November 26, 2015: Multicolored Forgath

Discuss the comic here!
User avatar
Krulle
Transcribes Goblins
Posts: 8119
Contact:

Re: November 26, 2015: Multicolored Forgath

Post by Krulle » Wed Dec 02, 2015 1:41 am

Guus wrote:The short drow was a man right? I thought it was supposed to be a man at least.
http://www.goblinscomic.com/07112005/
Seth Bainwraith
Drasst Don'tsue (short Drow, definitely male, see linked page above ("half-brother")
Tryst Drow'Den ("Drowbabe")
Goblinscomic transcriptions
Collection of G:AR cards

Restomak
Mutters to Themself
Posts: 32

Re: November 26, 2015: Multicolored Forgath

Post by Restomak » Wed Dec 02, 2015 4:15 am

I have to say I really, really like Sessine's theory that the new three are the three returning players. I strongly suspect that will not be the case, however I do really, really like that theory.

So, sexual topic aside, do you think each of Forgath's "patches" have their own strengths and/or weaknesses, much like the Kliks or Kloks that gave them to him? I'm curious if he's going to have to start being careful around certain things (or if that's how he'll be able to un-"glue" the gauntlet to his hand).

User avatar
BuildsLegos
Indulges in Conversation
Posts: 906
UStream Username: BuildsLegos
Location: So rorery in OKC

Re: November 26, 2015: Multicolored Forgath

Post by BuildsLegos » Wed Dec 02, 2015 8:35 am

I've already speculated that they share at least the same positives as their parents; either way, we'll inevitably find out the positives and negatives of each eventually.
The only one to pay attention to what happens in Goblins.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: November 26, 2015: Multicolored Forgath

Post by thinkslogically » Wed Dec 02, 2015 8:43 am

These guys don't seem to be engaging in quite so much meta - chat as the the new players have done to this point. They could be learning how to rp better of course, but being obvious players is their defining trait so far... I'm not convinced yet, but it would be pretty cool if it turns out to be them. Maybe the cursewalk was designed just for them to get the hang of the game before they broke any more of the real campaign :)

User avatar
Wolfie
She Who Admins
She Who Admins
Posts: 3472
UStream Username: Wolfie213
Location: In a handbasket on a bus... and it's hot

Re: November 26, 2015: Multicolored Forgath

Post by Wolfie » Wed Dec 02, 2015 9:40 am

thinkslogically wrote:These guys don't seem to be engaging in quite so much meta - chat as the the new players have done to this point. They could be learning how to rp better of course, but being obvious players is their defining trait so far... I'm not convinced yet, but it would be pretty cool if it turns out to be them. Maybe the cursewalk was designed just for them to get the hang of the game before they broke any more of the real campaign :)
That sounds like something an annoyed DM/GM would do.

GM - "Fine, you want to F*** around? Cakewalk the Cursewalk. Roll a D20 every 20 feet."

[Two hours and countless beatings/curses later]

Players - "Yield! Yield! We give up.... we'll behave."
GM - "Good. You still have to deal with the consequences of this session though. Sorry about the random curses you got from the book, but think of all the Roleplaying experience you're going to get!"
"This is my therapy dragon, she's for my panic attacks. I attack, everyone panics." (Quote found on http://outofcontextdnd.tumblr.com/)

"If I have a +2 strength sword and I stab you, you won't get a +2 strength, you get wounds" ~Sir Butcher

"How few there are who have courage enough to own their faults, or resolution enough to mend them." ~Benjamin Franklin

SpellsBedly
Of Few Words
Posts: 69

Re: November 26, 2015: Multicolored Forgath

Post by SpellsBedly » Wed Dec 02, 2015 2:19 pm

Restomak wrote:do you think each of Forgath's "patches" have their own strengths and/or weaknesses, much like the Kliks or Kloks that gave them to him? I'm curious if he's going to have to start being careful around certain things (or if that's how he'll be able to un-"glue" the gauntlet to his hand).
I've thought about that. It would probably be a real pain in the ass to keep track of about ten different negatives (how many patches are there anyway?), even if they all share the same positive (say Forgaths blood). We've seen with Klik (I guess we need a name for the bugger now... Klikriginal?) and Junior just how much a negative hurts. With a random distribution of weaknesses Forgath's arm will probably fall apart when he is hit by moonlight (but at least the gauntlet is loose now) and his brain will become exposed when his head touches a frog (imagine trying to figure out that weakness before the DM springs it on you). If they all have different positives it gets even worse. What do you mean, I need to dip my face in acid every now and then? Or maybe one has moonlight as a positive. But remember, don't let it hit your arm!

I'm not sure how Thunt is going to handle it. A handful of energy types would be okay to keep track of. Alternatively they might all have been given the same positive and negative, or the patches even don't have a positive and negative, they never develop them. They just are, and slowly grow back when damaged. I don't know. Now that part of the comic I'm curious about how it will keep coming up.

FailsWildly
Mumbles Incoherently
Posts: 11

Re: November 26, 2015: Multicolored Forgath

Post by FailsWildly » Wed Dec 02, 2015 2:52 pm

Oh by armor I didn't mean her magic armor, I meant the armor that she had apparently bought without realizing it.

I just kinda feel that if Idle's playing is indeed Drowbabe and Scream Queen that she suddenly got loads more mature and intelligent. Maybe in the real world her player has been practicing for months, but the level of maturity seems kinda... I mean, Idle herself shows immature bits, but it seems less like, 12 year old boy immature.

I'd say Bowst's character and the Klik character are the most in character. Bowst definitely looks and acts like the samurai character and Klik is cocky and rude like the short player was.

Idle is the one that throws me off.

User avatar
Sessine
Poorly Locked Patron
Poorly Locked Patron
Posts: 386

Re: November 26, 2015: Multicolored Forgath

Post by Sessine » Wed Dec 02, 2015 6:35 pm

I wasn't the one who first suggested they might be those players. That was Aegis J Hyena. I just... thought it sounded like a really plausible idea, and ran with it. It does actually make a lot of sense. There's a progression.

Truly terrible roleplayers:
1. Seth Bainwraith - tall, vain, oh-so melodramatic knockoff of Drizzt - Killed by Thaco
2. Drasst Don'tsue - a short, me-too copy of Seth - killed by our Klik, who took the shape of a sword to do it.
3. Tryst Drow'Den - "Drowbabe", spellcaster, teenage-guy's stereotype female - Killed by Big Ears.

Better roleplayers. They've learned something, but they're still pretty bad:
1. Baka - still tall. His 'cool thing' is Japan, not Drizzt, but he mixes up ninja and samurai. Killed by Junior while complaining about the rules.
2. Tuck - still short. Linked to Drasst Don'tsue for sure by this page: http://www.goblinscomic.org/11302012/ - first one killed by Junior.
3. Yodettte - still new to the game, still a scantily clad female spellcaster with more moderate-sized collarbone-boobs. Smartest of the three, knows they should run, but she's still a trope. Knowing doesn't save her.

Quite a bit better roleplayers (which is why I think the DM made them watch someone else doing it right, before he'd let them back in the game):
1. Bowst - still tall, still a copycat. Now the character concept he's copying is MinMax. We haven't seen enough of him yet to know what else he can do.
2. Ward - still short, except now very short! Killed twice by Kliks, and is now a Klik... who is also a sword. (This is the clincher, to me.)
3. Idle - still a scantily-clad female, but with boobs that are much less teen-boy fantasy. Spellcaster. Earthy sense of humor. Maybe Forgath's player has given Idle's player a few pointers on how to play a female character!

I think the parallels are just too striking for this not to be the same trio returning to the game.

(The Cursewalk wouldn't have to have been played out at the gaming table. It doesn't sound like the sort of thing that would be much fun. It could have been, I suppose. If we start getting really long detailed multi-page flashbacks to it, then it probably was. Otherwise, it could just be backstory to explain why the Bowst and Idle characters, at least, are starting at 3rd level with a whole lot of disadvamtages they have to RP -- that is, it's Herbert handing the characters a page of pre-made background to help them out.)
► Show Spoiler

FailsWildly
Mumbles Incoherently
Posts: 11

Re: November 26, 2015: Multicolored Forgath

Post by FailsWildly » Wed Dec 02, 2015 9:24 pm

I think the Klik is pretty darn close for the two characters before him. No real arguments there.

My biggest problem is Bowst and Idle.

Seth seemed like the only one previously who could do anything. His rp'ing wasn't that bad, but he did copy. Then you've got Baka who seemed suddenly way dumber than Seth. Then you've got Bowst who seems similar to Baka, but very little like Seth. So I'm confused at what I see as a pretty drastic change.

Then you've got Idle. If she was Drowbabe and Yodette she suddenly became way smarter and more mature and developed. Her second incarnation was mildly less idiotic, but still pretty dumb given her armor and immature. Sure, she knew to run, but who WOULDN'T in that situation. Tuck was angry about his previous death and thus wanted to fight it, Baka didn't know any better and got caught off guard. Just because she said run doesn't make her much smarter. But now, Idle seems way different and it seems off to me.

In all honesty? I think Idle should be Seth and Bowst should be Drowbabe.

User avatar
Amara
Spokesperson in Training
Posts: 1312
Location: Somewhere buried in research papers.

Re: November 26, 2015: Multicolored Forgath

Post by Amara » Wed Dec 02, 2015 10:35 pm

If we assume for Bowst being Drowbabe's player's character, I think some things make more sense, too. If we assume the curses were player generated at the insistence of the DM trying to drive roleplay, that sounds like exactly the sort of thing Drowbabe's player would come up with.
...and exactly the sort of thing many of the less mature players I've played with have come up with, to be honest.

The update rubs me the wrong way too, not going to lie, but hypersexualization where it REALLY doesn't belong in D&D has always been very common among less mature (and/or very hormonal) players.
I've..seen it take both creeper DM and "exasperated DM with creepy/immature players trying desperately to keep their game from becoming a porno" status.

User avatar
Krulle
Transcribes Goblins
Posts: 8119
Contact:

Re: November 26, 2015: Multicolored Forgath

Post by Krulle » Thu Dec 03, 2015 1:13 am

Sessine wrote:(The Cursewalk wouldn't have to have been played out at the gaming table. It doesn't sound like the sort of thing that would be much fun. It could have been, I suppose. If we start getting really long detailed multi-page flashbacks to it, then it probably was. Otherwise, it could just be backstory to explain why the Bowst and Idle characters, at least, are starting at 3rd level with a whole lot of disadvamtages they have to RP -- that is, it's Herbert handing the characters a page of pre-made background to help them out.)
Possibly not Herbert's table, but a different GM in the same universe. One which got the "stay in character" message much better transported to the players. And when that GM gave Herbert a positive opinion on the learning progress of the three players, Herbert allowed their characters to be transferred to his table.

Or Herberts table, but a different session time. Which we don't get shown. Like the MAP.

I still believe it's a completely new player group.
Goblinscomic transcriptions
Collection of G:AR cards

User avatar
thesilence
Speaks Quietly
Posts: 130

Re: November 26, 2015: Multicolored Forgath

Post by thesilence » Thu Dec 03, 2015 6:59 am

Liquidmark wrote:Ok then, this situation is like someone leaving a cake full of poison sitting on a table next to a cup of tea full of antidote inside of a locked room. You break into the room and eat the cake that was sitting next to a cup of tea and see that there's a letter under the cake telling you that the cake had poison in it and the antidote is in the cup of tea sitting next to it. Nobody is forcing you to drink the tea. You must pick the cup of tea up and drink it for the antidote yourself. It doesn't matter if you want the tea, you already consented to eating the cake and now you need to drink the tea for an antidote because you couldn't leave the cake alone.

Drinking the tea is the price you have to pay for eating the cake that you purposefully gobbled down. But nobody is actually forcing you to drink the tea. You have to pick it up with your own hands and put it to your own lips and drink. There's nobody else in the room. This situation is no different from any other where an adventurer trips a trap and has to pay the consequences. Sex doesn't get to be off-limits in a world where people have all kinds of body horrors and messed up situations happen to them for less.
applauds
mustache_man wrote:As for not being off-limits, maybe you have a point there. Doesn't mean everybody has to like it. If this were a tabletop game, that would be the point I'd get up and never play with that DM again. Ever. It's that distasteful for a game that should be played for fun.
Some find the content of literary works distasteful and do not want to read those books, but they can still be objectively great books, and their authors objectively great writers - all the more so BECAUSE they have the power to disturb the reader, or otherwise affect their emotion with words alone. We for one (or many? our own pronouns confuse us here) would be happy to see other players leave, so that we could demonstrate our fealty to Liquidmark's superior DMing skills by markedly remaining at the table, in contrast to those who got squicked and walked away.

"Fun" is hardly the only possible word to describe the point of gaming. It can be something much grander. But even if "fun" is all you're looking for, some people enjoy "wrong" and "bad" kinds of fun. So long as everyone involved is onboard, that is absolutely fine. When those who cannot appreciate the more rarefied pleasures of life have recused themselves from involvement, the rest of us can get down to business.
ÔÇ£I would give no thought of what the world might say of me, if I could only transmit to posterity the reputation of an honest man.ÔÇØ --Sam Houston

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: November 26, 2015: Multicolored Forgath

Post by nikohl » Thu Dec 03, 2015 7:15 am

thesilence wrote:
Liquidmark wrote:Ok then, this situation is like someone leaving a cake full of poison sitting on a table next to a cup of tea full of antidote inside of a locked room. You break into the room and eat the cake that was sitting next to a cup of tea and see that there's a letter under the cake telling you that the cake had poison in it and the antidote is in the cup of tea sitting next to it. Nobody is forcing you to drink the tea. You must pick the cup of tea up and drink it for the antidote yourself. It doesn't matter if you want the tea, you already consented to eating the cake and now you need to drink the tea for an antidote because you couldn't leave the cake alone.

Drinking the tea is the price you have to pay for eating the cake that you purposefully gobbled down. But nobody is actually forcing you to drink the tea. You have to pick it up with your own hands and put it to your own lips and drink. There's nobody else in the room. This situation is no different from any other where an adventurer trips a trap and has to pay the consequences. Sex doesn't get to be off-limits in a world where people have all kinds of body horrors and messed up situations happen to them for less.
applauds
sings and dances The person you were quoting is wrong, clapping doesn't make that any different.

You can't poison people blamelessly. If you poison a cake that makes you a poisoner if and when someone eats it, whether or not you provide an antidote in any manner. Setting up a situation wherein someone else has to have sex to avoid unpleasant consequences of any kind, in the same vein, makes you the perpetrator of an assault. And I'm not talking about "the law", I'm talking about morals. How is that difficult to comprehend?

I can't decide if the worst part of Liquidmark's text is "it doesn't matter if you want the tea, you already consented to eating the cake" or "drinking the tea is the price you have to pay for eating the cake that you purposefully gobbled down" - bolded the originals in the quote for my reference and emphasis - they both sound really awful to me, in the current context. I mean really, given that you're using tea and cake as an analogy for sexual assault, let's revert those sentences back to being about sexual assault for a sec: "It doesn't matter if you want this sex, you already consented to entering my home...", "having this sex is the price you pay for drinking the drink I paid for"... :paranoia: >:-P

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: November 26, 2015: Multicolored Forgath

Post by Arch Lich Burns » Thu Dec 03, 2015 7:36 am

Just because a topic is contriversial does not mean the inclusion makes a work great. I think that it is unnesicary to insert bowst's forced sex in the comic. The curse could have been anything and still be a curse and 'not fun'. It comes off as really immature and pointless.

And discussing morality kinda goes to contraversy, yea?

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: November 26, 2015: Multicolored Forgath

Post by Theis2 » Thu Dec 03, 2015 7:59 am

This whole discussion could be thrown into controversy :roll:

I think it's too early to disregard the curse as pointless and unnecessary as we have no idea how this will impact the story further on. It seems a bit rushed in since we don't know the characters very well yet but it can still develop from here. Knowing how Thunt feel about the whole rape subject makes me believe that it won't end in a cheap joke.

I like the theory that Bowst hates the curse due to him wanting to get closer to Idle in a proper way. This curse might have forced him to realise that Idle is not in love with him or even interested in him in that regard, but she'll do it because they are friends and she wants him to survive. It's going to cause some drama between Idle, Bowst and Forgath once Forgath can remove curses I think. Either Bowst will suck it up and accept that he won't get as close to Idle ever again, or he might actually try to get rid of Forgath in order to stay with Idle

Or maybe something else will happen and we'll just have to wait and see how the story progresses. I'll go crawl back to the gaming forum again
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

BlueAmaranth
Of Few Words
Posts: 78

Re: November 26, 2015: Multicolored Forgath

Post by BlueAmaranth » Thu Dec 03, 2015 8:08 am

nikohl wrote: I mean really, given that you're using tea and cake as an analogy for sexual assault, let's revert those sentences back to being about sexual assault for a sec: "It doesn't matter if you want this sex, you already consented to entering my home...", "having this sex is the price you pay for drinking the drink I paid for"... :paranoia: >:-P
Yeah, exactly! The analogy squicks me out largely for this reason. Very victim-blaming. And the idea that the cake-eater isn't really being "forced" to drink the tea because they could just die instead...That's got some pretty striking real-world parallels too. Think of how many rape survivors are told they weren't actually raped because they went along with it to avoid being hurt. Like it only "counts" if they physically fought back the entire time, risking that they'd be hurt much more seriously or even killed in the process.

Whether someone forcibly pours the tea down your throat, or "only" creates a situation where picking up the tea and drinking it is your best chance of getting out alive--it's rape either way, and the fact that there are people who still don't take the second category seriously in 2015 is a real problem.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: November 26, 2015: Multicolored Forgath

Post by thinkslogically » Thu Dec 03, 2015 8:34 am

I do think in the current context though, it's less "having sex is the price you pay for entering my house" and more along the lines of "this is a possible consequence for attempting a robbery / tresspass". As distasteful as the "sex every day" curse is, is it any better or worse than incarceration, corporal or capital punishment, or the right of the landowner to protect their property. I don't believe in victim blaming, but these guys walked into something called a "cursewalk" and I don't believe wanting does that willingly without the promise of a hefty reward (it IS still d&d after all and loot rules all!).

Unless the cursewalk is the special layer of hell reserved for people who die complaining about the rules of course... Maybe they only just escaped back to "life".

BlueAmaranth
Of Few Words
Posts: 78

Re: November 26, 2015: Multicolored Forgath

Post by BlueAmaranth » Thu Dec 03, 2015 8:44 am

thinkslogically wrote:I do think in the current context though, it's less "having sex is the price you pay for entering my house" and more along the lines of "this is a possible consequence for attempting a robbery / tresspass". As distasteful as the "sex every day" curse is, is it any better or worse than incarceration, corporal or capital punishment, or the right of the landowner to protect their property.
You don't get to rape someone for breaking into your house.

User avatar
Krulle
Transcribes Goblins
Posts: 8119
Contact:

Re: November 26, 2015: Multicolored Forgath

Post by Krulle » Thu Dec 03, 2015 8:55 am

You don't get to do anything with someone breaking into your house. You can file charges, and that's it.
Everything else is handled by the state, who has a monopoly on using force (for most parts of the world).

Putting up big warning signs outside "trespassers will be shot" does not change that (at least here in Europe).

But Goblinscomic and The Cursewalk are a game world, real world ethics do only marginally apply.

And while I disagree to adding sexual topics to every story, I'll wait for how this specific curse will fit into the story later on.
► Show Spoiler
Goblinscomic transcriptions
Collection of G:AR cards

Morgaln
Likes to Contribute
Posts: 243

Re: November 26, 2015: Multicolored Forgath

Post by Morgaln » Thu Dec 03, 2015 10:50 am

Krulle wrote:You don't get to do anything with someone breaking into your house. You can file charges, and that's it.
Everything else is handled by the state, who has a monopoly on using force (for most parts of the world).

Putting up big warning signs outside "trespassers will be shot" does not change that (at least here in Europe).

But Goblinscomic and The Cursewalk are a game world, real world ethics do only marginally apply.

And while I disagree to adding sexual topics to every story, I'll wait for how this specific curse will fit into the story later on.
► Show Spoiler
Unfortunately, in some areas of the world *cough*Texas*cough* shooting trespassers on private property can be absolutely legal. Of course that still doesn't allow you to commit any crimes against that person, like extended imprisonment, torture, rape, or anything else. Also, not even the government is allowed to commit any crimes against that person. It is also bound by laws governing what is appropriate punishment for a certain crime, and rape is not on that list (well, not on the punishment part of the list, at least, it certainly is on the crime side).
As an aside, filing charges isn't quite all you can do, at least here in Germany. Over here, anyone witnessing a crime (but not felony) has the right to apprehend the perpetrator and keep him from running away until the police arrives. There is however a limit to how much force you're allowed to use.

I don't think real world ethics don't apply to game worlds or stories, even (or maybe especially) if the societies portrayed in those stories might have different ethics. The audience will always read or watch a story filtered through the lens of their own ethics. Whether that is good or bad is a philosphical question that probably doesn't have a correct answer. Stories can and often do explore "what if" scenarios of different ethics (like, for example, "what if you were allowed to kill anyone classified as a monster with impunity," to cite a completely unrelated example :P ), but I don't think we can help comparing those ethics to our own eventually. It's a big part of the often-cited message of a story, to either cast doubt on or confirm the established ethics of the audience. Whether it works or not is dependent on many factors (especially the skill of the writer and the individual ethics and beliefs of the reader), but just dismissing something as "it's okay because it's not our world" is somewhat short-sighted.

BlueAmaranth
Of Few Words
Posts: 78

Re: November 26, 2015: Multicolored Forgath

Post by BlueAmaranth » Thu Dec 03, 2015 11:02 am

Krulle wrote:
► Show Spoiler
It's not really consensual. They're both under some kind of duress, even if Idle doesn't mind.

User avatar
thesilence
Speaks Quietly
Posts: 130

Re: November 26, 2015: Multicolored Forgath

Post by thesilence » Thu Dec 03, 2015 1:00 pm

We like Sessine's theory (crediting it to that poster, because their post explained it in such exquisite detail), but this...
Wolfie wrote:That sounds like something an annoyed DM/GM would do.

GM - "Fine, you want to F*** around? Cakewalk the Cursewalk. Roll a D20 every 20 feet."

[Two hours and countless beatings/curses later]

Players - "Yield! Yield! We give up.... we'll behave."
GM - "Good. You still have to deal with the consequences of this session though. Sorry about the random curses you got from the book, but think of all the Roleplaying experience you're going to get!"
This is absolutely beautiful.

.......On the subject of Idle, we do not find her current characterization that much of a stretch compared to Drowbabe and Yodette. She has gone from "wanna see my boobies" to "I'm having a lot of sex with Bowst and loving it". Slightly more subtle, but still the sort of thing that a non-female person finds far easier to believe is realistic female behavior. Add a few years of social experience and/or a few pointers from a fellow PC on how to de-exasperate the DM (who has after all gained a few years as well, though the social experience is not a given, considering how much work it is to run a game), the player needn't have changed their personality very much, in order to have modified their behavior slightly.

And if they've gone through a life-changing epiphany about what they were doing wrong, and fundamentally come to understand they don't have to continue falling into the same destructive patterns of behavior, all bets are off.
ÔÇ£I would give no thought of what the world might say of me, if I could only transmit to posterity the reputation of an honest man.ÔÇØ --Sam Houston

SpellsBedly
Of Few Words
Posts: 69

Re: November 26, 2015: Multicolored Forgath

Post by SpellsBedly » Thu Dec 03, 2015 2:20 pm

thesilence wrote:Some find the content of literary works distasteful and do not want to read those books, but they can still be objectively great books, and their authors objectively great writers - all the more so BECAUSE they have the power to disturb the reader, or otherwise affect their emotion with words alone. We for one (or many? our own pronouns confuse us here) would be happy to see other players leave, so that we could demonstrate our fealty to Liquidmark's superior DMing skills by markedly remaining at the table, in contrast to those who got squicked and walked away.

"Fun" is hardly the only possible word to describe the point of gaming. It can be something much grander. But even if "fun" is all you're looking for, some people enjoy "wrong" and "bad" kinds of fun. So long as everyone involved is onboard, that is absolutely fine. When those who cannot appreciate the more rarefied pleasures of life have recused themselves from involvement, the rest of us can get down to business.
It's not that hard to affect people's emotions. If I take a toy from a child and then give it back I've gotten two pretty strong reactions out of the kid, and probably out of the entire room we're in. The trick is to weave the emotions into a story.

Almost all of my favorite movies are R-rated. It's because they're not completely clean, it's because their violence is not devoid of consequences, it's because the writers can use death, blood, nudity, sex, drugs, strong language etc etc to make an impact on our emotions. A single well executed kill can often be a much more memorable and enjoyable moment than a hundred guys being mowed down during a bloodless chase scene. But that doesn't mean that I enjoy every single thing that impacts my emotions, or that I like every R-rated movie. And it definitely does not make any movies, R-rated or not, objectively good. Because there's no such thing, the whole point of good is that it's a judgment of value against certain standards, and there are no objective standards for good movies, or books. And when the nazi zombies in Nazi's at the center of the Earth are given a human woman to rape, I still cringe in a bad way, because to me rape is kind of a serious and dramatic topic, and that movie is way too goofy to go there. To me there's no such thing as slapstick rape. That's probably different for other people, like yourself, but I have never seen a light hearted treatment of rape in fiction that I liked. I did like the scene in Deliverance. It's very effective to me, as much as others like to make fun of it. It's a very emotional moment for the characters, and it impacts the story in a way that I can enjoy. I didn't mind Kin's backstory for the same reason. I'm not saying I want rape in all of my movies or comics, but there are instances where it helps draw me into the story and lets me see what's at stake here. This recent scene in Goblins, or at least the first few sentences of it, because that's as far as we've gotten, strikes me too much as "haha rape", which for some reason, in contrast to "haha punched a guy in a wheelchair" or "haha exploding preschool" I've never found funny.

The reason I don't find it funny might be this: murder is pretty rare in the real world. it's a bit like getting struck by lightning, shark attacks and world famous celebrities. In a random group of say two dozen people, there's probably nobody who has had anything to do with a real murder. Rape is more like child abuse, cancer or children with dying parents. That same group probably has at least one person in it with a really bad experience tied to the subject. That doesn't mean the rest of us can't enjoy our rapey fiction, but to me that does make it a bit more real. Fictional murders are just plain fun, while with fictional rape I could be sitting next to a person who has been there. That knowledge combines excellently with a serious rape scene, the real creepyness enhances the fake creepyness. But it doesn't work for a funny scene, the real creepyness eats all the fake funny alive and then calls its mother to brag about it. Scenes where really creepy implications are just waved away because boy what a good rape joke we have here, they just don't work for me, and I don't think they're a hallmark of a great author.
Last edited by SpellsBedly on Thu Dec 03, 2015 11:34 pm, edited 2 times in total.

mustache_man
Pipes Up Sometimes
Posts: 174

Re: November 26, 2015: Multicolored Forgath

Post by mustache_man » Thu Dec 03, 2015 5:58 pm

thesilence wrote: Some find the content of literary works distasteful and do not want to read those books, but they can still be objectively great books, and their authors objectively great writers - all the more so BECAUSE they have the power to disturb the reader, or otherwise affect their emotion with words alone. We for one (or many? our own pronouns confuse us here) would be happy to see other players leave, so that we could demonstrate our fealty to Liquidmark's superior DMing skills by markedly remaining at the table, in contrast to those who got squicked and walked away.
I never said that "whatever I find distasteful is bad and nobody may like it". I said that I (meaning myself only) would not enjoy that in a game and would leave. The other would be free to gon on playing or leave on their own. Also, disturbing someone is hardly the hallmark of a great artist. Crappy writers can disturb people too. It's not that hard.
thesilence wrote: "Fun" is hardly the only possible word to describe the point of gaming. It can be something much grander. But even if "fun" is all you're looking for, some people enjoy "wrong" and "bad" kinds of fun. So long as everyone involved is onboard, that is absolutely fine. When those who cannot appreciate the more rarefied pleasures of life have recused themselves from involvement, the rest of us can get down to business.
Unless you're some sort of professional that plays DnD for money (is that even a thing?), or you force yourself to do things you hate on your free time, you do it for fun. Doesn't matter if you get your pleasure from the story, from the interaction with the other players or just from goofing around with your friends. That said, I'd hardly count representations of sexual abuse as "one the the"rare pleasures of life".

User avatar
thesilence
Speaks Quietly
Posts: 130

Re: November 26, 2015: Multicolored Forgath

Post by thesilence » Sat Dec 05, 2015 3:24 pm

mustache_man wrote:Also, disturbing someone is hardly the hallmark of a great artist. Crappy writers can disturb people too. It's not that hard.
We disagree. Poor writers, or poor communicators of any sort, have no power to affect an audience in a way of their choice. Affecting the audience in the way of an audience's choice is easy. If you're in the mood to take offense at something, then everything anyone says to you starts to sound more like an insult; if you're in a cheerful and well-centered mood, flush with self-esteem, exactly the same words will not promote the same reaction in you. For someone to provoke anger in you when you're feeling more mellow than Bob Marley, or to provoke mellowness which brings you down from a rage-bender, they must be very talented in the skills of verbal manipulation.
Unless you're some sort of professional that plays DnD for money (is that even a thing?), or you force yourself to do things you hate on your free time, you do it for fun.
"Fun" connotes frivolity; we play D&D the way many people (for whatever reason) follow football, as a lifestyle-consuming passion which eclipses nearly everything else of importance in their job. Those people encourage the spending of public tax moneys on football stadiums, and campaign to have their workplaces hold office tailgate parties. Saying they do all this for "fun" is a clear understatement. This poster regards roleplaying games (of which D&D is by no means the best, but it's good enough to hold our interest) as being a transformative experience akin to psychotherapy (we have experienced both, and obviously they are different, but they are not AS different as either one of them is from, say, playing Tetris; the latter is indeed simply "fun", and there's nothing wrong with that, but a game as sophisticated as D&D can be FAR, far more).
That said, I'd hardly count representations of sexual abuse as "one the the"rare pleasures of life".
"Rare" and "rarefied" mean somewhat different things, but that aside...we do not seek to see "sexual abuse" depicted, but rather we are much less eager to label things as "sexual abuse" than many others are. To us, what has happened to Bowst seems entirely reasonable within a fictional context (since curses do not exist outside said context); we understand that many on this board disagree. That was entirely our point. Many readers who are posting on this forum are, in my not-that-humble opinion, far too quick to find a work "insufficiently PC" or "creepy" or any other such designation, both in terms of their personal feelings AND their publicly stated opinions. (These descriptions CANNOT be objective, any more than a spider can be considered objectively disgusting - a statistical majority of humans may find it so, but other humans may disagree, and other spiders certainly would, if they possessed enough intelligence to form an opinion.) When those readers have flounced away in a huff, we will remain, glad to appreciate the genius with which Thunt tells a story that many do not have the stomach to listen to.
ÔÇ£I would give no thought of what the world might say of me, if I could only transmit to posterity the reputation of an honest man.ÔÇØ --Sam Houston

Post Reply