by D34dlock » Sat Jun 28, 2014 9:30 pm

If how the last lock was done how it stands now we will get Pro & a roll off between Mundivore, Redstone, & Claws.
I'm still reading shifters.

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kida
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by kida » Sat Jun 28, 2014 9:39 pm

Redstone wins thank to quarg

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GathersIngredients
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by GathersIngredients » Sat Jun 28, 2014 10:56 pm

What does the +150% metabolism speed of the mundivore mean? Is that some variant of the 'accelerated metabolism'?


And, yeah, I'd rather have mundivore than redstone (did you see that one of them is 'twitchy explosive in WATER'? I'm not so sure I want this in a world where we are all traveling around on tubs of metal/wood on the ocean... It's not about whether or not we can keep our cargo area dry enough, it's about the enemy having that stuff as PCM = pirate counter measures), so I'm switching from h2ovore to mundivore. But I'd still like clarification on the metabolism thingy.

Pro (3)
Mundivore
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kida wrote:Could we spam this thread until we reach page 30 to close the results as is?
:D
Now that's just plain evil. Give people in other timezones a chance to react to the new developments and try to get what they want (or avoid what they don't want), too! ;) :P :lol:
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kida
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by kida » Sat Jun 28, 2014 11:26 pm

I don't understand mundivore.
It basically eat everything (as we eat without mundivore) but get less nutrition.
It's just stupied. Plus we don't get the extra 2 tweaks. H2Ovore was much better.

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GathersIngredients
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by GathersIngredients » Sat Jun 28, 2014 11:44 pm

Mundivore is a bit different to 'non-tempered nutrition'. It lets you eat ANYTHING, so not only meats and plant parts, but stuff like rocks, metal, wood, acid, poison, the fur, dry bone, horn, hooves and whatnot of animals... and get nutrition from that. Water 'only', too, if I understood Aegis correctly.

I'm not sure what simple celled usually eat, but most other creatures need meat and/or plants (carnivore, herbivore, omnivore) and fresh water to drink. With mundivore we can just eat or drink anything that is available. If we get stuck in a void, we could at least eat our ships. If we get stuck in the ocean, we can eat the water and/or and drifting materials. Or dive to the bottom of the ocean and eat handfuls of sand. Or whatever. That's mundivore.

If we didn't get mundivore (or h2ovore) we'd have to get fish or algea or whatever else we can find, while stuck out on sea. (Maybe revert to cannibalism and eat our own dead. Or maybe chew some of our extra arms off - after getting them, if we don't pick pro - that would make badge happy at least... :lol: ) We have those options, too, with mundivore, but we are not limited to it.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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kida
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by kida » Sat Jun 28, 2014 11:48 pm

Badge - you really need xls, so you won't miscount ;)
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kida
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by kida » Sun Jun 29, 2014 12:10 am

Dlover, madmartin - you voted too many tweaks. Here is thecurrent status without your vote:
► Show Spoiler
Gathers - i'm not sure it includes eating water. What about eating energy of the dead like necrovore?
Looking(briefly I'll admit) at the races we have I don't see any diet restrictions.
In past civs I don't remember food as a big issue. When you fighting for your life all the time you don't pay attention to what you eat. Why does everyone so afraid for our food this time? We will probably spend one month action to establish fishing station and after that Aegis will probably forget we need to eat(unless we will have a special tweak he will have to remember)

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Dlover
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Dlover » Sun Jun 29, 2014 1:16 am

kida wrote:Dlover, madmartin - you voted too many tweaks.
Dlover wrote:I'm changing my votes to;
(1) Mundivore
(3) Pro
kida wrote:Gathers - i'm not sure it includes eating water. What about eating energy of the dead like necrovore?
Aegis J Hyena wrote:And yes to the others --- Mundivore includes water. It's an "eats-ANYTHING" sort of thing.
Those help? Hope they do, it took me three runs through the last four pages to find them, even though I knew they were there. :P
I'll also give you that my change was at the end of a fairly large post (for me), so it's reasonable that you'd miss it.
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Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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kida
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by kida » Sun Jun 29, 2014 2:03 am

[quote="kida"]

Ok - i relied on Badge's last count. He didn't remove your first vote and he added madmartin to nomadic somehow...

Everyone - please double check the list...
► Show Spoiler

Davecom3
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Davecom3 » Sun Jun 29, 2014 2:49 am

Food is a resource, so I'd imagine there'd be a risk of running out of food without a plentiful food source.

nikohl
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by nikohl » Sun Jun 29, 2014 3:37 am

Stick me down for mundivore. I'm not that fussed about it, I'd just rather it than redstone.

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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Kelten » Sun Jun 29, 2014 3:57 am

soddenly getting an image of a oger eating a frying-pan...
Im ok with that!
Moving giant to Mundivore
Click here if you want to beat me up!

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BadgeAddict
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by BadgeAddict » Sun Jun 29, 2014 4:32 am

It was a really long day yesteday, allow me to apologize for screwing up after attempting to dig 21 post holes 2' deep yesterday....noticed i said attempted....18 inches down and then rocks in every single hole....

Thank you for helping out kida, I dub thee, assistant to the Tally Master.

I'm sorry for bitching about h20vore, i just couldn't understand how to get the point across until i remembered about mundivore.

Everyone - please double check the list...
1. Updated for NewoneAround (Below)
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Last edited by BadgeAddict on Sun Jun 29, 2014 4:45 am, edited 1 time in total.

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NewOneAround
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by NewOneAround » Sun Jun 29, 2014 4:41 am

dropping PRO.

Redstone
Claws
Toxic

And a tripple hiphiphussa for our tallymaster and assistant.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

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Dlover
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Re: Civilization 6: ENTRIES for 2nd Round OPEN

Post by Dlover » Sun Jun 29, 2014 4:48 am

We rather need to not have redstone. It sounds cool, yes, but despite Steampunk, we have quite a few cons that reduce our technological skill, which balances out our advantages. Chances are, we won't be able to implement the resources very efficiently, and if people were concerned the ocean would suddenly become non-water, then it's a near certainty that enemies will make armaments from the one that explodes in water. That would be very bad for us.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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