The Wandering Archipelago (D&D 5e)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sat Jul 22, 2017 4:04 pm

Gwen looks to where the gnome is pointing and is able to make out a patch of the forest where there is a bit of a clearing on some higher ground. She knows from her experience in the wilderness that those are the sorts of places that people often seek out as camps since the ground usually stays a little drier.

Korrik also follows the gnome's gesture. Like Gwen he is able to make out the clearing, but he also notes that the trees around the area seem to all be of the same type. He suspects (based on the gnome's happy gesticulating with the odd brown seeds), that he's just learned what tamarind trees look like at a distance. As he watches, he also spots just the faintest shimmer in the air and a tiny puff of white smoke rising from the clearing.

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Last edited by thinkslogically on Sun Jul 23, 2017 12:37 pm, edited 1 time in total.

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Dlover
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Sat Jul 22, 2017 6:07 pm

"I assume that's where the hunters shot you? Let's head that way, then."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Sat Jul 22, 2017 9:05 pm

"We should scout around first. See what we're up against before we rush in."

Perception: 1D20+1 = [8]+1 = 9

"Can't see much from here, but if we get closer and stay behind the trees, I bet we can get a look at the camp before they spot us. Whoever or whatever they are."
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Sat Jul 22, 2017 9:40 pm

"It may be best to make sure they're not outlaws, yes."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Jul 23, 2017 10:03 am

So you're about half a mile from the clearing at the moment, so you don't see much more than what's been described already (if Korrik points out the smoke haze, you can all see it). The paths seem to head towards there at least.

So, let me know if that's where you're going, what your marching order is and what special actions you're taking en route (if any).

Also, someone roll me a d12 please :)

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Jul 23, 2017 10:54 am

((Did you mean Korrik instead of Kal earlier then? If so, then yes, I'd mention the smoke.))
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Sun Jul 23, 2017 12:38 pm

((crap! Yes I did! Sorry, I don't know why I'm so bad at keeping you two separate...))

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Sun Jul 23, 2017 1:32 pm

"Hey look! Smoke!"
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Mon Jul 24, 2017 2:05 am

Syli's staying near the back, to keep an eye on the gnome.

((Also, something tells me that d12 is nothing good, but I'm going ahead and biting the bullet anyway: 8))

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Mon Jul 24, 2017 3:51 am

"I'm not exactly a ranger, but I can try to take point. Or scout ahead a little. Then again, though it pains me to say it, Korrik may be better qualified to scout. Just enough to see who's out there. So we know if we can talk to them or if we need to be ready for hostilities. Oh, but if they're hunters we should watch for snares."
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Mon Jul 24, 2017 6:33 am

"Certainly willing, though I'm still feeling a bit woozy..."
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Tue Jul 25, 2017 6:42 pm

The party move on towards the little clearing. As they travel through the trees, the forest gets increasingly dense and spider-filled, and the old-lady gnome seems more and more chirpy and you walk, as if she's delighted by some private joke. She scampers in and out of the edge of the forest, kicking up dry leaves and swooshing Korrik's shirt around like a cape. It remains entirely ineffective as an item of clothing.

Suddenly, a loud cracking sound from the side of the path makes Kal and Korrik jump, and the party instinctively reach for their weapons, until they realise it's nothing more than a terrified, small, fanged deer and it crashes away into the undergrowth before they can react with more than a communal "oh!" and a cackle of delight from the little gnome.

The rest of your short journey passes more or less uneventfully, and after about another half hour, you guess that you must be getting close to where you saw the little clearing, though you can't hear or smell any of the usual sounds of a camp. The druid looks around as the group pause and sighs.

"Why stop? Hunters in there!" She shakes the seeds at you and points impatiently before continuing a little way on ahead and gesturing enthusiastically for you all to follow.

-----------------------------

If any of you intend to scout ahead, I'll take some checks. Survival / Perception / Stealth are probably most appropriate for general scouting, but if you can justify something else, just plead your case :) Similarly, if anyone's staying behind, let me know what you're planning on that front too.

If you have any instructions for your gnome friend, now might be a good time for them.

It's probably somewhere around midday at the moment.

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Tue Jul 25, 2017 6:49 pm

I move a little ahead of the party to scout, but not so far ahead that they can't reach me quickly, as I'm still not feeling great after getting snake bit.
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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Tue Jul 25, 2017 7:48 pm

Mehr responds to the gnome in a low voice, "We're stopping to scout, because you could well be wrong about them being hunters. If these are criminals, walking in there would be dangerous."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Tue Jul 25, 2017 8:30 pm

"Oh! Oh... good plan! Smart lizard! I go too!"

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Wed Jul 26, 2017 12:36 am

"I would feel more comfortable if you stay with us. I have my doubts that you would recognise the difference."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Wed Jul 26, 2017 2:02 am

Kal considers going for a look, but he knows he's not well qualified for the task. He knows it's because he focused on his paladin training, but some of the less kind-hearted souls in his village used to whisper that his mediocre attempts to move stealthily through the forest were a result of his only being half wood elf. Those voices were often hushed by those who respected his human mother's abilities, but still...

Kal hangs back and waits for Korrik's report.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Jul 26, 2017 5:43 pm

Mehriv keeps the druid back with him. She looks a little sulky, but otherwise doesn't object and amuses herself by climbing into the lower branches of a nearby tree and making bird whistles.

Everyone else just sort of hangs out while Korrik reluctantly starts heading towards the camp, being extra-super cautious on account of still feeling pretty terrible from his snakebite. He blends stealthily into the trees and moves towards where he thinks the camp is. He gets turned around in the undergrowth a couple of times, but eventually catches the faintest scent of woodsmoke through the trees and follows it to the edge of a small clearing where there's a little encampment. From his vantage point, he spots an enormous, half-naked half-orc prodding absentmindedly at a little campfire. A pair of unbooted feet stick out from under a small tent.
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Jul 26, 2017 5:48 pm

Are the feet of a recognizable size? Visible weapons?
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Jul 26, 2017 5:56 pm

You spot a javelin next to the big guy with a delicate piece of yellow material tied around it; otherwise there's a pack and some rope stowed off to one side. The feet are fairly small, and look about the same size as an adult gnome's feet or a child of one of the larger races. From here, you can't see any other weapons or anything, but there could be more hidden inside or behind the tent. You'd have to reposition yourself to see though.

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Wed Jul 26, 2017 6:48 pm

Mehr's keeping an eye on the gnome until word comes back about the camp ahead.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Wed Jul 26, 2017 6:53 pm

Gwen keeps a watchful eye on the gnome and whispers to Syli "Do you know what she is saying to the birds?"

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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Jul 26, 2017 7:27 pm

I'll return to the group and report what I saw.
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Jul 26, 2017 7:30 pm

Ok, you do that and nothing bad happens.

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Jul 26, 2017 7:46 pm

"So we all going in, or just a few to start?"
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