Assuming that Gathers' count is correct...
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A) Keep which evolutionary benefits? You can keep four.
1) Arms of the Leaf Katha (wield weapons in "hands" instead of talons, but requires more food)
2) Combat skills of the Military Katha (bonuses to combat)
3) Manip's "shooting out of plates" (+Ranged Attack, +Damage, -Speed) [month 12 of last stage]
4) Dia's Clairvoyance (only on main hiveminds; prevents surprise/flanks)
5) Manip's "blinding aura" mutation (thus a Detect Magic will blind its caster if it detects Katha, the constant Turning effect has dropped to 10th level instead of 14th)
6) Geou's "Detect Nonthinkers at 20' Range" (useful for identifying healing herbs, and it pierces things like thought shrouds and Mind Blank)
7) Strengthen Talons' grip (immunity to disarm if wielding weapon, stronger kick)
8 ) Manip's Levitation (still very clumsy, stronger if you adorn yourself with iron, but it floats you over pits and traps)
9) Thicken Armor (+AC, +HP, +Weight, -Speed)
10) Leap 30' straight up (from trying to reach the Leaf Katha)
11) Leaf Katha Chameleon Power (approximately 30% stealth if moving, 80% if standing still)
12) Delver's Fast Healing (1/round, +1 per 3 uninjured Katha nearby, +2 if a Hivemind is nearby)
13) Choushu's Split Brain (+Intelligence, requires more food)
14) Improved Echolocation (from the Cavern Katha)
15) Proximity to Icy Periwinkle (Strengthened gravity-based tricks, but you're bigger and slower)
16) Proximity to Red Neon Stone (Deforms the local environment with unique formations/specials, may rarely wild surge on random Katha)
17) Proximity to Lavender Stone (Bonus to magic later, specifically Evocations and energy/force effects)
1) Arms of the Leaf Katha (wield weapons in "hands" instead of talons, but requires more food)
2) Combat skills of the Military Katha (bonuses to combat)
3) Manip's "shooting out of plates" (+Ranged Attack, +Damage, -Speed) [month 12 of last stage]
4) Dia's Clairvoyance (only on main hiveminds; prevents surprise/flanks)
5) Manip's "blinding aura" mutation (thus a Detect Magic will blind its caster if it detects Katha, the constant Turning effect has dropped to 10th level instead of 14th)
6) Geou's "Detect Nonthinkers at 20' Range" (useful for identifying healing herbs, and it pierces things like thought shrouds and Mind Blank)
7) Strengthen Talons' grip (immunity to disarm if wielding weapon, stronger kick)
8 ) Manip's Levitation (still very clumsy, stronger if you adorn yourself with iron, but it floats you over pits and traps)
9) Thicken Armor (+AC, +HP, +Weight, -Speed)
10) Leap 30' straight up (from trying to reach the Leaf Katha)
11) Leaf Katha Chameleon Power (approximately 30% stealth if moving, 80% if standing still)
12) Delver's Fast Healing (1/round, +1 per 3 uninjured Katha nearby, +2 if a Hivemind is nearby)
13) Choushu's Split Brain (+Intelligence, requires more food)
14) Improved Echolocation (from the Cavern Katha)
15) Proximity to Icy Periwinkle (Strengthened gravity-based tricks, but you're bigger and slower)
16) Proximity to Red Neon Stone (Deforms the local environment with unique formations/specials, may rarely wild surge on random Katha)
17) Proximity to Lavender Stone (Bonus to magic later, specifically Evocations and energy/force effects)
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A)Pick four.
1) 2 (Patdragon, Krulle)
2) 1 (Badge, )
3)
4) 6 (Chuck, Badge, D34dlock, Nolandking, Gathers, Krulle)
5) 1 (Burns, )
6) 2 (Badge, D34dlock)
7) 2 (Nolandking, Krulle)
8 )
9)
10)
11) 4 (Chuck, Burns, Patdragon, Gathers)
12) 5 (Burns, D34dlock,Nolandking, Gathers, Krulle)
13) 5 6 (Burns, Patdragon, Badge, D34dlock, Nolandking, Gathers)
14)
15) 1 (Chuck, )
16)
17) 2 (Chuck, Patdragon, )
1) 2 (Patdragon, Krulle)
2) 1 (Badge, )
3)
4) 6 (Chuck, Badge, D34dlock, Nolandking, Gathers, Krulle)
5) 1 (Burns, )
6) 2 (Badge, D34dlock)
7) 2 (Nolandking, Krulle)
8 )
9)
10)
11) 4 (Chuck, Burns, Patdragon, Gathers)
12) 5 (Burns, D34dlock,Nolandking, Gathers, Krulle)
13) 5 6 (Burns, Patdragon, Badge, D34dlock, Nolandking, Gathers)
14)
15) 1 (Chuck, )
16)
17) 2 (Chuck, Patdragon, )
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B) Where are you going to set up shop? Pick your "main" environment, since the Katha can survive in a variety of them.
1) Any place with a geothermal lake (and thus 'impure' water, caves and minerals to work with)
2) A return to the desert (+Minerals, but the Spiral Eagles have become sentient)
3) The snow/tree line of Evergreen forests (where your noctournal nature and cold bloodedness is an advantage)
4) Tropical swamps (lots of predators, lots of food, but you lose your cold blooded trait and some breath weapon strength)
5) Caverns (to take advantage of stealth and echoes of sound; +food but plates/skin lightens, making you easy to spot)
6) Forest Treetops (as the Leaf Katha; increases hiding/ambushing potential, but also makes you smaller and more agile giving you less HP)
7) Nomadic, just following the local food supply while having no real home (Less to lose if you need to quickly run)
1) Any place with a geothermal lake (and thus 'impure' water, caves and minerals to work with)
2) A return to the desert (+Minerals, but the Spiral Eagles have become sentient)
3) The snow/tree line of Evergreen forests (where your noctournal nature and cold bloodedness is an advantage)
4) Tropical swamps (lots of predators, lots of food, but you lose your cold blooded trait and some breath weapon strength)
5) Caverns (to take advantage of stealth and echoes of sound; +food but plates/skin lightens, making you easy to spot)
6) Forest Treetops (as the Leaf Katha; increases hiding/ambushing potential, but also makes you smaller and more agile giving you less HP)
7) Nomadic, just following the local food supply while having no real home (Less to lose if you need to quickly run)
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B)Pick your "main" environment.
1) 3 (Burns, Patdragon, Nolandking)
2) 1 (D34dlock)
3) 1 (Gathers)
4)
5)
6)
7) 3 (Chuck, Badge, Krulle)
1) 3 (Burns, Patdragon, Nolandking)
2) 1 (D34dlock)
3) 1 (Gathers)
4)
5)
6)
7) 3 (Chuck, Badge, Krulle)
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C) What bonus traits ya want? You get 3.
1) Larger size (more hit dice)
2) Razor sharp talons (armor piercing, +4 to hit, critical easier during combat)
3) Expanded Minds (Less Hiveminds needed to control the Clan)
4) Wild Mutations (thanks to the Lavender Stone; these will be powerful but can swing good or bad)
5) Enhanced heat beam (greater damage, melt stone)
6) Lengthened feeler-manipulators (14 inches, can be withdrawn like a turtle's neck)
7) Strengthened Ultrasonics (like a Destrachan, but only one in ninety along with the hiveminds get this power)
8 ) Strengthened Magnetic Field (Limited but efficient Telekinesis)
9) Strengthened Trunk/Trunk Mouths (bigger damage)
10) Enhanced Frost Breath (Causes instant hypothermia, but reduced to 1/day, damage scales like a young dragon's)
1) Larger size (more hit dice)
2) Razor sharp talons (armor piercing, +4 to hit, critical easier during combat)
3) Expanded Minds (Less Hiveminds needed to control the Clan)
4) Wild Mutations (thanks to the Lavender Stone; these will be powerful but can swing good or bad)
5) Enhanced heat beam (greater damage, melt stone)
6) Lengthened feeler-manipulators (14 inches, can be withdrawn like a turtle's neck)
7) Strengthened Ultrasonics (like a Destrachan, but only one in ninety along with the hiveminds get this power)
8 ) Strengthened Magnetic Field (Limited but efficient Telekinesis)
9) Strengthened Trunk/Trunk Mouths (bigger damage)
10) Enhanced Frost Breath (Causes instant hypothermia, but reduced to 1/day, damage scales like a young dragon's)
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C) Pick three.
1)
2) 1 (Badge, )
3) 4 (Burns, Patdragon, Badge,Nolandking)
4) 4 (Chuck, Burns, Patdragon, Krulle)
5) 3 (Badge,Burns, Gathers)
6) 2 (Gathers, Krulle)
7) 3 (Chuck, D34dlock, Nolandking)
8 ) 5 (Chuck, Patdragon, D34dlock, Nolandking, Gathers)
9)
10) 1(D34dlock)
1)
2) 1 (Badge, )
3) 4 (Burns, Patdragon, Badge,Nolandking)
4) 4 (Chuck, Burns, Patdragon, Krulle)
5) 3 (Badge,Burns, Gathers)
6) 2 (Gathers, Krulle)
7) 3 (Chuck, D34dlock, Nolandking)
8 ) 5 (Chuck, Patdragon, D34dlock, Nolandking, Gathers)
9)
10) 1(D34dlock)
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D) And finally, let's get a social outlook going. You can pick two.
1) Military outlook, as per the Military Katha (Bonus to combat skill, but a bit xenophobic even to other Clans)
2) Social and "charismatic" like the Leaf Katha (Bonus to dealing with other creatures, but slower "research" otherwise)
3) Shy and reclusive (the Cavern Katha, allowing instinct/logical-problems bonuses but a lack of allies overall)
4) Biological leanings toward the Divine and gods (Shamanistic and Ritual)
5) Biological leanings toward magic and the Arcane (Sorcerer and Uncontrollable)
6) Mental leanings toward the Divine and gods (Clerical and holy symbols)
7) Mental leanings toward magic and the Arcane (Wizardly and books)
8 ) Jack of all trades (No real bonuses; if this is paired with something else it doubles the other's bonus)
9) Warlike, "Death to everything" (big bonuses to combat but no allies at all)
10) Rigid Class Structure (born into a given place, cannot progress; such powerful structure means strengthened minds)
11) Strongest First Weakest Last outlook (Lawful or Neutral Evil), those that can best you are respected/assisted
1) Military outlook, as per the Military Katha (Bonus to combat skill, but a bit xenophobic even to other Clans)
2) Social and "charismatic" like the Leaf Katha (Bonus to dealing with other creatures, but slower "research" otherwise)
3) Shy and reclusive (the Cavern Katha, allowing instinct/logical-problems bonuses but a lack of allies overall)
4) Biological leanings toward the Divine and gods (Shamanistic and Ritual)
5) Biological leanings toward magic and the Arcane (Sorcerer and Uncontrollable)
6) Mental leanings toward the Divine and gods (Clerical and holy symbols)
7) Mental leanings toward magic and the Arcane (Wizardly and books)
8 ) Jack of all trades (No real bonuses; if this is paired with something else it doubles the other's bonus)
9) Warlike, "Death to everything" (big bonuses to combat but no allies at all)
10) Rigid Class Structure (born into a given place, cannot progress; such powerful structure means strengthened minds)
11) Strongest First Weakest Last outlook (Lawful or Neutral Evil), those that can best you are respected/assisted
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D) Pick two.
1)
2) 1 (Krulle)
3)
4) 3 (Burns, D34dlock, Gathers)
5) 5 (Chuck, Burns, Patdragon, Badge,Nolandking)
6)
7) 4 (Chuck, D34dlock, Gathers, Krulle)
8 ) 1 (Badge, )
9)
10) 2 (Badge, Nolandking)
11)1 (Patdragon, )
1)
2) 1 (Krulle)
3)
4) 3 (Burns, D34dlock, Gathers)
5) 5 (Chuck, Burns, Patdragon, Badge,Nolandking)
6)
7) 4 (Chuck, D34dlock, Gathers, Krulle)
8 ) 1 (Badge, )
9)
10) 2 (Badge, Nolandking)
11)1 (Patdragon, )