Ninja! - interest and recruitment thread

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Ninja! - interest and recruitment thread

Postby LAYF » Sun Apr 24, 2016 3:46 pm

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Hello my children!

Image
I know it has been long since last I called upon you,
but now I do so again!

I need three of you to go on a mission for me, a mission to free our region of our tyrant samurai lord!




What is this?

Well a ninja game of course!
And me coming back, at least slowly!

Basically I'd like to try my hand at GM'ing again, and i have all this stuff i made for Looks and smiles laying around.... thought i'd put it to use :)
So... that over with! how to sign up!

To be taken into consideration for this game you must make a character.
each character has the following stats:

NAME:
Level: 1 (0Xp)
STAM: 4 - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 1 - Defense, subtracted from damage.
ATT: 5 - Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 4 - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.
*Add 1 point to any 2 stats above (not 2 to 1 stat)

STYLE: "Chose 1 from list below"
SPECILIASATIONS: "Chose 2 from list below"
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)

Weapon: None!


STYLES:
(The use of a style is free unless otherwise noted)
Shadow style:
Lvl 1: +1 to avoid detection
Lvl 2: +2 ATT when attacking from shadows
Lvl 3: night eyes: see in darkness
Lvl 4:...

Wind style:
Lvl 1: +2 initiative
Lvl 2: move in combat without provoking attacks (1 STAM or PP must be used to pay for this skill use)
Lvl 3: wind step (use 1 STAM or PP to jump or leap silently up to 10m (30ft for simplicity))
Lvl 4:...

Spider style:
Lvl 1: +2 Skill when climbing
Lvl 2: No penalty when fighting and climbing at the same time (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...

2 Weapon style: (Chose 2 types of small or medium weapons)
Lvl 1: No penalty when fighting with two weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 2: + 1 DEF when using 2 weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 3: Lvl 1 power is now free and always active.
Lvl 4:...

Hand to hand combat style:
Lvl 1: +1 DEF vs Blunt attacks + 1 Damage upon hits (1 STAM or PP must be used to pay for this skill use)
Lvl 2: +1 ATT and + 1 Damage upon hits. (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...

Black style:
Lvl 1: +2 LUCK vs poison +2 SKILL with poison
Lvl 2: + 2 SKILL with black powder
Lvl 3: ...

Magic art style: (Magic art costs 1 PP to use per lvl, STEM Can be used to pay all but 1 PP)
Lvl 1:
*Stop opponent from attacking with LUCK.
*Make 1 small object invisible for the scene
Lvl 2:
*Command opponents hand with LUCK
*Add 1 to LUCK when using Magic art style.
*Former power can now make 1 medium object or 2 small objects invisible for the scene
Lvl 3: ...



SPECIALISATIONS:
Long blades (+1 ATT with long blades)
Short blades (+1 ATT with short blades)
Thrown weapons (+1 R-ATT with thrown weapons)
Bows and blow darts (+1 R-ATT with bows and blow darts)
Exotic weapons (+1 ATT with Sai and Kama )
Chain weapons (+1 ATT with Chain weapons)
Thugs friend (+1 SKILL/LUCK vs Thugs)
Guards friend (+1 SKILL/LUCK vs Guards)
Civilians friend (+1 SKILL/LUCK vs Civilians)
Mystic friend (+1 SKILL/LUCK vs Supernatural)
Thugs foe (+1 ATT/-R-ATT vs Thugs)
Guards foe (+1 ATT/-R-ATT vs Guards)
Civilians foe (+1 ATT/-R-ATT vs Civilians)
Mystic foe (+1 ATT/-R-ATT vs Supernatural)



I'll take 3 players this time. with 4 days to sign up from NOW!
the 3 players will be picked at random.



That should be it.... any questions, feel free to ask!.
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby Dlover » Sun Apr 24, 2016 4:27 pm

NAME: Karma
Level: 1 (0Xp)
STAM: 4 - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 2 (1 + 1) - Defense, subtracted from damage.
ATT: 5 - Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 5 (4 + 1) - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.

STYLE: Shadow Style
SPECIALISATIONS: Short Blades, Civilians' Friend
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Ninja! - interest and recruitment thread

Postby Arch Lich Burns » Sun Apr 24, 2016 4:46 pm

Any gun style? Or explosives style?
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Re: Ninja! - interest and recruitment thread

Postby Narshe » Sun Apr 24, 2016 6:35 pm

NAME: Fuyume
Level: 1 (0Xp)
STAM: 5 (4 +1) - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 1 - Defense, subtracted from damage.
ATT: 6 (5 + 1)- Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 4 - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.
*Add 1 point to any 2 stats above (not 2 to 1 stat) - Skill, Stam.



STYLE: Wind style
SPECILIASATIONS: Long blades (+1 ATT long blades), Guards foe (+1 ATT/-R-ATT vs Guards)
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
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Re: Ninja! - interest and recruitment thread

Postby LAYF » Sun Apr 24, 2016 9:44 pm

Arch Lich Burns wrote:Any gun style? Or explosives style?


No gun styles no, but explosives is under Black art :)
Or to put it more directly.
This is a more fantasy based ninja game. The setting is "Asia" but guns, rifles and firearms in general is not invented. cannons, fire works, smoke bombs and simple gramades are but does not allow for specialisation, at least not from the start of the game.

BTW.
You will be assigned some possible equipment and weapons to among you.
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby GathersIngredients » Mon Apr 25, 2016 12:08 am

NAME: Taborea
Level: 1 (0Xp)
STAM: 5 (4+1)
HP: 5 (4+1)
PP: 3
DEF: 1
ATT: 5
R-ATT: 4
SKILL: 4
LUCK: 4

STYLE: Black style
SPECILIASATIONS: Bows and blow darts, Mystic friend
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)

Weapon: None!


Welcome back LAYF, I hope you are here to stay! :D
And good luck everyone on the random roll.
Don't call me GI. I'm not a government issue.



Krulle wrote:My bad memory allows me to enjoy positive news far more often!


Games and Chars
Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
GAL: Walks With The Wind
Lair of the Mountain King: Finds The Truth
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
Potential (group two): "Bobby" B.J.
Fallout settlers: Jamie Knight
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Re: Ninja! - interest and recruitment thread

Postby Runsaround » Mon Apr 25, 2016 12:27 am

Can I make my character later?

I'd like to register, though.
I have no idea what I'm doing, and IT IS GLORIOUS!
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Re: Ninja! - interest and recruitment thread

Postby LAYF » Mon Apr 25, 2016 12:40 am

GathersIngredients wrote:

Welcome back LAYF, I hope you are here to stay! :D
And good luck everyone on the random roll.


Thanks :) I hope so too.

Runsaround wrote:Can I make my character later?

I'd like to register, though.


Yes that is okay, but it must be made before Friday ends. Rolls are late thursday depending on your time zone...
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby Nerre » Mon Apr 25, 2016 3:33 am

Cool! I would love to throw my name into the pot as well:

NAME: Jingis
Level: 1 (0Xp)
STAM: 4
HP: 4
PP: 4
DEF: 2
ATT: 5
R-ATT: 4
SKILL: 4
LUCK: 4

STYLE: 2 Weapon style
SPECILIASATIONS: Exotic weapons (+1 ATT with Sai and Kama ), Bows and blow darts (+1 R-ATT with bows and blow darts)
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
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Re: Ninja! - interest and recruitment thread

Postby Patdragon » Mon Apr 25, 2016 7:25 am

Do this mean you might also be continuing your web comic again soon?
Currently away from forums from Nov 2017
Forges for food (3gp)- The Goblin Adventuring league
Pushes Buttons The Island
Rudolph Sundered Way


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Re: Ninja! - interest and recruitment thread

Postby LAYF » Mon Apr 25, 2016 7:39 am

Patdragon wrote:Do this mean you might also be continuing your web comic again soon?

At some point yes, right now this game here is my start up... As the comic takes up a lot more time, but yes, it will continue...
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby LAYF » Tue Apr 26, 2016 7:50 am

So, here are the current sign ups, sortet by character name (Run, your's are "Nameless" so far)

Fuyume - By Narshe
Jingis - By Nerre
Karma - by Dlover
Nameless - By Runsaround
Taborea - By Gathers

I plan to post the intro later today in the game thread, or maybe it will be tomorrow. I can post it as it does not depend on your characters :)
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby Runsaround » Wed Apr 27, 2016 3:55 am

Cancel mine.
I have no idea what I'm doing, and IT IS GLORIOUS!
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Re: Ninja! - interest and recruitment thread

Postby LAYF » Wed Apr 27, 2016 4:55 am

Runsaround wrote:Cancel mine.

Okay :)


Intro is up.. No Players have NOT been chosen yet.

http://www.goblinsforum.com/viewtopic.php?f=4&t=1593
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby thinkslogically » Wed Apr 27, 2016 5:48 am

Hey! I've got no time to start a new game at the moment unfortunately, but I just wanted to pop by and say that it's good to have you back LAYF :) enjoy the new game!
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Re: Ninja! - interest and recruitment thread

Postby LAYF » Thu Apr 28, 2016 1:55 am

thinkslogically wrote:Hey! I've got no time to start a new game at the moment unfortunately, but I just wanted to pop by and say that it's good to have you back LAYF :) enjoy the new game!


Thank you Thinks, sad you can't join, but I know you have a lot going on :)

Best of luck with your games :)

Also, a reminder that sign-ups closes in 12 hours'ish
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby LAYF » Thu Apr 28, 2016 2:39 pm

Okay guys and gals, results are in:

Roll order (Runsaround has opted out)
1D100 = 75 Fuyume - By Narshe
1D100 = 24 Jingis - By Nerre
1D100 = 69 Karma - by Dlover
1D100 = 15 Taborea - By Gathers


Players (3 Highest)
1D100 = 75 Fuyume - By Narshe
1D100 = 69 Karma - by Dlover
1D100 = 24 Jingis - By Nerre


Welcome to the game, first update will be up ASAP!
PM Sendt to players!
-Best regards LAYF
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Re: Ninja! - interest and recruitment thread

Postby GathersIngredients » Fri Apr 29, 2016 2:25 am

Grats to all who got in. Enjoy the game. :thumbsup:
Don't call me GI. I'm not a government issue.



Krulle wrote:My bad memory allows me to enjoy positive news far more often!


Games and Chars
Colonists Of The New World: Bjorn Cloudhammer - PC info sheet
The Island: Protects Her Kin - Obsidian portal page
GAL: Walks With The Wind
Lair of the Mountain King: Finds The Truth
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
Potential (group two): "Bobby" B.J.
Fallout settlers: Jamie Knight
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