Capture The Flag: Mission 1 - Hunting - Turn 25

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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby WearsHats » Mon Apr 27, 2015 12:36 am

M0rtimer wrote:I thought we could only attack once though, so you probably want to chear Dreamer, then No-Name.


I thought that rule was suspended during missions.

If not, I guess I'll need to change my move.

Hope Pat clears out. That square is going to be crowded.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby M0rtimer » Mon Apr 27, 2015 12:37 am

I thought that was THE rule during missions - You can double guard and such in the game.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby WearsHats » Mon Apr 27, 2015 12:39 am

In practice games, an attack ends your turn. In a mission, you can tackle and still move after.
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My thoughts on meditation - why it's important and how to do it

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The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby M0rtimer » Mon Apr 27, 2015 12:42 am

A tackle ends your turn in a practice match- It's perfectly possible to do things such as double guard or guard-tackle. I'm pretty sure Moose has said this earlier in the thread, but I gotta leave for somewhere now - I'll see if I can find that back later today.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Krulle » Mon Apr 27, 2015 12:43 am

iirc, A lost fight ends your turn, but if you won you go on. No time to rest.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby ChuckDaRighteous » Mon Apr 27, 2015 12:46 am

As I understood it in games, you could tackle then move, so long as you didn't miss your tackle. Here you can miss and move.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby M0rtimer » Mon Apr 27, 2015 1:27 am

Found it.

viewtopic.php?f=4&t=1394&p=171146&hilit=mission#p171095

On the bottom:

I have also apparently been handling something wrong. You can ALWAYS take two actions per turn, only one of them can be an attack, but your turn doesn't end when you guard or tackle successfully.


So sorry, you're all (partly) wrong. :roll:
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Patdragon » Mon Apr 27, 2015 2:00 am

Pat moves to A6 and then cheers HNN
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Krulle » Mon Apr 27, 2015 6:03 am

Thank you, M0rt. Changed my move.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Knucklekraken » Mon Apr 27, 2015 6:38 am

Krulle, the reason I was able to hit you is because you started in the appropriate square. Since you left it, I was given a 50% miss chance. You may find that this sort of thing has been happening for the entire game.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby M0rtimer » Mon Apr 27, 2015 6:41 am

In practice matches that doesn't apply though. The 50% chance to hit is only when moving away sideways.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby ChuckDaRighteous » Mon Apr 27, 2015 6:52 am

Knucklekraken wrote:Krulle, the reason I was able to hit you is because you started in the appropriate square. Since you left it, I was given a 50% miss chance. You may find that this sort of thing has been happening for the entire game.
The problem is that if you read his action posted, he went up not left. So while going left would offer 50%, going up as he had intended would not.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby SeeAMoose » Mon Apr 27, 2015 7:08 am

Yeah, I misread it.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Knucklekraken » Mon Apr 27, 2015 7:25 am

Oh, that's a thing then. Oh, well, no damage done.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Krulle » Mon Apr 27, 2015 9:55 am

indeed, that's why I'm more than fine with how it went... ;)
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby WearsHats » Mon Apr 27, 2015 11:03 am

Updated my move. Just hoping Dreamer manages to pin him down. Otherwise, I have a feeling No Name is going to be intercepted a square early.
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Some potentially informative links, should you be interested:

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The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby SeeAMoose » Mon Apr 27, 2015 6:11 pm

Still need a move from Chuck. In response to whether he can see the kit... I rolled a spot check for him, he rolled a nat 1. I'm not sure he can see the bush he's in.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby ChuckDaRighteous » Mon Apr 27, 2015 6:14 pm

tackle f7.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 25

Postby SeeAMoose » Mon Apr 27, 2015 7:44 pm

Image
Righteous Charger tackles further into the bush and has a kit try to bite him as he tackles it.
Kit Bite
Righteous gets a 5% dodge bonus. Righteouswins on 1-11, the Kit wins on 12-20.

Roll: 6!

Righteous Tackle
Righteous gets a 10% tackle bonus and a 5% bonus from improved tackle, but suffers a 10% penalty for tackling into cover and a further 5% penalty for attempting to deal non-lethal damage. The kit gets no bonuses. Righteouswins on 1-10, the Kit wins on 11-20.

Roll: 7!

The kit fails at biting Righteous, but Righteous succeeds in knocking the kit out.

Pats and No Name move East. Mines cheers Dreamer as he tries to keep Yarzog from sprinting away.

[spoil]Dreamer gets a 10% bonus from Mines cheering, Yarzog suffers a 10% penalty for being caught while sprinting. Dreamer wins on 1-14, Yarzog wins on 15-20.

Roll: 14!

Yarzog Stun rolll: 1[/spoil]

Yarzog takes 1 damage and is stunned before he can escape!

Image
Righteous stands over his two newly unconscious kits. Dreamer moves away clearing the way for No Name to tackle Yarzog with Mines and Pats cheering on.
[spoil]No Namegets a 20% tackle bonus, and a 20% bonus from Mines and Pats cheering, Yarzog suffers a 10% penalty from being caught in a tussle while sprinting. No Name wins on 1-19, Yarzog wins on 20.

Roll: 12![/spoil]

Has No Name knocks out Yarzog (and for expediency's stake kills him).

Players:
Has No Name Level 3 Defender, 4/5 HP, 1 ATK, 3 DEF:
[tab=30]Improved Guarding 1, [s]Banner Guardian 1[/s] +1 DEF
Dreamer Level 2 Defender, 5/5 HP, 1 ATK, 3 DEF:
[tab=30][s]Tackle Stamina 1[/s] +1 DEF
Righteous Charger Level 3 Attacker, 5/5 HP, 3 ATK, 1 DEF:
[tab=30][s]Sprint Endurance 1[/s] +1 ATK, Improved Tackle 1
Mines Flags Level 2 Strategist, 4/6 HP, 1 ATK, 1 DEF:
[tab=30]Cheer effectiveness 1
Pats Dragons Level 3 Strategist, 6/6 HP, 1 ATK, 1 DEF:
[tab=30]Cheer Effectiveness 1, Cheer Range 1

Rabbit 1 - Yarzog the Gluttonous: Dead.
Rabbit 2: MEAT!
Rabbit 3: MEAT!
Rabbit 4: In view... also MEAT!
Rabbit 5: MEAT!
Rabbit 6: Decapitated! :wtf:
Kit 1: Uninjured, left the area
Kit 2: Injured, left the area
Kit 3: Unconscious.
Kit 4: Unconscious
Fox 0 -1st Mama Fox: Meat?
Fox 1 - Papa Fox: Left the area
Fox 2 - Boots: Injured
Fox 3 - New Mama Fox: Meat?

Dead Fox: Probably enough food for 5 goblins. Tough and stringy meat.
Dead Rabbit: Probably enough food for 5 goblins. Succulent and tasty looking.
Dead Yarzog: Totally enough food for 6 goblins. Succulent, tasty and very fatty looking.

You need at least 2 animals worth of meals for tribute. You need more for your clan.

And that's mostly a rap! You guys can tell me what you do to wrap up and then head back to the village (which I need to decide whether to draw :shifty:) Once there I'm sure we'll do a bit of RP. Remaining animal players I think I'm just going to call it quits, I'm a bit wiped at this point. However, if you want your animal to interfere with the goblins as they're wrapping things up just let me know.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby WearsHats » Mon Apr 27, 2015 7:59 pm

Collect meat. Chuck can pull a cardboard box out of hammerspace to carry the kits. Or something like that. Time to go home.

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Some potentially informative links, should you be interested:

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The Oatmeal's comics on proper grammar, including how to use an apostrophe and some commonly confused/misspelled words

My thoughts on meditation - why it's important and how to do it

The Spoon Theory - a look at what it's like to have a chronic illness and have to budget your energy

The nerdiest official college cheer you will ever hear real cheerleaders perform at an actual sporting event.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby ChuckDaRighteous » Mon Apr 27, 2015 7:59 pm

Yay! Another one. I'm thinking Boots Jr. So now I have Boots and Mittens as pets.

Righteous will gather his new pets and head home with the others. He'll start training the pets too.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby SeeAMoose » Mon Apr 27, 2015 8:18 pm

[color=800000]Righteous[/color] attempts to train the unconscious kits... it goes about as well as you would expect. :P
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby ChuckDaRighteous » Mon Apr 27, 2015 8:29 pm

RighteousOne persists in training.

In case you haven't noticed yet, I'm stubborn. In intend to train them into the best CTF participants yet.

Also how much did XP did we gain. By my calculation 4 (primary) + 3 (secondary) + 1 (most of our hp remaining + ? (bonus) = 8+ ?
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby SeeAMoose » Mon Apr 27, 2015 8:31 pm

I actually still need to work that out... which I'll do tomorrow ;)
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Postby Arch Lich Burns » Mon Apr 27, 2015 9:27 pm

The kits bite and claw and flee from the kit slayers.
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