Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

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AceJayce
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by AceJayce » Wed Jan 04, 2017 12:05 pm

Came, saw and LOVED it!! Been a GG reader for years, Cheyenne's color style is great!
If you can read this, Cheyenne, greetings and welcome to Goblins!

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Krulle
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by Krulle » Wed Jan 04, 2017 12:40 pm

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Shardstorm
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by Shardstorm » Wed Jan 04, 2017 1:36 pm

But why is that a moment? I wasn't aware of a previous artist/colourist, or at least nothing as significant as this change.
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RocketScientist
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by RocketScientist » Wed Jan 04, 2017 2:28 pm

I don't know why it's a moment. Maybe it just looks nice?

We did have another colorist for a while (Morikahn), but he started later than that. I believe his first page was here. (Compare with the previous page to see the shading difference.

Lanzlo
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by Lanzlo » Wed Jan 04, 2017 2:33 pm

My thought? The loot only works for the one who grabs it from the other wall. It turns into ephemeral smoke when it gets transferred.

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Krulle
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by Krulle » Wed Jan 04, 2017 3:55 pm

I believe "the moment" refers to this individual only, who did not care about shading at all. and liked previous unshaded pages as well.
His personal "moment" was this page, which I think meanst for him that this was the page that showed him why Thunt wants shading, and why he indeed likes it.

About my opinion: the blue staircase page is a visually very pleasing page (with the stark dark/glowing contrast), and I do not think that Cheyenne's style would have made the page shine that much out.

But I prefer the flat colours even more (think Disney's Mickey Mouse and Donald Duck strips). I want the story to continue, and if thismgets the story moving faster than our artist perfecting his pages more and more, I'll gladly take it.
It's a good way for Thunt to stop the "perfection creep" (think:mission creep) by setting a fixed price per page. If he demands too much of the artist, the artist will say "not cost-efficient" and leave. The external artist will ensure, that the quality fits enough to stay on the payroll, and yet be at a level where he can live (by limiting the amount he spends, so that he can do more jobs, to earn enough in total to pay his bills.)
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GuessesWildly
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by GuessesWildly » Sat Jan 07, 2017 4:31 pm

Can someone explain to me why Minmax is getting all emotional over the Axehole? I guess it must remind him of some pun he thought of when he was with Forgath or Kin, but I can't remember.

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thinkslogically
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by thinkslogically » Sat Jan 07, 2017 4:38 pm

Pretty sure it's because the goblins have (possibly) figured out how to retrieve all the loot. Since getting loot makes him happy, he cries tears of joy at the prospect.

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ForgetsOldName
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by ForgetsOldName » Sat Jan 07, 2017 5:50 pm

He's crying because the situation is almost identical to this one here: http://www.goblinscomic.org/10032013/
He's crying because he believes Forgath is dead.
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jokespoorly
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Re: Jan 2, 2017 - Dat Axe! (Welcome, Cheyenne!)

Post by jokespoorly » Mon Jan 09, 2017 10:27 am

Welcome, Cheyenne! Been a huge fan of yours @GG for years! Happy to see you here.

...now I gotta get back to work. :)

JP

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