Recruitment Thread for Pell's D&D 3.5 Game

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Synch
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Synch » Mon Oct 13, 2014 8:35 pm

I might just have him carry a dagger as well as the hammer, but I'd probably prefer him to not have a blade as flavour.

Spider, I've just realised how similar my character probably seems to yours. I went wood elf, figured I'd make him some sort of outcast, then realised that yours also was an outcast wood elf. I hope you don't mind, it was unintentional :? If you'd prefer a point of difference I can look at a different race.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Mon Oct 13, 2014 8:38 pm

I don't have an issue with it. If you guy doesn't have an issue with his spider companion, he may warm to him sooner as a fellow woodelf. Outcasts of the same race, and whatnot. Potential avenue for our characters to have some past association before the events of the upcoming quest.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Synch » Mon Oct 13, 2014 8:54 pm

It would certainly give my guy motivation to join the party.

EDIT: I have worked it into my backstory.

I'm not sure what my hit points should be. I know my hitdice are 9d8+9, but do I get any bonuses for my high constitution, or being a barbarian?
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Quarg » Tue Oct 14, 2014 6:02 am

Alright...can someone point me to sort of the story frame...what the world is like since all I know at the moment is
It is more Renaissance (with Roman Hygine apparently) than midevil...
Most humans are run by a central government near the center...


Found it all...
Last edited by Quarg on Tue Oct 14, 2014 6:51 am, edited 1 time in total.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Tue Oct 14, 2014 6:25 am

Synch wrote:It would certainly give my guy motivation to join the party.

EDIT: I have worked it into my backstory.
Nice. Kast would obviously known he was being followed rather quickly, either through his own Listen/Spot checks, or being alerted by Kzri. Likely confronted Stormcrow, whose lack of cultural or social context left him without aversion to Kzri, beyond that of a large predator? His tolerance of her and status as a fellow woodelf outcast leads tonKasts tolerance of him.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 6:35 am

This would probably happen after Zaks right?

In which case, Zaks will eye the newcomer suspiciously, but then slowly accept the other person other time, with jealousy and quite begrudgingly.

@Willpell: Additional Question - Do you automatically gain spells within your discipline or do you have to count them against your spell count...i forget and I'm not finding the reference.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Quarg » Tue Oct 14, 2014 7:15 am

Spider,
One of the concepts for group history might be that Elieen met (hired?) Kast when she was escorting a diplomatic mission from the Northern Elves to the small kingdom in the Transyl (The Forest) or acting as a executor of some ancient elven family looking for any relatives again in the Transyl

The other idea is that she has taken a position with some form of Imperial law enforcement and regularly heads to the Transyl to see if any fugitives have been found hiding there...
Really...why are you reading this?

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Tue Oct 14, 2014 7:34 am

Possible Timeline for Party Backstory:

Many Years ago: Kast rescues/awakens Zaks, part ways.
Year ago: The Forest (previous game happens), after conclusion, Kast and Rian part ways as the werebear paladin is never able to regain human form and communication becomes problematic. :lol:
Many Months ago: Kast is joined by Stormcrow, then found again by Zaks, who has been growing in power while searching for Kast. Feels that Stormcrow has usurped his place.
Months ago - Recently: Hired by Eileen? Encounter Cassien in a bar? Haunted by a ghostly bard?

(Sorry if I left anyone out, going from memory here)
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Quarg » Tue Oct 14, 2014 8:45 am

Suggested edit...

Many Years ago: Kast meets/awakens Zaks, they part ways for some reason
Three Years ago: Kast meets Elieen when she hires him as a scout (Note have no problem with the paladin being around for this portion)
Year Ago: The Forest, after conclusion, Kast and Rian part ways as the wearbear paladin is never able to regain human form and communication becomes problematic.
Many Months ago: Kast is jointed by Stormcrow, then found again by Zacks.
Six Months ago: Elieen is cornered by a former Orc war veteran to assist in dealing with accusations against a problematic cult. Works with Cassien to gather evidence, press charges, and deal with their attempt to overwhelm the court in violence.
Months ago - Recently: Cassien gets Elieen to bring her to The Forest and introduce her to Kast because Cassien believes that the cult has a major mission hiding in the Forest.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Tue Oct 14, 2014 8:52 am

Perhaps Quinton joined up with Eileen and Cassien at some point... ghostly informant? Then that group of three joins the other group of three just prior to current time.

The nobles/upper class and their bard join the wood elves and their Zh'klet mascot for all kinds of adventures.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 9:04 am

Im not sure i like this..given the implications of a lifedebt...there would never have been a time when Zaks left the side of Kast.

Perhaps instead they didn't part ways, so much as Kast kept trying to get rid of Zaks by leaving him behind.

Thus, throughout the years since intially meeting him, Zaks was ever-presently tagging along, although not necessarily wanted.

Also, Zaks is a bit of an oddity, as, after the Psicrystal became lodged in his head (he looks like a kobold and a unicorn had an ugly baby = crystal horn) he didn't really fit in anywhere as the kobolds wanted nothing to do with him...This could also explain why he was being tortured by the hunters...

He probably came into his powers before meeting up with Kast, but didn't have full control of them (lvl = 1) and wasn't able to properly defend himself when he was saved. Zaks has been trailing Kast since that time.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Tue Oct 14, 2014 9:11 am

I had imagined that Zaks way near death when Kast left him, giving little more thought to him. In the interim, Zaks has spent his time gaining experience and strength, searching for Kast before finally finding him as a fellow higher level adventurer, able to make good on his debt.

I'd be fine with Kast continually trying to give Zaks the slip, with Zaks not entirely catching on that Kast really wants nothing to do with him.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Tue Oct 14, 2014 9:46 am

Don't have time for any exhaustive reviews right now, so I'll just keep up with the chatter as best I can....
Quarg wrote:First, I perfectly happy with the skill points I had though I may not have been as judicious with them as I should have...
Okay, that's one vote for not increasing skill points, and one from Spider for increasing them, though not a thunderous one. What do the rest of you think?
Duskblade Level 1
This name is not used in IC lore, for the record. "Spellblade" or "spellsword" is a more common term.
Affiliation: What are possible here...
My use of the Affiliation rules is...tenuous at best. Probably don't worry about it for now.
Armor: +5 (Mithril Brest plate)
For the record, I'm mostly realistic about these matters, so unless the organization that provided your armor was unnecessarily chauvinistic (which sounds unlikely from your description), the armor is probably not shaped to form-fit your character's bosoms, as doing so would impair its protective value (a weapon hit on the inside of the breasts would actually be steered inward; this is bad). A few groups do use armor like this and enchant it so it remains functional, but generally these are societies that place more emphasis on public appearances than martialry - they're essentially sending you out dressed in fetish gear, hoping to inspire your allies and intimidate your enemies, rather than expecting you to actually get in a fight. So assuming your group is more serious than that, your armor probably doesn't look any different than something a man (if perhaps an absurdly barrel-chested one, depending on your cup size and your willingness to have them bound as flat as possible) would wear.

[quuote]Glowing Eyes
Your eyes glow in the darkness and in the day making it easy for people to identify you and locate you. -4 to Hide and Disguise checks, or Adversary has +4 to their spot checks for character when you are awake/conscious. You cannot use these as a light source.
Code of Arms
-4 attack rolls against creatures not armed with a melee/ranged weapon. This is negated if the creature has a natural attack.
Impious
Gods and Religions do not interest you, and the best they will get from you is lip service. You swear oaths you should not, blaspheme without caring, and are disrespectful to Priests and devout worshippers. You consider organized religion dangerous or foolish, and you make no attempt to hide your feelings.
In game terms, aside from the roleplaying aspects described above, you suffer a -4 penalty to all social based skill checks with anyone that you know to be a devout follower or worshiper of a deity. You may later "buy off" this flaw if some life changing event happens that could change your views on the gods (DM's discretion)[/quote]

Okay, characters are only permitted to have two Flaws, and gain two feats this way (at most; again, I don't necessarily allow every character even that many). And Impious sounds like it could be a problem with Synch's character as well as a lot of NPCs; you can still be inclined to look down on religionists, but I'd rather you didn't always have a flat -4 when talking to them.
Synch wrote:Deity : Silvanus
Make that "The Seasoned One". Also note that he's a somewhat unfriendly figure, aggressively True Neutral by way of being almost Lawful Evil about it (though there is another forest deity that's openly Lawful Evil). If you want a forest deity that's more benevolent (the type to pal around with unicorns and such), her name is "The Princess". If you want one that's male, there's a chaotic neutral god of "natural independence" who I haven't come up with a name for. Both of these are specifically elf deities in origin (though they have no problem appearing human to human worshippers, gnomic to gnomish worshippers, etc), whereas the Seasoned One is a higher-ranking figure who transcends all societal borders and whose appearance isn't customized to anyone's preferences.
Synch wrote:I might just have him carry a dagger as well as the hammer, but I'd probably prefer him to not have a blade as flavour.
I will try not to make you regret that decision. If you need slashing damage you can always just get a druid to turn you into a bear, and summon another bear for you to ride into battle. :)
Spider, I've just realised how similar my character probably seems to yours. I went wood elf, figured I'd make him some sort of outcast, then realised that yours also was an outcast wood elf. I hope you don't mind, it was unintentional :? If you'd prefer a point of difference I can look at a different race.
You could make yours a Wild Elf if you wanted to Synch, although you'd lose bonus Strength and maybe Wisdom (but regain Constitution, I believe), gaining only Charisma. (Both races are kind of stupid and take an INT penalty, IIRC.) That way you'd be a different subspecies of elf, but still have a profound interest in the wilderness. Wild elves are a bit less about the trees and the animals, and a bit more about the dryads and green dragons; they have sorcerer as a favored class instead of ranger, not that this matters much.
Synch wrote:I'm not sure what my hit points should be. I know my hitdice are 9d8+9, but do I get any bonuses for my high constitution, or being a barbarian?
Barbarians have d12 hit dice, so you should probably have nine of those, plus nine of whatever your constitution bonus is. (9d8+9 would be correct for a Ranger with a Constitution of 12 or 13, since his CONMOD would be +1.)
Quarg wrote:Alright...can someone point me to sort of the story frame...what the world is like since all I know at the moment is
It is more Renaissance (with Roman Hygine apparently) than midevil...
Most humans are run by a central government near the center...


Found it all...
Er, I'd appreciate it if you'd link me to exactly what you found, just so I can check which version of what I've said you're going by. (Roman hygiene? Not sure where you got that idea.) It's probably still more or less true - the Empire and all that, although that's only the majority of humans, not a near-totality or anything. And the milieu is meant to seem like the High Middle Ages is being slowly transitioned out of - there are still all the knights and castles, because I like that sort of stuff, but progressive treatment of the peasantry and an increased emphasis on cities and trade are also playing an ever-more-dominant role.
BadgeAddict wrote:@Willpell: Additional Question - Do you automatically gain spells within your discipline or do you have to count them against your spell count...i forget and I'm not finding the reference.
One, they're not "spells", they're psionic powers - it's important to know that my world does not use Psionics-Magic Transparency, you can use your powers with some difficulty inside an Anti-Magic Field, but not at all inside a Psionic Null Zone. Two, being in a discipline such as Pyrokinesis allows you to select those powers in addition to the basic Psion/Wilder list; you do NOT know them automatically. You have the same number of powers as if you selected no Discipline at all (not that this is legal), you just have the option of choosing some exclusive ones that another Discipline specialist couldn't.
spiderwrangler wrote:The nobles/upper class and their bard join the wood elves and their Zh'klet mascot for all kinds of adventures.
I like it. (Although I do think Rian probably managed to get back to human form eventually. Unless he met a nice lady-bear and settled down to have some cubs....)
You either die Chaotic, or you live long enough to see yourself become Lawful.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Arch Lich Burns » Tue Oct 14, 2014 9:56 am

Quinton probably joined 6 months ago to go agaisnt the cult.


I am trying to remake Quinton as a bardic sage but not sure about the wording, does it mean I get an additional 0th, 1st, and 2nd level spells?

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 10:02 am

Well..understand that, I like to play correctly according to my characters ability scores.

So..
STR 8
DEX 20
CON 12
INT 20
WIS 10
CHA 8

While Zaks is far from stupid, his social skills suck and he is a little weakling, though he tries to hide it.

Perhaps we can redo the backstory somewhat then...as, Psions are quite powerful, and if he were being attacked by hunters he probably could have made their brains melt out their noses as even at lvl 1 he could be doing 2d10 damage with Mind Thrust...

A lifetime ago.
After he became a unicorn (psicrystal stuck in forehead), his fellow (other name for Kobolds) kicked him out due to him being, overly different from the others. He became a wanderer and began to walk around the world looking for a place to belong. Given his lack of social skills, he became skilled at bluffing his way through situation after situation, though everyone wanted nothing to do with him due to 1. Kobold 2. Unicorn thing 3. Both.
Many years ago. (7?)
By a great coincidence (or fate), he ran into a threeway fight while wandering a dark road through a forest and found himself facing off against Kast and a group of bandits. Typically referring to stay out of fights not considered to be his own, Zaks tried to continue walking, skirting around the fight, but found himself involved when one of the bandits fired off an arrow at him.
When the battle finally ended, Zaks found himself being cared for by a wood elf named Kast who tended for his wounds and then left once he had stabilized.
Eager to repay the debt to the stranger who had helped him, he set off in search of him.
A few years ago. (3-5?)
Zaks runs into a different Wood Elf by the name of Stormcrow. He finds himself accepting of the Wood Elf as another of the same race who had once saved him and hoping that Stormcrow might be able to help find him Kast. Over the years of stomping around with Stormcrow he learns the language of the elves and the two of them head off in no particular direction, for the sake of adventure.
1 Month ago.
Once again, by coincidence (or fate), Zaks finds himself facing off against a wood elf, though he recognizes him as the one he had met many years ago. A party is formed.
Last edited by BadgeAddict on Tue Oct 14, 2014 10:20 am, edited 1 time in total.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Tue Oct 14, 2014 10:04 am

Haha, well, it isn't relevant to any sort of overarching plot, but Rian was panromantic and pretty much greysexual. I would certainly hope the poor fellow managed to stop being a bear eventually. xD

Cassien can be thrown in pretty well anywhere, since he's forced to constantly travel. Tavern/bar works, though it's a bit cliche'd. So does the open road. He's not terribly religious, but the deity he reveres is Fharlanghn, or this world's equivalent.

As for gear, I'm...I'll confess I'm sort of tempted to forgo some shinies I'd planned on dumping on him, now, in favor of getting a wishless luck blade. .-. This is likely a terrible idea.Or a great one.
Are there any notable specific magic crossbows? I swear, 90% of the "specific" list is swords.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 10:16 am

basically, I think it would be interesting, If Zaks ran into another party member...hmm..perhaps, since Synch is also a Wood Elf, Zaks fell in with him while searching for Kast as he now finds himself ingratiated to Wood Elves, and would think that finding one would allow him to find another?

You okay with that Synch buddy?

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by willpell » Tue Oct 14, 2014 10:22 am

Amara wrote:greysexual.
??? So, he only f***s doppelgangers and mind flayers?
He's not terribly religious, but the deity he reveres is Fharlanghn, or this world's equivalent.
Shhh...."The Eye of the Horizon" is a completely distinct deity for all legal and commercial purposes. :paranoia:
getting a wishless luck blade. .-. This is likely a terrible idea.Or a great one.
No.
Are there any notable specific magic crossbows? I swear, 90% of the "specific" list is swords.
There are an adequate number of non-swords (though you're not wrong, it's something like half), and a couple of bows, but I can't think of a crossbow. I can see about homebrewing one eventually though.
BadgeAddict wrote:Perhaps we can redo the backstory somewhat then...as, Psions are quite powerful, and if he were being attacked by hunters he probably could have made their brains melt out their noses as even at lvl 1 he could be doing 2d10 damage with Mind Thrust...
Only 1d10, as you're limited by manifester level. A level 1 fighter would almost always survive the first hit, and it would only need one whack at you to deprive you of your pitiful 1d4 hit die. That's assuming it was even a level-appropriate challenge, which is not guaranteed - "fate" does tend to steer high-level monstrosities away from the weakest victims, but not with 100% perfection.
Arch Lich Burns wrote:I am trying to remake Quinton as a bardic sage but not sure about the wording, does it mean I get an additional 0th, 1st, and 2nd level spells?
You don't get any more spells per day, only more spells known. Normally a bard who first attains a spell level (0th at first level and then 1-6 at various subsequent levels) has 2 spells known; a sage instead has 3 spells known, one of which must be a Divination. Here's a convenient list of at least most of the Divination spells on the corebook bard list, with a couple eclectic additions; other spells are perhaps available but should be cleared with me ideally (though I haven't really been taking that kind of time, and just rubber-stamped the two spells Amara had that weren't on the basic beguiler list).

0th
Detect Magic
Know Direction
Read Magic

1st
Comprehend Languages
Detect Secret Doors
Identify
Detect Chaos/Evil/Good/Law

2nd
Detect Thoughts
Locate Object
Tongues

3rd
Clairaudience/Clairvoyance
Scrying
See Invisibility
Arcane Sight (only sage bards get this one)

4th
Detect Scrying
Legend Lore
Locate Creature
Analyze Dweomer (another exclusive)
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Amara » Tue Oct 14, 2014 10:33 am

Basically a concise way of saying "not quite asexual."

The Eye of the Horizon, then. And fair enough, no luck blade, as amazing as the +1 to all saves would have been. xD I'll probably just look at getting shock weapons, or something similarly low key, then.
There are so many swords. Literal pages of enchanted swords. There's the odd axe, and of course the oathbow, but so many swords. I'll have a dig through the compendium and see if I find anything interesting that's not...insane.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 10:55 am

regardless of how it was done...Zaks still fought the evil bandit people and was saved by Kast..in the beginning of all time......

However, other first level spells that would keep me alive include: Vigor (5 temp hit points), Skate (get away quickly), & inertial Armor (which increases my AC by +4)..this alone would probably keep me alive.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Quarg » Tue Oct 14, 2014 11:40 am

Ah, well if two flaws it is...then I will remove the third...and figure out what feat to remove also...

Note: I got Cassian and Quinton flipped in my head...I was thinking the ghost would have been helpful in investigating the cult (as it was part of the tale)
I need to double check Cassien to see why he or she is forced to travel so much but perhaps being investigated was part of it.
Armor: +5 (Mithril Brest plate)

For the record, I'm mostly realistic about these matters, so unless the organization that provided your armor was unnecessarily chauvinistic (which sounds unlikely from your description), the armor is probably not shaped to form-fit your character's bosoms, as doing so would impair its protective value (a weapon hit on the inside of the breasts would actually be steered inward; this is bad). A few groups do use armor like this and enchant it so it remains functional, but generally these are societies that place more emphasis on public appearances than martialry - they're essentially sending you out dressed in fetish gear, hoping to inspire your allies and intimidate your enemies, rather than expecting you to actually get in a fight. So assuming your group is more serious than that, your armor probably doesn't look any different than something a man (if perhaps an absurdly barrel-chested one, depending on your cup size and your willingness to have them bound as flat as possible) would wear
Er...I'm not sure where this came from other than me not noticing Word being stupid at the auto correct...But I am sure that the same method they used for making Henry IIV's armor when he had gone to pot would be about the same. Or I can just pay the price and stay in one of the high end chain shirts...
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 1:09 pm

I'm looking into maybe adding a template to my character..is this allowed as long as I make the appropriate level adjustment?

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by spiderwrangler » Tue Oct 14, 2014 1:39 pm

BadgeAddict wrote:However, other first level spells ...
Ahem. Powers.
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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by BadgeAddict » Tue Oct 14, 2014 1:56 pm

yeah yeah...i know...Powers..no spells... just assume when i say spells i mean powers until i get my shit right.

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Re: Recruitment Thread for Pell's D&D 3.5 Game

Post by Synch » Tue Oct 14, 2014 2:27 pm

BadgeAddict wrote:basically, I think it would be interesting, If Zaks ran into another party member...hmm..perhaps, since Synch is also a Wood Elf, Zaks fell in with him while searching for Kast as he now finds himself ingratiated to Wood Elves, and would think that finding one would allow him to find another?

You okay with that Synch buddy?
I think my guy would be quite hostile to a crazy little kobold-like thing, even one who wanted to tag along with me. But perhaps as I was about to attack you, you quickly proclaimed that you knew another just like me, and would take me to him. I spare your life so that you can lead me to Kastiel, in my search for any clues of my past.

Will, I've changed everything to The Seasoned One, as my character cares more about guardianship of nature itself than any fey spirits or creatures, and is quite barbaric in his behaviour to others (he literally murdered anyone who entered his grove) so I think would suit The seasoned One best as opposed to others. To reflect this, I've changed his alignment to Chaotic Neutral. He has no concept of right or wrong, he only wants to please The Seasoned One, and has no respect for law or authority, although he will not deliberately sow discord unless he is threatened.

I think I'll stay as a wood elf. Wild elves only get +2 dex and -2 int, so I would have more constitution, but lose my strength bonus. I think wood elf is the way to go because I want to have a greatclub and I figure that would take a lot of strength to swing constantly.

Have changed my warhammer to a handmade wooden pick. Have corrected my hitpoints also.
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