Also I'll try to keep track of important stats or information in the OP here so we have an easy reference. Shoot me a message if there is something you want me to keep track of here. Also please keep track of your own characters and double check me on them, I do make mistakes.
► Show Spoiler
Humming Short Sword, Bronze-Blade, Oak Hilt - Pat
Humming Dragonscale (Bronze) Leather Gauntlet - Pat
Humming leather Duelist Gloves - Pat
Broken Fire-Breathing Minotaur Statue - Kida
Humming Dragonscale (Bronze) Leather Gauntlet - Pat
Humming leather Duelist Gloves - Pat
Broken Fire-Breathing Minotaur Statue - Kida
► Show Spoiler
Friendly Baby Dragon - Chuck
Friendly Satyr - Chuck
Friendly Satyr - Chuck
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(Much is yet undefined, only jobs that "construct" are listed here)
Carpenter - Synch
Smith - Gathers
Stone Worker - Synch
Leather Worker -
Tailor - don
Cook - Gathers
Alchemist - chuck
Trapper - badge
Enchanter - pat, kida
Carpenter - Synch
Smith - Gathers
Stone Worker - Synch
Leather Worker -
Tailor - don
Cook - Gathers
Alchemist - chuck
Trapper - badge
Enchanter - pat, kida
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Magical flash traps - Badge & Kida
Duck's transformation - Chuck
Duck's transformation - Chuck
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Chuck
Orc
Strength: 7
Constitution: 7
Dexterity: 7
Intelligence: 6
Wisdom: 6
Perception: 7
Charisma: 4
Diplomacy: 10 exp
Stealth: lvl2, 60 exp
Forage: 10 exp
Carpentry: 10 exp
Kida
beholder
Strength: 3
Constitution: 4
Dexterity: 10
Intelligence: 14
Wisdom: 12
Perception: 18
Charisma: 1
Mining: 7 exp
Stealth: 2 exp
Badge
gnoll
Strength: 4 (+2 group tactics)
Constitution: 4 (+2 group tactics)
Dexterity: 4 (+2 group tactics)
Intelligence: 1 (+2 hivemind)
Wisdom: 2
Perception: 4 (+2 group tactics)
Charisma: 1
mining: 10 exp
stealth: lvl 1, 20 exp
carpenty: lvl 1, 25 exp
traps: lvl 1, 25 exp
Gathers
Minotaur
Strength: 14
Constitution: 14
Dexterity: 8
Intelligence: 7
Wisdom: 7
Perception: 6
Charisma: 4
carpentry: lvl1, 20 exp
stoneworking: lvl 1, 20 exp
Pat
beholder
Strength: 3
Constitution: 4
Dexterity: 10
Intelligence: 14
Wisdom: 12
Perception: 18
Charisma: 1
foraging: 9 exp
stealth: 15 exp
spell lore: lvl 1, 20 exp
enchanting: lvl 1, 20 enchanting
Don
Minotaur
Strength: 14
Constitution: 14
Dexterity: 8
Intelligence: 7
Wisdom: 7
Perception: 6
Charisma: 4
tailor: lvl 1, 25 exp
foraging: lvl 1, 20 exp
diplomacy: lvl 1, 40 exp
Synch
gremlin
Strength: 4
Constitution: 4
Dexterity: 4
Intelligence: 1
Wisdom: 1
Perception: 4
Charisma: 1
Foraging: 5 exp
Stoneworking: lvl 1, 20 exp
Perk: outsourcing
Alaen:
beholder
Strength: 3
Constitution: 4
Dexterity: 10
Intelligence: 14
Wisdom: 12
Perception: 19
Charisma: 1
mining: lvl 1, 20 exp
Noland
gnoll
Strength: 5 (+2 group tactics)
Constitution: 4 (+2 group tactics)
Dexterity: 4 (+2 group tactics)
Intelligence: 1 (+2 hivemind)
Wisdom: 2
Perception: 4 (+2 group tactics)
Charisma: 1
Carpentry: lvl 1, 20 exp
Polearms: 14 exp
Game
orc
Strength: 7
Constitution: 7
Dexterity: 7
Intelligence: 6
Wisdom: 6
Perception: 7
Charisma: 4
Carpentry: 10 exp
Foraging: 15 exp
Orc
Strength: 7
Constitution: 7
Dexterity: 7
Intelligence: 6
Wisdom: 6
Perception: 7
Charisma: 4
Diplomacy: 10 exp
Stealth: lvl2, 60 exp
Forage: 10 exp
Carpentry: 10 exp
Kida
beholder
Strength: 3
Constitution: 4
Dexterity: 10
Intelligence: 14
Wisdom: 12
Perception: 18
Charisma: 1
Mining: 7 exp
Stealth: 2 exp
Badge
gnoll
Strength: 4 (+2 group tactics)
Constitution: 4 (+2 group tactics)
Dexterity: 4 (+2 group tactics)
Intelligence: 1 (+2 hivemind)
Wisdom: 2
Perception: 4 (+2 group tactics)
Charisma: 1
mining: 10 exp
stealth: lvl 1, 20 exp
carpenty: lvl 1, 25 exp
traps: lvl 1, 25 exp
Gathers
Minotaur
Strength: 14
Constitution: 14
Dexterity: 8
Intelligence: 7
Wisdom: 7
Perception: 6
Charisma: 4
carpentry: lvl1, 20 exp
stoneworking: lvl 1, 20 exp
Pat
beholder
Strength: 3
Constitution: 4
Dexterity: 10
Intelligence: 14
Wisdom: 12
Perception: 18
Charisma: 1
foraging: 9 exp
stealth: 15 exp
spell lore: lvl 1, 20 exp
enchanting: lvl 1, 20 enchanting
Don
Minotaur
Strength: 14
Constitution: 14
Dexterity: 8
Intelligence: 7
Wisdom: 7
Perception: 6
Charisma: 4
tailor: lvl 1, 25 exp
foraging: lvl 1, 20 exp
diplomacy: lvl 1, 40 exp
Synch
gremlin
Strength: 4
Constitution: 4
Dexterity: 4
Intelligence: 1
Wisdom: 1
Perception: 4
Charisma: 1
Foraging: 5 exp
Stoneworking: lvl 1, 20 exp
Perk: outsourcing
Alaen:
beholder
Strength: 3
Constitution: 4
Dexterity: 10
Intelligence: 14
Wisdom: 12
Perception: 19
Charisma: 1
mining: lvl 1, 20 exp
Noland
gnoll
Strength: 5 (+2 group tactics)
Constitution: 4 (+2 group tactics)
Dexterity: 4 (+2 group tactics)
Intelligence: 1 (+2 hivemind)
Wisdom: 2
Perception: 4 (+2 group tactics)
Charisma: 1
Carpentry: lvl 1, 20 exp
Polearms: 14 exp
Game
orc
Strength: 7
Constitution: 7
Dexterity: 7
Intelligence: 6
Wisdom: 6
Perception: 7
Charisma: 4
Carpentry: 10 exp
Foraging: 15 exp
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Duck:
[Fingers merge into flippers. +1 to movement in water, -5 to all Physical Skill Checks]
5 Butchering Exp / 10 Mining Exp / 10 Foraging Exp / 2 Stealth EXP
Ruk-Ruk:
"WHAT THE HELL RUK-RUK!"
Stealth: lvl 2, 65 Exp
Foraging: lvl 1, 20 Exp
Bound to Chuck for 4 more weeks
Hestalt:
Foraging: 15 Exp
Tailoring: 15 Exp
Bound to Don for 8 more weeks
Apprentice in tailoring
Artemir:
Foraging: lvl1, 20 Exp
Tailoring: 10 Exp
Bound to Don for 4 more weeks
Apprentice in tailoring
[Fingers merge into flippers. +1 to movement in water, -5 to all Physical Skill Checks]
5 Butchering Exp / 10 Mining Exp / 10 Foraging Exp / 2 Stealth EXP
Ruk-Ruk:
"WHAT THE HELL RUK-RUK!"
Stealth: lvl 2, 65 Exp
Foraging: lvl 1, 20 Exp
Bound to Chuck for 4 more weeks
Hestalt:
Foraging: 15 Exp
Tailoring: 15 Exp
Bound to Don for 8 more weeks
Apprentice in tailoring
Artemir:
Foraging: lvl1, 20 Exp
Tailoring: 10 Exp
Bound to Don for 4 more weeks
Apprentice in tailoring
► Show Spoiler
Food-stocks:
Meat: 300 Units
Plants: 300 Units
Fresh Water: Fresh-Water Pond (Unlimited)
Unprocessed Food-stocks:
Turtle Meat: (12 available)
Larvae: (68 available) [Will Rot Next Week If Not Processed]
Minnows: (61 available) [Will Rot Next Week If Not Processed]
Pears: (4 available)
Sunfish Meat: (6 available)
Apples: (4 available)
Mint: (12 available)
Mushrooms: (107 available)
Lichen: (66 available)
Rabbit Meat: 85 available)
Blueberries: (35 available)
Rosemary: (61 available)
Peppercorns: (70 available)
Livestock
sheep (sheared): 1
Gold Coins And Gems:
Gold Coins: (707 available)
Polished Gems: (50 available)
small unpolished rubies: (7)
large polished emerald: (1)
medium polished ruby: (1)
D'jinn Crystal Mana:
Currently: 800/800
Fuel:
Current Fuel: 200/200 Units
Weapons:
Soapstone Pickaxe: [1d2 damage, To Hit: -3, Durability: 3/5] [+1 to Mining Skill Checks] (4)
Soapstone Pickaxe: [1d2 damage, To Hit: -3, Durability: 5/5] [+1 to Mining Skill Checks] (1)
Soapstone Knife: [1d2 damage, To Hit: -3, Durability: 4/5] [+1 to Foraging Skill Checks, +1 to Butchering Skill Checks] (1)
Soapstone Knife: [1d2 damage, To Hit: -3, Durability: 5/5] [+1 to Foraging Skill Checks, +1 to Butchering Skill Checks] (1)
Obsidian Knife: [1d5 Damage, To Hit: -1, Durability: 9/10] [+2 to Foraging Skill Checks, +2 to Butchering Skill Checks](1 available)
Soapstone Axe: [1d3 Damage, To Hit: -3, Durability 4/5] [+1 to Foraging Skill Checks] (1 available)
Simple Stone Hammer: [Damage: 1d2, Durability: 5/5] [+1 to Smithing Skill Checks, +1 to Carpentry Skill Checks, +1 to Stoneworking Skill Checks] (1)
Shoddy Yew Halberd: [Damage: 1d4, Durability: 15/15, Range: +2 Tiles, Attack Speed: -4, To Hit: +2]
Simple Soapstone Knife: (Masterwork) <You May Name> [Damage: 1d4, Durability: 15/15, Attacks Per Round: -1] [Gains +1 Foraging/Cooking/Carpentry Bonus Per 10 Durability] [Gains +1 Foraging/Cooking/Carpentry Bonus Per 1 Attack Speed] [Gains +1 Foraging/Cooking/Carpentry Bonus Per D#] [Current Bonuses: +3 Foraging/Cooking/Carpentry]
Simple Oak Wooden Spear: (Masterwork) [Damage: 1d4, Durability: 7/7, Range: 3 Tiles, Attack Speed: -1 Per Round, To Hit Bonus: +3] [Gains +1 Damage per 10 Durability]
Armors:
Rotted Doghide Jerkin: [2 AC, Durability: 2/2] (3 available)
Tools:
Grass-Woven Basket: [Durability: 3/5] [+1 to Foraging Skill Checks] (10 available)
Simple Grass Woven Basket [Durability: 5/5, Capacity: +5] [Foraging: +1] (1)
Simple Grass Woven Basket (Masterwork) [Durability: 15/15, Capacity: +26] [Foraging: +2] (1)
Simple Large Woven Basket (Masterwork) [Durability: 20/20, Capacity: +35] [Foraging: +5] [Must be Equipped to Back Slot] (1)
Copper Shears: [1d2 Damage, To Hit: 0, Durability: 4/5] [+4 to Foraging Skill Checks] [Allows harvesting Wool from Sheep] (2 available)
Shoddy Iron Shovel [1d2 damage, 10/10 durability] [+2 Mining, +2 Foraging]
Shoddy Iron Pot [+2 Cooking, +2 Alchemy]
Simple Oak Hoe [Damage: 1,Durability: 8/8, Swing Speed: -1, Range: +2 Tiles] [+1 Foraging while Farming]
Books:
Masterwork smithing book: [69 exp]
Adventurer's First Choose Your Own Adventure Book
Rock 'N Roll Balderdash
Building Materials:
Soapstone Bricks: [AC 4, Durability: 20/20] (996 available)
Oak Wooden Planks: [AC 1, Durability: 5/5] (998 available)
Walnut Planks: (79 available)
Raw Materials:
Raw Soapstones: (100 available)
Raw Copper Ore: (41 available)
Raw Gold Ore: (5 available)
Oak Logs: (20 available)
Wheat Seeds: (5 available)
Raw Flax: (10 available)
10 flax (not sure if itÔÇÖs the same as raw flax?)
Flaxseeds: (7 available)
Animal Bones: (34 available)
Turtle Bones (12 available)
Fish Bones (12 available)
Raw Sheep Wool (2 available)
Oak Logs (20 available)
Leaves: (4061 available)
Sunfish Scales: (60 available)
Rabbit Hides: (20 available)
long grass: (29 available)
Creation Components:
Copper Ingots: (2 available)
Gold Bars: (2 available)
Oak Wood Poles (3 available)
Obsidian Chunks: (10 available)
Random/Not Sure Where It Goes:
Found 1 Skeleton (Not animated) (Head missing!)
Turtle Shells: (6 available)
Meat: 300 Units
Plants: 300 Units
Fresh Water: Fresh-Water Pond (Unlimited)
Unprocessed Food-stocks:
Turtle Meat: (12 available)
Larvae: (68 available) [Will Rot Next Week If Not Processed]
Minnows: (61 available) [Will Rot Next Week If Not Processed]
Pears: (4 available)
Sunfish Meat: (6 available)
Apples: (4 available)
Mint: (12 available)
Mushrooms: (107 available)
Lichen: (66 available)
Rabbit Meat: 85 available)
Blueberries: (35 available)
Rosemary: (61 available)
Peppercorns: (70 available)
Livestock
sheep (sheared): 1
Gold Coins And Gems:
Gold Coins: (707 available)
Polished Gems: (50 available)
small unpolished rubies: (7)
large polished emerald: (1)
medium polished ruby: (1)
D'jinn Crystal Mana:
Currently: 800/800
Fuel:
Current Fuel: 200/200 Units
Weapons:
Soapstone Pickaxe: [1d2 damage, To Hit: -3, Durability: 3/5] [+1 to Mining Skill Checks] (4)
Soapstone Pickaxe: [1d2 damage, To Hit: -3, Durability: 5/5] [+1 to Mining Skill Checks] (1)
Soapstone Knife: [1d2 damage, To Hit: -3, Durability: 4/5] [+1 to Foraging Skill Checks, +1 to Butchering Skill Checks] (1)
Soapstone Knife: [1d2 damage, To Hit: -3, Durability: 5/5] [+1 to Foraging Skill Checks, +1 to Butchering Skill Checks] (1)
Obsidian Knife: [1d5 Damage, To Hit: -1, Durability: 9/10] [+2 to Foraging Skill Checks, +2 to Butchering Skill Checks](1 available)
Soapstone Axe: [1d3 Damage, To Hit: -3, Durability 4/5] [+1 to Foraging Skill Checks] (1 available)
Simple Stone Hammer: [Damage: 1d2, Durability: 5/5] [+1 to Smithing Skill Checks, +1 to Carpentry Skill Checks, +1 to Stoneworking Skill Checks] (1)
Shoddy Yew Halberd: [Damage: 1d4, Durability: 15/15, Range: +2 Tiles, Attack Speed: -4, To Hit: +2]
Simple Soapstone Knife: (Masterwork) <You May Name> [Damage: 1d4, Durability: 15/15, Attacks Per Round: -1] [Gains +1 Foraging/Cooking/Carpentry Bonus Per 10 Durability] [Gains +1 Foraging/Cooking/Carpentry Bonus Per 1 Attack Speed] [Gains +1 Foraging/Cooking/Carpentry Bonus Per D#] [Current Bonuses: +3 Foraging/Cooking/Carpentry]
Simple Oak Wooden Spear: (Masterwork) [Damage: 1d4, Durability: 7/7, Range: 3 Tiles, Attack Speed: -1 Per Round, To Hit Bonus: +3] [Gains +1 Damage per 10 Durability]
Armors:
Rotted Doghide Jerkin: [2 AC, Durability: 2/2] (3 available)
Tools:
Grass-Woven Basket: [Durability: 3/5] [+1 to Foraging Skill Checks] (10 available)
Simple Grass Woven Basket [Durability: 5/5, Capacity: +5] [Foraging: +1] (1)
Simple Grass Woven Basket (Masterwork) [Durability: 15/15, Capacity: +26] [Foraging: +2] (1)
Simple Large Woven Basket (Masterwork) [Durability: 20/20, Capacity: +35] [Foraging: +5] [Must be Equipped to Back Slot] (1)
Copper Shears: [1d2 Damage, To Hit: 0, Durability: 4/5] [+4 to Foraging Skill Checks] [Allows harvesting Wool from Sheep] (2 available)
Shoddy Iron Shovel [1d2 damage, 10/10 durability] [+2 Mining, +2 Foraging]
Shoddy Iron Pot [+2 Cooking, +2 Alchemy]
Simple Oak Hoe [Damage: 1,Durability: 8/8, Swing Speed: -1, Range: +2 Tiles] [+1 Foraging while Farming]
Books:
Masterwork smithing book: [69 exp]
Adventurer's First Choose Your Own Adventure Book
Rock 'N Roll Balderdash
Building Materials:
Soapstone Bricks: [AC 4, Durability: 20/20] (996 available)
Oak Wooden Planks: [AC 1, Durability: 5/5] (998 available)
Walnut Planks: (79 available)
Raw Materials:
Raw Soapstones: (100 available)
Raw Copper Ore: (41 available)
Raw Gold Ore: (5 available)
Oak Logs: (20 available)
Wheat Seeds: (5 available)
Raw Flax: (10 available)
10 flax (not sure if itÔÇÖs the same as raw flax?)
Flaxseeds: (7 available)
Animal Bones: (34 available)
Turtle Bones (12 available)
Fish Bones (12 available)
Raw Sheep Wool (2 available)
Oak Logs (20 available)
Leaves: (4061 available)
Sunfish Scales: (60 available)
Rabbit Hides: (20 available)
long grass: (29 available)
Creation Components:
Copper Ingots: (2 available)
Gold Bars: (2 available)
Oak Wood Poles (3 available)
Obsidian Chunks: (10 available)
Random/Not Sure Where It Goes:
Found 1 Skeleton (Not animated) (Head missing!)
Turtle Shells: (6 available)
► Show Spoiler