Surviving Castle Heterodyne - Skills

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Surviving Castle Heterodyne - Skills

Postby spiderwrangler » Fri Apr 25, 2014 6:55 am

Players may post in this thread to keep track of Skill Points (SP) gained for their own reference. My math is infallible, so in the event of any discrepancy between what you have recorded and what I have recorded, I'm always right. ;) Players are not required to use this thread, but may if they wish. If you want your skills, PM me and I can pull them for you.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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Re: Surviving Castle Heterodyne - Skills

Postby NewOneAround » Fri Apr 25, 2014 7:43 am

[spoil]
task - filing sword blade
Unskilled (1d3) = 3 CP / 3 CP needed, gains 0.3 SP in Metalworking, 0.3 SP in Weaponcraft
task - attaching blade
Unskilled (1d3) = 2 CP / 2 CP needed, gains 0.2 SP in Weaponcraft, 0.2 SP in Knots
task - clearing drain
Unskilled (1d3) = 3,2 = 11 CP / 10 CP needed, gains 1.0 SP in Plumbing
Salpicon has gained 0.3 SP in Combat, 0.9 SP in Insects, and 0.6 SP in Venom.
Sal gains 0.1 SP in First Aid
task - sharpening
Unskilled (1d3) = 2 = 2 CP / 2 CP needed, gains 0.2 SP in Blades, 0.1 SP in Metalworking
[/spoil]

Work
lvl 1 Traps 3
Metalworking 0.4
Weaponcraft 0.5
Knots 0.2
Plumbing 1
Venom 0.6
First Aid 0.1
Blades 0.2

Knowledge
Insects 0.9

Combat related
Combat 0.3

05.05.2014
Last edited by NewOneAround on Sun May 04, 2014 10:03 pm, edited 3 times in total.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation
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Re: Surviving Castle Heterodyne - Skills

Postby Nerre » Fri Apr 25, 2014 8:35 am

Hieronymus
Name: Hieronymus von Morgentag
Player:nerre
Color: #804000
Description: Hieronymus is a rather slim and small build, bald. He is of mature age, somewhere between 50 and 60. Despite that, he still looks fit.
Backstory: but he has a set of power boosters and capacitors implanted in his body to make up for that. There is also a serial of lamps and charge state displays for his capacitors visible on his body. Over his eyes there seems to be a third, artificial one, but who knows him knows it is only a headlamp implanted to his skull. Two short antennas on his head are meant to channel voltage into his capacitors. They are connected to a heat isolated Faraday cage protecting his brain and (remaining) organs. He had them installed after his hair was fried after he was hit by a lightning for about the fifth time. He also is the current record holder in Mechanicsburg for getting hit by lightning and high voltage discharges with the proud number of 4198. This would not be worth much, if it wasn't for the fact that the other nine of the top ten all either had been dead long before they set their record or were constructs. Hieronymus was hit so much because he was in charge of re-powering the official clanks of Mechanicsburg.

Hieronymus is convinced that the Wulfenbach fleet took over the city, and he was charged of aiding the assault on the baron cause he had charged Mr. Tock and the other clanks. Let alone that he tried to repair some of them later. And that he shocked two Jägermonsters when they wanted to stop him. Did I mention he really loved the clanks and spoke of them as "his clanks"?

However, since Wulfenbach definitely did NOT take over Mechanicsbug, Hieronymus must be completely insane. Or might be there another reason?


I copied the above in here as a backup.

SKILLS & SKILLBOOKS
[tabs][tabs: Level 3 (1d5+1d3) < 15 SP]
Learning 13.0/15.0
[tabs: Level 2 (1d7) < 10 SP]
Cooking 5.4/6.0 (levelup when it was on 4.9)
Metalworking 6.1/10.0
[tabs: Level 1 (1d5) < 6 SP]
Botany 3.3/6.0
Capacitors 3.0/6.0
Mechanical Kinetic Energy 3.2/6.0
Weaponcraft 3.3/6.0
[tabs: Level 0 (1d3) < 3 SP]
Anatomy 0.6/3.0
Art 0.2/3.0
Assessment 1.3/3.0
Bioluminescence 0.5/3.0
Blades 0.7/3.0
Butchering 1.5/3.0
Chemistry 1.7/3.0
Clanks 0.4/3.0
Cleaning 2.0/3.0
Clockworks 0.4/3.0
Drawing 0.3/3.0
Electrical Energy 0.6/3.0
Fire 0.7/3.0
First Aid 1.2/3.0
Insects 0.2/3.0
Lenses 0.1/3.0
Leatherworking 0.5/3.0
Locks 0.8/3.0
Optics 0.4/3.0
Propellers 1.0/3.0
Sewing 0.9/3.0
Steamworks 2.6/3.0
Textiles 0.7/3.0
Venom 0.2/3.0
Woodworking 1.0/3.0
Zoology 2.3/3.0
[tabs:Books]
Cooking for the Bachelor Hermit - done
Great Weaponsmiths of the Ages & How to Identify Their Work - done
embroidered beadwork - 9/25
Farm Animals - done
Food Preservation - done
? - 17/25[/tabs]
Last edited by Nerre on Sat Oct 25, 2014 5:44 pm, edited 12 times in total.
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Re: Surviving Castle Heterodyne - Skills

Postby nikohl » Fri Apr 25, 2014 9:32 am

Image

And by that I mean - I trust Wrangler's maths, like surprises, and have no interest in doing more admin work than strictly necessary.

o:)
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Re: Surviving Castle Heterodyne - Skills

Postby WearsHats » Fri Apr 25, 2014 10:08 am

I'm with Nikhol. Besides, I'd probably screw it up.
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My thoughts on meditation - why it's important and how to do it

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Re: Surviving Castle Heterodyne - Skills

Postby BadgeAddict » Fri Apr 25, 2014 10:45 am

and i third the motion, much like i tried to first the motion earlier. Since SW has the last say anyways...whats the point.
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Re: Surviving Castle Heterodyne - Skills

Postby spiderwrangler » Fri Apr 25, 2014 10:57 am

I don't mind people keeping track on their own, I'm just not planning on maintaining a public list of skills. I could see where if you are 0.1 SP from leveling a skill, that you might want to spend a turn or two studying to increase your level before tackling a task related to that skill, but I think that's a bit less fun from the RP perspective... :shrug: so if you're gonna do that, at least play it off in character.
games I gm
Surviving Castle Heterodyne, a Girl Genius themed game where the players are sparks.

Fallout: Settlers, co-GM with Badge, set in the Fallout world as a vault of dwellers emerge into a changed world.

The Sundered Way, my 5e forum campaign.


games I play
Darfel Kroven, Human Cleric of Tempus in Theis2's "Shipwrecked!".

Splits Focus in Thinkslogically's Lair of the Mountain King

Korga in Dlover's Hunters of Letrua.

Laughs Creepily in "Goblin Adventurer's League".

Korbrok, the dwarven telekinetic blacksmith berserker in Quarg's "An Adventure in Aldra".

Korrik Tallpine, a halfling monk with a shady past in Thinks' "The Wandering Archipelago".
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