CTF Game 3: MVP voting closed. That's a wrap!

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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Krulle » Tue May 19, 2015 12:15 pm

Dreamer should get another advancement XP for having rached base row.... (although I've been thrown out in second half of the turn again)...

Congrats, Blue!


Re MVP: astonishingly the Dice allowed me to dodge No Name...
When there were high bonuses in the field, the dice often threw high, thus thwarting the bonuses...
I don't like voting for dice though, so I'll reread the thread and see what comes....
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Tue May 19, 2015 12:19 pm

Krulle wrote:Dreamer should get another advancement XP for having rached base row.... (although I've been thrown out in second half of the turn again)...


You reached column 1 last turn and got the XP for it.

MVP votes so far:

Dice: 2 (M0rt, Burns)
Bomb Diggety: 1 (Chuck)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Krulle » Tue May 19, 2015 12:29 pm

Sorry, my fault, I came in from the side, just saw it and wanted to edit, but you were faster..

MVP: I was undecided between Bomb Diggety and Righteous Charger, and having looked at the char sheets saw that Bomb Diggety came in without any feats, so you have to value his achievements high.
I'd have preferred a defender to become MVP, but yeah.
Bomb Diggety gets my vote.

Also, can I give an extra XP to the host for having gone through the extra efforts ?
(Implosion, Tongue,...)

Also incrdible that we were able to gain the lead, however shortly we held it...
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Nerre » Tue May 19, 2015 3:16 pm

I don't want to vote, the game sucked for me despite of winning. Almost nothing I tried succeeded, and the planned group actions failed to often for my taste. On top of that the xp-difference is kind of a mood killer. You cannot even remotely get as much xp as strategist just by cheering and fighting if there is nothing to cheer than a defender or attacker can get by fighting. :/
On the other hand: 5 xp is better than none, as it Krulle and me could have been left out as well. So: yay, 5 xp! :D
Maybe it will be better next game, at least in my first game I had much more luck.

Make my vote a -1 for the dice if I have to vote. A veto. :P

Dice: 1 (+1 M0rt, +1 Burns, -1 Nerre)
Bomb Diggety: 2 (Chuck, Krulle)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Arch Lich Burns » Tue May 19, 2015 3:21 pm

Yea....that is the problem with stats, they don't get as much exp as defenders. and attackers generally get more exp than defenders.

but yea...the exp gain is pretty bad. I think we should have a rule if a person gets lower than average exp gain they get the average exp gain. Or something.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby ChuckDaRighteous » Tue May 19, 2015 3:44 pm

I think strategists really pick up later. Once they get cheer range they can more easily buff battles. If you buff every battle your ally is in you gain the same xp as that ally. And you can buff multiple battles per turn. However, early on the short range makes it hard to use effectively. Game 1 I kept looking for opportunities for Pat to cheer one of us but they were near non-existant without range. This game the dice were just evil. Defenders unfortunately are more useful when they sit back not gaining advancement xp. That's one of the reasons its only granted once per flag run, so attackers don't get too far ahead. Its still skewed but its not as bad as it could be.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby M0rtimer » Tue May 19, 2015 3:55 pm

IMO, yes, defenders are better suited on their own half, and it can be argued that strategists might be as well (though I don't see why they couldn't play offensive for an attack) but I always say that the advancement exp are a rather big deal. You shouldn't screw over your team just for the sake of getting it, but in the end you're not alone in a game- If an attacker warps back, you could take that incentive to advance and get some advancement exp, maybe even get in a tussle and get some exp that way. After all, that +2 doesn't matter that much in the end if the dice are dicks anyways. :roll:
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Tue May 19, 2015 4:47 pm

FWIW, defenders are more liable to get the bonus XP for sending an opponent back to the other side of the field. And they get a better bonus to tussles (+2, whether guarding or tackling, as opposed to attackers' +1 to dodging). Strategists, well, they can go wherever they want. They can get advancement XP if they go on a flag run and cheering XP if they support (on either side of the field). But, really, it all comes down to strategy and luck.

Krulle wrote:Also, can I give an extra XP to the host for having gone through the extra efforts ?
(Implosion, Tongue,...)


I don't think it works that way, but the thought is very much appreciated.

Nerre wrote:Make my vote a -1 for the dice if I have to vote. A veto. :P


You don't have to vote. And people are welcome (encouraged, even!) to vote even if they didn't play. But you can't can't vote negatively.

Dice: 2 (M0rt, Burns)
Bomb Diggety: 2 (Chuck, Krulle)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Nerre » Tue May 19, 2015 5:07 pm

How about a defender getting more xp if he sends somebody back to his half? Like 2 instead of 1. And a strategist getting not only his 1 xp for a successful cheering, but the xp the one he cheered on gets plus 1?
Might balance things out a bit, as we need a higher gain for def and strats to balance out the advancement and flag square points.

Dealing with a defending defender or attacking offender will get much worse for the other clases in the late game when all put some more points in those skills. It might end with "only an attacker can overcome a defender", meaning strategist might still be able to fight, but with chances that might be as bad as 1:5 or worse. It could easily shift from 1-10/11-20 to a 1-16/17-20 without somebody cheering.

Which brings me to this question: Is this like in D&D, so a 20 (or 1) is always a win, depending if you have the lower or upper numbers? Or can you reach a sure 1-20 win with enough bonuses?

Do we already have a GM for the next game? If not I would be willing to do a small 3 vs 3 game if somebody would send me the graphics.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Patdragon » Tue May 19, 2015 5:09 pm

well the end came closer than i thought but the dice were just teasing us once again. if we had pulled off that last flag...well no ifs... it was qll ths die and the other teams planning.

id vote who ever the other teams main planner was but for now dice.

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Bomb Diggety: 2 (Chuck, Krulle
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Nerre » Tue May 19, 2015 5:20 pm

Most of the time it was Chuck, a few times I wrote something cause he had not written something yet. A timezone thing. :)
Last game people just voted for the player with the least xp, which would be Hides. Or the one with the least in the losing team, which would be you, Pats.

I like Burns idea.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby BadgeAddict » Tue May 19, 2015 7:24 pm

I've never voted before...but...can I vote for one of the mines?
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Knucklekraken » Tue May 19, 2015 7:25 pm

Voting for Righteous.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Tue May 19, 2015 7:53 pm

BadgeAddict wrote:I've never voted before...but...can I vote for one of the mines?


Sorry, no. The thought is appreciated, but Mines was the GM this time.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Krulle » Tue May 19, 2015 11:13 pm

Voting for the dice is more or less the same as voting for the GM...

edit:
some stats for myself
Okay, 8 XP so far, 4 from advancement, 1 from sending someone back, and two for a won tussles on our side, one for a won tussle on the other side.
Sweet advancement XP. I can see why some blues got so many XP, the advancement XP are really strong....
my dice rolls:
turn 04: roll 05 (11-20 for win);
turn 06: roll 08 (01-10 for a tussle);
turn 06: roll 17 (01-13 to win);
turn 07: roll 14 (14-20 to win);
turn 08: roll 06 (11-20 to win);
turn 09: roll 12 (01-13 to win);
turn 11: roll 20 (01-17 to win);
turn 14: roll 15 (14-20 to win);
turn 15: roll 05 (12-20 to win);
dice throws: 5, 5, 6, 8, 12, 14, 15, 17, 20
9 rolls, out of which I won 4
8 tussles, out of which I won 3
1 roll won due to positive modifiers
no rolls lost due to negative modifiers.
With just 50/50 throws I'd have won two tussle out of eight.
-=> MVP: the dice!
Yeah, the dice throws themselves seem balanced, but I was unluckily mostly on the wrong side due to modifiers when high or low throws came. The dice throws would have looked differently if the dice side (low/high) would have stayed the same for me. (Assuming red would have gotten (11+X) to 20: I would have had four won tussles - but actually one tussle wouldn't have happened, but three out of seven is better than two of eight.)
Last edited by Krulle on Thu May 21, 2015 3:15 am, edited 1 time in total.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Patdragon » Wed May 20, 2015 6:10 am

Dice: 3 (M0rt, Burns)
Bomb Diggety: 2 (Chuck, Krulle)
Righteous :( Knuckle, Pat)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Wed May 20, 2015 6:46 am

Krulle wrote:Voting for the dice is more or less the same as voting for the GM...


Not really. The GM does the bookkeeping and the graphics and such. The dice are the luck factor. Voting for the referee is one thing. Voting to say that luck played a major role in the outcome of the game is different. Also, the GM had fun with the game, but he made a lot of mistakes.

(Anyway, Badge was having fun trolling, so I responded in kind. There are no mines in this game - except for rare missions where strategists can set traps - but my character is named Mines.)

Pat: If you're going to change your vote, please update the math.

Dice: 2 (M0rt, Burns)
Bomb Diggety: 2 (Chuck, Krulle)
Righteous: 2 (Knuckle, Pat)

Three way tie.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby BadgeAddict » Wed May 20, 2015 6:51 am

Fine...I'll vote for the Dice...

It was late last night and for some reason I thought this was Minesweeper instead of CTF... <-- Major brain flatulence.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Wed May 20, 2015 6:57 am

Oh, I thought you were joking. But yeah, I know that feeling. You don't have to vote if you don't want to, but participation is appreciated.

Dice: 3 (M0rt, Burns, Badge)
Bomb Diggety: 2 (Chuck, Krulle)
Righteous: 2 (Knuckle, Pat)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Bahamut » Wed May 20, 2015 7:12 am

Dice: 3 (M0rt, Burns, Badge)
Bomb Diggety: 3 (Chuck, Krulle, Bahamut)
Righteous: 2 (Knuckle, Pat)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Wed May 20, 2015 3:04 pm

So we're tied again. Anyone else?
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby SeeAMoose » Wed May 20, 2015 4:03 pm

I'd like to cast a vote for Pats, because he did a great job strategizing this game (while I was too busy to help with it).

Dice: 3 (M0rt, Burns, Badge)
Bomb Diggety: 3 (Chuck, Krulle, Bahamut)
Righteous: 2 (Knuckle, Pat)
Pats: 1 (Moose)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Davis8488 » Thu May 21, 2015 1:46 am

I also vote for Pats, for his efforts to coordinate a team strategy.

Dice: 3 (M0rt, Burns, Badge)
Bomb Diggety: 3 (Chuck, Krulle, Bahamut)
Righteous: 2 (Knuckle, Pat)
Pats: 2 (Moose, Davis)
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby WearsHats » Thu May 21, 2015 6:37 am

Anyone else? We're starting to get organized for the next game, so we should wrap this up, get XP totals, let people level up, etc. But I'm busy Friday and Saturday. Kind of torn between closing voting today and letting it go until Sunday. I want everyone to have a chance, but I don't want to hold things up too much.
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My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Postby Knucklekraken » Thu May 21, 2015 6:44 am

I'll switch my vote to bomb if I can do that, for simplicity's sake.
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