Year 0.

The ever summer has hit, seven years with no real winter cold!
During this period, a lot of people try their luck!
The wild, population: 0

Expanding out in the new frontier, a farmer and his family decides to create a new home for them self.
And they decided to call this place;
Our Town, population 8.

The spring nearby provided some water, but the farmer decided to dig a well, to e sure he had enough water for his new crobs.
Our Town.
- Population 8.
- 1 Well and
- 1 Small Wheat farm.

Another man and his family decided to settle in Our town, as a sign of good will, they brought two work horses for the farmer.
By now the farmer already fancied himself a small town mayor, and decided to expand on his house.
Our Town.
- Population 13.
- 1 Well and
- 1 Medium Wheat farm.
- 2 Work horses.

Two more families arrived in Our town, each bringing a fruit tree.
Our Town.
- Population 22.
- 1 Well and
- 1 Medium Wheat farm.
- 2 Work horses.

This really put a feather in the Farmers hat, he now officially started calling himself the mayor.
And as such, the mayor expanded his house once more, adding another wing.
His youngest daughter he married off to one of the newcomers, and soon twins were born!
Our Town.
- Population 24.
- 1 Well and
- 1 Medium Wheat farm.
- 2 Work horses.

Of course, with more mouths to feed, the mayor had the wheat farm expanded.
At the same time, one of the young men reported, that he had seen three tents raised on the other side of the river bank.
Who could that be? How many are they? are they friendly?
.[tabs:Our Town]
- Population 24.
- 1 Well and
- 1 Large Wheat farm.
- 2 Work horses.
[tabs:Eastern tents]
- Population: ?[/tabs]

Oh, damn it, they raided us!! Well, now at least we know that they are Orcs, and that there are 8 our more of them!
That knowledge came at a price!
They burned down one of our houses, killed 6 of our people and stole one of our horses!
Now the mayor must do something!
.[tabs:Our Town]
- Population 18.
- 1 Well and
- 1 Large Wheat farm.
- 1 Work horses.
[tabs:Eastern tents]
- Population: 8+[/tabs]

And so the mayor did, he made sure we constructed a blacksmiths workshop, and raised two watch towers.
Now we just need to train people to use the weapons and tools, at least four men already know how to!
.[tabs:Our Town]
- Population 18./14 available.
- 1 Well and
- 1 Large Wheat farm.
- 1 Work horses.
- 1 Blacksmiths workshop
- 2 Watch towers.
Weapons
SPOILERSPOILER_SHOW
2 Short Swords. / 0 Available
2 Short bows / 0 Available
2 Short bows / 0 Available
SPOILERSPOILER_SHOW
1 Man working here - low skill level - keeps a sword to defend himself.
Can produce short bows, short swords and arrows
Can produce short bows, short swords and arrows
SPOILERSPOILER_SHOW
1 Town Guard with a sword - Medium skill level.
1 Watch guard with a short bow - Medium skill level.
1 Watch guard with a short bow - Low Skill level.
1 Watch guard with a short bow - Medium skill level.
1 Watch guard with a short bow - Low Skill level.
- Population: 8+[/tabs]
ABOUT THE GAME!
SPOILERSPOILER_SHOW
Okay, this is the intro to the game (Yes, I decided on the city building game)
Its much free form.. something will be decided using randomization, others by logic (Well, no! you cannot swim up the river with your hands and legs bound), and then there is magic (a wizard did it!)
Players will guide the mayor in his decisions, kind of like voices from the sky... that he listens to... if they make sense...
Each time a player comes with suggestions he gains "influence points"
These points may be used to directly influence the world, by using points you can provoke things to happen.
Example: "I'll use 5 points to make the river flood!" - okay, that is not enough to make it happen here and now, but a "flood risk" has been added to the world, it will slowly go up each round until triggered by a random roll, points may be added to make this happen early.
Another example: "I'll use 3 points to make the wheat ready for harvest faster" - awesome, your influence makes the wheat ready really fast, the good harvest ensures good food, and as a result, productivity is up!
Later players may enter the world as a "wander" who can join the community, these wanderers may effect the world directly as any humanoid could, or as before, using influence points, but now they are limited to where they are in the world (so you have to be by the farm to make the wheat grow, or the river to make it flood)
Its much free form.. something will be decided using randomization, others by logic (Well, no! you cannot swim up the river with your hands and legs bound), and then there is magic (a wizard did it!)
Players will guide the mayor in his decisions, kind of like voices from the sky... that he listens to... if they make sense...
Each time a player comes with suggestions he gains "influence points"
These points may be used to directly influence the world, by using points you can provoke things to happen.
Example: "I'll use 5 points to make the river flood!" - okay, that is not enough to make it happen here and now, but a "flood risk" has been added to the world, it will slowly go up each round until triggered by a random roll, points may be added to make this happen early.
Another example: "I'll use 3 points to make the wheat ready for harvest faster" - awesome, your influence makes the wheat ready really fast, the good harvest ensures good food, and as a result, productivity is up!
Later players may enter the world as a "wander" who can join the community, these wanderers may effect the world directly as any humanoid could, or as before, using influence points, but now they are limited to where they are in the world (so you have to be by the farm to make the wheat grow, or the river to make it flood)